Mercurial > public > hwos_code
view src/compass_calib.c @ 276:e4cb495aed3d
Increase byte timeout in PC download mode, faster response to "Exit" in main menu
author | heinrichsweikamp |
---|---|
date | Tue, 12 May 2015 14:24:46 +0200 |
parents | a4bff632e97b |
children | 7d9edd3b8c86 |
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#include "compass.h" static unsigned short int compass_N; static float Su, Sv, Sw; static float Suu, Svv, Sww, Suv, Suw, Svw; static float Suuu, Svvv, Swww; static float Suuv, Suuw, Svvu, Svvw, Swwu, Swwv; ////////////////////////////////////////////////////////////////////////////// // mH: Crude work-around, needs to be made right #ifndef UNIX # pragma udata overlay bank8=0x800 static char C_STACK[256]; // Overlay C-code data stack here. # define RESET_C_STACK \ _asm \ LFSR 1, 0x800 \ LFSR 2, 0x800 \ _endasm # pragma udata overlay bank9_compass #else # define RESET_C_STACK #endif ////////////////////////////////////////////////////////////////////////////// void compass_reset_calibration() { RESET_C_STACK; compass_N = 0; Su = Sv = Sw = 0.0; Suu = Svv = Sww = Suv = Suw = Svw = 0.0; Suuu = Svvv = Swww = 0.0; Suuv = Suuw = Svvu = Svvw = Swwu = Swwv = 0.0; compass_CX_f = compass_CY_f = compass_CZ_f = 0.0; } void compass_add_calibration() { OVERLAY float u, v, w; RESET_C_STACK; u = (compass_DX_f - compass_CX_f) / 32768.0f; v = (compass_DY_f - compass_CY_f) / 32768.0f; w = (compass_DZ_f - compass_CZ_f) / 32768.0f; compass_N++; Su += u; Sv += v; Sw += w; Suv += u*v; Suw += u*w; Svw += v*w; Suu += u*u; Suuu += u*u*u; Suuv += v*u*u; Suuw += w*u*u; Svv += v*v; Svvv += v*v*v; Svvu += u*v*v; Svvw += w*v*v; Sww += w*w; Swww += w*w*w; Swwu += u*w*w; Swwv += v*w*w; } ////////////////////////////////////////////////////////////////////////////// void compass_solve_calibration() { OVERLAY float yu, yv, yw; OVERLAY float delta; OVERLAY float uc, vc, wc; RESET_C_STACK; //---- Normalize partial sums -------------------------------------------- // // u, v, w should be centered on the mean value um, vm, wm: // x = u + um, with um = Sx/N // // So: // (u + um)**2 = u**2 + 2u*um + um**2 // Su = 0, um = Sx/N // Sxx = Suu + 2 um Su + N*(Sx/N)**2 = Suu + Sx**2/N // Suu = Sxx - Sx**2/N yu = Su/compass_N; yv = Sv/compass_N; yw = Sw/compass_N; Suu -= Su*yu; Svv -= Sv*yv; Sww -= Sw*yw; // (u + um)(v + vm) = uv + u vm + v um + um vm // Sxy = Suv + N * um vm // Suv = Sxy - N * (Sx/N)(Sy/N); Suv -= Su*yv; Suw -= Su*yw; Svw -= Sv*yw; // (u + um)**3 = u**3 + 3 u**2 um + 3 u um**2 + um**3 // Sxxx = Suuu + 3 um Suu + 3 um**2 Su + N.um**3 // Su = 0, um = Sx/N: // Suuu = Sxxx - 3 Sx*Suu/N - N.