annotate src/compass_calib.c @ 276:e4cb495aed3d

Increase byte timeout in PC download mode, faster response to "Exit" in main menu
author heinrichsweikamp
date Tue, 12 May 2015 14:24:46 +0200
parents a4bff632e97b
children 7d9edd3b8c86
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1 #include "compass.h"
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2
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3 static unsigned short int compass_N;
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4
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5 static float Su, Sv, Sw;
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6 static float Suu, Svv, Sww, Suv, Suw, Svw;
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7 static float Suuu, Svvv, Swww;
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8 static float Suuv, Suuw, Svvu, Svvw, Swwu, Swwv;
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9
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10 //////////////////////////////////////////////////////////////////////////////
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11 // mH: Crude work-around, needs to be made right
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12 #ifndef UNIX
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13 # pragma udata overlay bank8=0x800
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14 static char C_STACK[256]; // Overlay C-code data stack here.
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15 # define RESET_C_STACK \
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16 _asm \
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17 LFSR 1, 0x800 \
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18 LFSR 2, 0x800 \
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19 _endasm
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20 # pragma udata overlay bank9_compass
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21 #else
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22 # define RESET_C_STACK
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23 #endif
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24
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25 //////////////////////////////////////////////////////////////////////////////
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26
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27 void compass_reset_calibration()
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28 {
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29 RESET_C_STACK;
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30
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31 compass_N = 0;
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32 Su = Sv = Sw = 0.0;
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33 Suu = Svv = Sww = Suv = Suw = Svw = 0.0;
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34 Suuu = Svvv = Swww = 0.0;
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35 Suuv = Suuw = Svvu = Svvw = Swwu = Swwv = 0.0;
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a4bff632e97b auto-reset compass filtering data before calibration
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36 compass_CX_f = compass_CY_f = compass_CZ_f = 0.0;
0
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37 }
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38
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39 void compass_add_calibration()
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40 {
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41 OVERLAY float u, v, w;
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42 RESET_C_STACK;
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43
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44 u = (compass_DX_f - compass_CX_f) / 32768.0f;
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45 v = (compass_DY_f - compass_CY_f) / 32768.0f;
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46 w = (compass_DZ_f - compass_CZ_f) / 32768.0f;
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47
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48 compass_N++;
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49 Su += u;
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50 Sv += v;
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51 Sw += w;
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52 Suv += u*v;
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53 Suw += u*w;
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54 Svw += v*w;
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55 Suu += u*u;
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56 Suuu += u*u*u;
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57 Suuv += v*u*u;
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58 Suuw += w*u*u;
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59 Svv += v*v;
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60 Svvv += v*v*v;
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61 Svvu += u*v*v;
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62 Svvw += w*v*v;
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63 Sww += w*w;
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64 Swww += w*w*w;
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65 Swwu += u*w*w;
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66 Swwv += v*w*w;
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67 }
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68
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69 //////////////////////////////////////////////////////////////////////////////
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70
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71 void compass_solve_calibration()
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72 {
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73 OVERLAY float yu, yv, yw;
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74 OVERLAY float delta;
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75 OVERLAY float uc, vc, wc;
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76 RESET_C_STACK;
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77
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78 //---- Normalize partial sums --------------------------------------------
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79 //
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80 // u, v, w should be centered on the mean value um, vm, wm:
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81 // x = u + um, with um = Sx/N
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82 //
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83 // So:
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84 // (u + um)**2 = u**2 + 2u*um + um**2
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85 // Su = 0, um = Sx/N
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86 // Sxx = Suu + 2 um Su + N*(Sx/N)**2 = Suu + Sx**2/N
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87 // Suu = Sxx - Sx**2/N
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88 yu = Su/compass_N;
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89 yv = Sv/compass_N;
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90 yw = Sw/compass_N;
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91
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92 Suu -= Su*yu;
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93 Svv -= Sv*yv;
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94 Sww -= Sw*yw;
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95
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96 // (u + um)(v + vm) = uv + u vm + v um + um vm
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97 // Sxy = Suv + N * um vm
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98 // Suv = Sxy - N * (Sx/N)(Sy/N);
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99 Suv -= Su*yv;
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100 Suw -= Su*yw;
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101 Svw -= Sv*yw;
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102
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103 // (u + um)**3 = u**3 + 3 u**2 um + 3 u um**2 + um**3
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104 // Sxxx = Suuu + 3 um Suu + 3 um**2 Su + N.um**3
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105 // Su = 0, um = Sx/N:
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106 // Suuu = Sxxx - 3 Sx*Suu/N - N.(Sx/N)**3
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107 // = Sxxx - 3 Sx*Suu/N - Sx**3/N**2
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108
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109 // (u + um)**2 (v + vm) = (u**2 + 2 u um + um**2)(v + vm)
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110 // Sxxy = Suuv + vm Suu + 2 um (Suv + vm Su) + um**2 (Sv + N.vm)
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111 //
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112 // Su = 0, Sv = 0, vm = Sy/N:
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113 // Sxxy = Suuv + vm Suu + 2 um Suv + N um**2 vm
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114 //
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115 // Suuv = Sxxy - (Sy/N) Suu - 2 (Sx/N) Suv - (Sx/N)**2 Sy
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116 // = Sxxy - Suu*Sy/N - 2 Suv*Sx/N - Sx*Sx*Sy/N/N
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117 // = Sxxy - (Suu + Sx*Sx/N)*Sy/N - 2 Suv*Sx/N
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118 Suuu -= (3*Suu + Su*yu)*yu;
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119 Suuv -= (Suu + Su*yu)*yv + 2*Suv*yu;
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120 Suuw -= (Suu + Su*yu)*yw + 2*Suw*yu;
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121
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122 Svvu -= (Svv + Sv*yv)*yu + 2*Suv*yv;
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123 Svvv -= (3*Svv + Sv*yv)*yv;
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124 Svvw -= (Svv + Sv*yv)*yw + 2*Svw*yv;
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125
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126 Swwu -= (Sww + Sw*yw)*yu + 2*Suw*yw;
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127 Swwv -= (Sww + Sw*yw)*yv + 2*Svw*yw;
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128 Swww -= (3*Sww + Sw*yw)*yw;
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129
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130 //---- Solve the system --------------------------------------------------
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131 // uc Suu + vc Suv + wc Suw = (Suuu + Svvu + Swwu) / 2
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132 // uc Suv + vc Svv + wc Svw = (Suuv + Svvv + Swwv) / 2
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133 // uc Suw + vc Svw + wc Sww = (Suuw + Svvw + Swww) / 2
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134 // Note this is symetric, with a positiv diagonal, hence
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135 // it always have a uniq solution.
