annotate Discovery/Inc/motion.h @ 540:ffd01ead2c80

Bugfix return from submenu in t3 view: In case of beeing in a sub menu (e.g. set bearing) in t3 view and pressing back button, visualization changed to t7 view without reset of the menu state => OSTC assumes still beeing in a sub menu while user sees main screen. Solution: evaluate menu state and take action according to it.
author Ideenmodellierer
date Sat, 10 Oct 2020 18:30:13 +0200
parents 49a02dea8ae3
children e3237f580ae9
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1 /*
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2 * motion.h
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3 *
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4 * Created on: 20.05.2019
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5 * Author: Thorsten Sonntag
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6 */
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7
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8 #ifndef INC_MOTION_H_
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9 #define INC_MOTION_H_
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10
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11
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12 /* exported data types */
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13 #define CUSTOMER_DEFINED_VIEWS (100u) /* value will cause the function to detect the number of selected views */
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14 #define CUSTOMER_KEEP_LAST_SECTORS (200u) /* do not update number of sectors, just define the new center position */
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16 typedef enum
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17 {
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18 MOTION_DETECT_OFF = 0,
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19 MOTION_DETECT_SECTOR,
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20 MOTION_DETECT_MOVE,
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21 MOTION_DETECT_SCROLL,
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22 MOTION_DETECT_END
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23 } MotionDetectMethod_t;
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24
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25 typedef enum
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26 {
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27 DETECT_START = 0,
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28 DETECT_POS_MOVE,
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29 DETECT_MAXIMA,
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30 DETECT_FALLBACK,
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31 DETECT_POS_PITCH,
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32 DETECT_NEG_MOVE,
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33 DETECT_MINIMA,
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34 DETECT_RISEBACK,
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35 DETECT_NEG_PITCH,
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36 DETECT_NOTHING
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37 } detectionState_t;
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38
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39 typedef struct
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40 {
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41 float upperborder; /* current sector is changed if pitch exceeds these borders */
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42 float lowerborder;
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43
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44 uint8_t current; /* number of the current visible sector */
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45 uint8_t target; /* used for sector switch => number of the sector which shall be finnaly displayed */
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46
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47 float offset; /* offset to adjust minimum pitch value used for detection to zero */
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48 float size; /* delta of upper and lower boarder defining the sector in degree */
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49 float window; /* defines which range of pitch values are used for detection */
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50 float center; /* defines the offset from pitch to middle of active sector (avoid center position is close to the calculated borders) */
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51 uint8_t count; /* number of sectors used for detection */
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52 } SSector;
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57 void InitMotionDetection(void);
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58 void DefinePitchSectors(float centerAngle, uint8_t numOfSectors);
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59 detectionState_t detectPitch(float currentPitch);
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60 detectionState_t detectSectorButtonEvent(float curPitch);
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61 detectionState_t detectScrollButtonEvent(float curPitch);
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63 #endif /* INC_MOTION_H_ */