(Sx/N)**3 // = Sxxx - 3 Sx*Suu/N - Sx**3/N**2 // (u + um)**2 (v + vm) = (u**2 + 2 u um + um**2)(v + vm) // Sxxy = Suuv + vm Suu + 2 um (Suv + vm Su) + um**2 (Sv + N.vm) // // Su = 0, Sv = 0, vm = Sy/N: // Sxxy = Suuv + vm Suu + 2 um Suv + N um**2 vm // // Suuv = Sxxy - (Sy/N) Suu - 2 (Sx/N) Suv - (Sx/N)**2 Sy // = Sxxy - Suu*Sy/N - 2 Suv*Sx/N - Sx*Sx*Sy/N/N // = Sxxy - (Suu + Sx*Sx/N)*Sy/N - 2 Suv*Sx/N Suuu -= (3*Suu + Su*yu)*yu; Suuv -= (Suu + Su*yu)*yv + 2*Suv*yu; Suuw -= (Suu + Su*yu)*yw + 2*Suw*yu; Svvu -= (Svv + Sv*yv)*yu + 2*Suv*yv; Svvv -= (3*Svv + Sv*yv)*yv; Svvw -= (Svv + Sv*yv)*yw + 2*Svw*yv; Swwu -= (Sww + Sw*yw)*yu + 2*Suw*yw; Swwv -= (Sww + Sw*yw)*yv + 2*Svw*yw; Swww -= (3*Sww + Sw*yw)*yw; //---- Solve the system -------------------------------------------------- // uc Suu + vc Suv + wc Suw = (Suuu + Svvu + Swwu) / 2 // uc Suv + vc Svv + wc Svw = (Suuv + Svvv + Swwv) / 2 // uc Suw + vc Svw + wc Sww = (Suuw + Svvw + Swww) / 2 // Note this is symetric, with a positiv diagonal, hence // it always have a uniq solution. yu = 0.5f * (Suuu + Svvu + Swwu); yv = 0.5f * (Suuv + Svvv + Swwv); yw = 0.5f * (Suuw + Svvw + Swww); delta = Suu * (Svv * Sww - Svw * Svw) - Suv * (Suv * Sww - Svw * Suw) + Suw * (Suv * Svw - Svv * Suw); uc = (yu * (Svv * Sww - Svw * Svw) - yv * (Suv * Sww - Svw * Suw) + yw * (Suv * Svw - Svv * Suw) )/delta; vc = (Suu * ( yv * Sww - yw * Svw) - Suv * ( yu * Sww - yw * Suw) + Suw * ( yu * Svw - yv * Suw) )/delta; wc = (Suu * (Svv * yw - Svw * yv ) - Suv * (Suv * yw - Svw * yu ) + Suw * (Suv * yv - Svv * yu ) )/delta; // Back to uncentered coordinates: // xc = um + uc uc = Su/compass_N + compass_CX_f/32768.0f + uc; vc = Sv/compass_N + compass_CY_f/32768.0f + vc; wc = Sw/compass_N + compass_CZ_f/32768.0f + wc; // Then save the new calibrated center: compass_CX_f = (short)(32768 * uc); compass_CY_f = (short)(32768 * vc); compass_CZ_f = (short)(32768 * wc); } ////////////////////////////// TEST CODE ///////////////////////////////////// #ifdef TEST_COMPASS_CALIBRATION #include <QtDebug> #include <stdio.h> #include <math.h> #include <stdlib.h> short compass_DX_f, compass_DY_f, compass_DZ_f; short compass_CX_f, compass_CY_f, compass_CZ_f; inline float uniform() { return (rand() & 0xFFFF) / 65536.0f; } inline float sqr(float x) { return x*x; } static const float radius = 0.21f; static const float cx = 0.79f, cy = -0.46f, cz = 0.24f; // const float cx = 0, cy = 0, cz = 0; void check_compass_calib() { // Starts with no calibration at all: compass_CX_f = compass_CY_f = compass_CZ_f = 0; // Try 10 recalibration passes: for(int p=0; p<10; ++p) { compass_reset_calibration(); //---- Generates random points on a sphere ------------------------------- // of radius,center (cx, cy, cz): for(int i=0; i<100; ++i) { float theta = uniform()*360.0f; float phi = uniform()*180.0f - 90.0f; float x = cx + radius * cosf(phi)*cosf(theta); float y = cy + radius * cosf(phi)*sinf(theta); float z = cz + radius * sinf(phi); compass_DX_f = short(32768 * x); compass_DY_f = short(32768 * y); compass_DZ_f = short(32768 * z); compass_add_calibration(); } compass_solve_calibration(); qDebug() << "Center =" << compass_CX_f/32768.0f << compass_CY_f/32768.0f << compass_CZ_f/32768.0f; float r2 = sqr(compass_CX_f/32768.0f - cx) + sqr(compass_CY_f/32768.0f - cy) + sqr(compass_CZ_f/32768.0f - cz); if( r2 > 0.01f*0.01f ) qWarning() << " calibration error: " << sqrtf(r2); } } #endif // TEST_COMPASS_CALIBRATION