Mercurial > public > ostc4
view Discovery/Inc/motion.h @ 474:4be72d55b09a Improve_Button_Sleep
Added error detection for reading of ADC values in sleep mode:
ADC value were used for pressure calculation without making sure that the I2C operations used for reading the values were called successfully. As result a invalid pressure could be calculated causing the OSTC to wakeup or (worstcase) to enter dive mode. To avoid this the return values are now evaluated and pressure calculation is only done if I2C signaled no error during transmission
author | ideenmodellierer |
---|---|
date | Tue, 12 May 2020 22:42:52 +0200 |
parents | 49a02dea8ae3 |
children | e3237f580ae9 |
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/* * motion.h * * Created on: 20.05.2019 * Author: Thorsten Sonntag */ #ifndef INC_MOTION_H_ #define INC_MOTION_H_ /* exported data types */ #define CUSTOMER_DEFINED_VIEWS (100u) /* value will cause the function to detect the number of selected views */ #define CUSTOMER_KEEP_LAST_SECTORS (200u) /* do not update number of sectors, just define the new center position */ typedef enum { MOTION_DETECT_OFF = 0, MOTION_DETECT_SECTOR, MOTION_DETECT_MOVE, MOTION_DETECT_SCROLL, MOTION_DETECT_END } MotionDetectMethod_t; typedef enum { DETECT_START = 0, DETECT_POS_MOVE, DETECT_MAXIMA, DETECT_FALLBACK, DETECT_POS_PITCH, DETECT_NEG_MOVE, DETECT_MINIMA, DETECT_RISEBACK, DETECT_NEG_PITCH, DETECT_NOTHING } detectionState_t; typedef struct { float upperborder; /* current sector is changed if pitch exceeds these borders */ float lowerborder; uint8_t current; /* number of the current visible sector */ uint8_t target; /* used for sector switch => number of the sector which shall be finnaly displayed */ float offset; /* offset to adjust minimum pitch value used for detection to zero */ float size; /* delta of upper and lower boarder defining the sector in degree */ float window; /* defines which range of pitch values are used for detection */ float center; /* defines the offset from pitch to middle of active sector (avoid center position is close to the calculated borders) */ uint8_t count; /* number of sectors used for detection */ } SSector; void InitMotionDetection(void); void DefinePitchSectors(float centerAngle, uint8_t numOfSectors); detectionState_t detectPitch(float currentPitch); detectionState_t detectSectorButtonEvent(float curPitch); detectionState_t detectScrollButtonEvent(float curPitch); #endif /* INC_MOTION_H_ */