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136 yu = 0.5f * (Suuu + Svvu + Swwu);
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137 yv = 0.5f * (Suuv + Svvv + Swwv);
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138 yw = 0.5f * (Suuw + Svvw + Swww);
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139 delta = Suu * (Svv * Sww - Svw * Svw)
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140 - Suv * (Suv * Sww - Svw * Suw)
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141 + Suw * (Suv * Svw - Svv * Suw);
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142
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143 uc = (yu * (Svv * Sww - Svw * Svw)
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144 - yv * (Suv * Sww - Svw * Suw)
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145 + yw * (Suv * Svw - Svv * Suw) )/delta;
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146 vc = (Suu * ( yv * Sww - yw * Svw)
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147 - Suv * ( yu * Sww - yw * Suw)
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148 + Suw * ( yu * Svw - yv * Suw) )/delta;
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149 wc = (Suu * (Svv * yw - Svw * yv )
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150 - Suv * (Suv * yw - Svw * yu )
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151 + Suw * (Suv * yv - Svv * yu ) )/delta;
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152
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153 // Back to uncentered coordinates:
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154 // xc = um + uc
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155 uc = Su/compass_N + compass_CX_f/32768.0f + uc;
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156 vc = Sv/compass_N + compass_CY_f/32768.0f + vc;
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157 wc = Sw/compass_N + compass_CZ_f/32768.0f + wc;
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158
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159 // Then save the new calibrated center:
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160 compass_CX_f = (short)(32768 * uc);
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161 compass_CY_f = (short)(32768 * vc);
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162 compass_CZ_f = (short)(32768 * wc);
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163 }
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164
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165 ////////////////////////////// TEST CODE /////////////////////////////////////
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166
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167 #ifdef TEST_COMPASS_CALIBRATION
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168
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169 #include <QtDebug>
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170 #include <stdio.h>
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171
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172 #include <math.h>
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173 #include <stdlib.h>
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174
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175 short compass_DX_f, compass_DY_f, compass_DZ_f;
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176 short compass_CX_f, compass_CY_f, compass_CZ_f;
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177
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178 inline float uniform() {
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179 return (rand() & 0xFFFF) / 65536.0f;
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180 }
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181 inline float sqr(float x) {
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182 return x*x;
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183 }
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184
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185 static const float radius = 0.21f;
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186 static const float cx = 0.79f, cy = -0.46f, cz = 0.24f;
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187 // const float cx = 0, cy = 0, cz = 0;
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188
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189 void check_compass_calib()
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190 {
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191
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192 // Starts with no calibration at all:
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193 compass_CX_f = compass_CY_f = compass_CZ_f = 0;
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194
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195 // Try 10 recalibration passes:
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196 for(int p=0; p<10; ++p)
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197 {
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198 compass_reset_calibration();
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199
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200 //---- Generates random points on a sphere -------------------------------
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201 // of radius,center (cx, cy, cz):
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202 for(int i=0; i<100; ++i)
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203 {
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204 float theta = uniform()*360.0f;
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205 float phi = uniform()*180.0f - 90.0f;
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206
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207 float x = cx + radius * cosf(phi)*cosf(theta);
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208 float y = cy + radius * cosf(phi)*sinf(theta);
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209 float z = cz + radius * sinf(phi);
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210
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211 compass_DX_f = short(32768 * x);
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212 compass_DY_f = short(32768 * y);
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213 compass_DZ_f = short(32768 * z);
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214 compass_add_calibration();
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215 }
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216
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217 compass_solve_calibration();
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218 qDebug() << "Center ="
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219 << compass_CX_f/32768.0f
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220 << compass_CY_f/32768.0f
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221 << compass_CZ_f/32768.0f;
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222
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223 float r2 = sqr(compass_CX_f/32768.0f - cx)
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224 + sqr(compass_CY_f/32768.0f - cy)
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225 + sqr(compass_CZ_f/32768.0f - cz);
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226 if( r2 > 0.01f*0.01f )
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227 qWarning() << " calibration error: " << sqrtf(r2);
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228 }
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229 }
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230 #endif // TEST_COMPASS_CALIBRATION