Mercurial > public > ostc4
view Discovery/Src/timer.c @ 308:1203255481e4 cleanup-4
cleanup: introduce function setAvgDepth
The simulator and the realtime code shared a literally identical piece
of code to compute a running depth average. This is simply poor coding
style, so factor this out and create a function to do this work.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Fri, 24 May 2019 09:02:46 +0200 |
parents | 90e65971f15d |
children | ddbe8bed5096 |
line wrap: on
line source
/////////////////////////////////////////////////////////////////////////////// /// -*- coding: UTF-8 -*- /// /// \file Discovery/Src/timer.c /// \brief Contains timer related functionality like stopwatch and security stop /// \author Peter Ryser & heinrichs weikamp gmbh /// \date 5. Feb.2015 (maybe) /// /// \details /// /// $Id$ /////////////////////////////////////////////////////////////////////////////// /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License as published by /// the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see <http://www.gnu.org/licenses/>. ////////////////////////////////////////////////////////////////////////////// #include "data_central.h" static long stopWatchTime_Second = 0; static _Bool bStopWatch = false; static float stopWatchAverageDepth_Meter = 0.0f; static long safetyStopCountDown_Second = 0; void timer_init(void) { stopWatchTime_Second = 0; stopWatchAverageDepth_Meter = 0.0f; bStopWatch = true; safetyStopCountDown_Second = 0; } void timer_UpdateSecond(_Bool checkOncePerSecond) { static int last_second = -1; static _Bool bSafetyStop = false; static float last_depth_meter = 0; if(checkOncePerSecond) { int now = current_second(); if( last_second == now) return; last_second = now; } /** Stopwatch **/ if(bStopWatch && !is_ambient_pressure_close_to_surface(&stateUsedWrite->lifeData)) { if(stopWatchTime_Second == 0) stopWatchAverageDepth_Meter = stateUsed->lifeData.depth_meter; else stopWatchAverageDepth_Meter = (stopWatchAverageDepth_Meter * stopWatchTime_Second + stateUsed->lifeData.depth_meter)/ (stopWatchTime_Second + 1); stopWatchTime_Second++; } /** SafetyStop **/ float depthToStopSafetyStopCount; if(settingsGetPointer()->safetystopDuration && (stateUsed->lifeData.max_depth_meter > 10.0f) && (stateUsed->lifeData.dive_time_seconds > 60)) { //No deco when 10 meters are crossed from below => Activate SecurityStop if( last_depth_meter > 10.0f && stateUsed->lifeData.depth_meter <= 10.0f) { if(stateUsed->diveSettings.deco_type.ub.standard == GF_MODE) { if(stateUsed->decolistBuehlmann.output_ndl_seconds > 0) bSafetyStop = true; } else { if(stateUsed->decolistVPM.output_ndl_seconds > 0) bSafetyStop = true; } } //Countdown starts at 5 meters if(bSafetyStop && (stateUsed->lifeData.depth_meter - 0.0001f <= (settingsGetPointer()->safetystopDepth) )) { if(safetyStopCountDown_Second == 0) { safetyStopCountDown_Second = (settingsGetPointer()->safetystopDuration) * 60; } else safetyStopCountDown_Second--; } // after safetystopDuration minutes or below 3 (2) meter safetyStop is disabled if(settingsGetPointer()->safetystopDepth == 3) depthToStopSafetyStopCount = 1.999f; // instead of 2 else depthToStopSafetyStopCount = 2.999f;// instead of 3 if((safetyStopCountDown_Second == 1) || (stateUsed->lifeData.depth_meter <= depthToStopSafetyStopCount)) { bSafetyStop = false; safetyStopCountDown_Second = 0; } } else { bSafetyStop = false; safetyStopCountDown_Second = 0; } last_depth_meter = stateUsed->lifeData.depth_meter; } void timer_Stopwatch_Restart(void) { stopWatchTime_Second = 0; stopWatchAverageDepth_Meter = stateUsed->lifeData.depth_meter; bStopWatch = true; } void timer_Stopwatch_Stop(void) { bStopWatch = false; } long timer_Stopwatch_GetTime(void) { return stopWatchTime_Second; } float timer_Stopwatch_GetAvarageDepth_Meter(void) { return stopWatchAverageDepth_Meter; } long timer_Safetystop_GetCountDown(void) { return safetyStopCountDown_Second; } uint8_t timer_Safetystop_GetDepthUpperLimit(void) { if(settingsGetPointer()->safetystopDepth == 3) return 2; else return 3; }