Mercurial > public > ostc4
annotate Discovery/Src/t4_tetris.c @ 224:ceecabfddb57 div-fixes-3
Bugfix, deco: fix 2 (small) problems with calculated ceiling
This fixes 1 trivial, and 1 not really trivial bug in the calculation
of the ceiling. When simulating a bounce dive to 80m, things become
clear (tried this on a CCR dive, fixed setpoint 1.2bar, about 15 minutes
of bottom time). Closely watch the behavior of the ceiling data. At some
point during the ascent, the ceiling begins to decrease in 10cm steps.
Then suddenly (while still ascending), the ceiling increases again with 1m,
does not change for some time, and then suddenly steps 1.1m less deep.
While not very relevant to real deco diving, it is simply wrong.
The reason for this is subtle. The algorithm used to find the ceiling
is a sort of linear search, stepping down a meter, overshoot the depth, and
search back in 10cm steps. It seems some numerical instability. Fixing
this, was a bit more computational intensive search by stepping up down in
equal steps of 10cm. But, I'm pretty sure that things can be speeded up here, as a
ceiling does not change fast, so it should be not that difficult to limit
the search space, or use a binary search algorithm instead.
The trivial second problem fixed, is that the ceiling ends at the surface
and not at 1m depth. This small issue became visible after changing the step
down size above.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Sun, 31 Mar 2019 19:35:51 +0200 |
parents | ecb71521d004 |
children | db92692c014f |
rev | line source |
---|---|
38 | 1 /////////////////////////////////////////////////////////////////////////////// |
2 /// -*- coding: UTF-8 -*- | |
3 /// | |
4 /// \file Discovery/Src/t4_tetris.c | |
5 /// \brief Main Template file for dive mode special screen t4_tetris | |
6 /// \author Heinrichs Weikamp gmbh | |
7 /// \date 17-Feb-2016 | |
8 /// | |
9 /// \details | |
10 /// | |
11 /// $Id$ | |
12 /////////////////////////////////////////////////////////////////////////////// | |
13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh | |
14 /// | |
15 /// This program is free software: you can redistribute it and/or modify | |
16 /// it under the terms of the GNU General Public License as published by | |
17 /// the Free Software Foundation, either version 3 of the License, or | |
18 /// (at your option) any later version. | |
19 /// | |
20 /// This program is distributed in the hope that it will be useful, | |
21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
23 /// GNU General Public License for more details. | |
24 /// | |
25 /// You should have received a copy of the GNU General Public License | |
26 /// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
27 ////////////////////////////////////////////////////////////////////////////// | |
28 | |
29 /* Includes ------------------------------------------------------------------*/ | |
30 #include "t4_tetris.h" | |
31 | |
32 #include "data_exchange_main.h" | |
33 #include "decom.h" | |
34 #include "gfx_fonts.h" | |
35 #include "math.h" | |
36 #include "tHome.h" | |
37 #include "timer.h" | |
38 #include "unit.h" | |
39 | |
40 /* Exported variables --------------------------------------------------------*/ | |
41 | |
42 /* Private variables ---------------------------------------------------------*/ | |
43 GFX_DrawCfgScreen t4screen; | |
44 GFX_DrawCfgWindow t4l1; | |
45 GFX_DrawCfgWindow t4l2; | |
46 GFX_DrawCfgWindow t4l3; | |
47 | |
48 /* Private types -------------------------------------------------------------*/ | |
49 #define TEXTSIZE 16 | |
50 | |
51 const uint16_t t4SeperationLeftRight = 250; | |
52 const uint16_t t4SeperationTopMid = 315; | |
53 const uint16_t t4SeperationMidBottom = 139; | |
54 | |
55 /* Private function prototypes -----------------------------------------------*/ | |
56 void t4_refresh_divemode(void); | |
57 | |
58 /* Exported functions --------------------------------------------------------*/ | |
59 | |
60 void t4_init(void) | |
61 { | |
62 t4screen.FBStartAdress = 0; | |
63 t4screen.ImageHeight = 480; | |
64 t4screen.ImageWidth = 800; | |
65 t4screen.LayerIndex = 1; | |
66 | |
67 t4l1.Image = &t4screen; | |
68 t4l1.WindowNumberOfTextLines = 2; | |
69 t4l1.WindowLineSpacing = 19; // Abstand von Y0 | |
70 t4l1.WindowTab = 100; | |
71 t4l1.WindowX0 = 0; | |
72 t4l1.WindowX1 = t4SeperationLeftRight - 2; | |
73 t4l1.WindowY1 = 479; | |
74 t4l1.WindowY0 = t4SeperationTopMid + 3; | |
75 | |
76 t4l2.Image = t4l1.Image; | |
77 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines; | |
78 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing; | |
79 t4l2.WindowTab = t4l1.WindowTab; | |
80 t4l2.WindowX0 = t4l1.WindowX0; | |
81 t4l2.WindowX1 = t4l1.WindowX1; | |
82 t4l2.WindowY1 = t4SeperationTopMid - 2; | |
83 t4l2.WindowY0 = t4SeperationMidBottom + 3; | |
84 | |
85 t4l3.Image = t4l1.Image; | |
86 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines; | |
87 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing; | |
88 t4l3.WindowTab = t4l1.WindowTab; | |
89 t4l3.WindowX0 = t4l1.WindowX0; | |
90 t4l3.WindowX1 = t4l1.WindowX1; | |
91 t4l3.WindowY1 = t4SeperationMidBottom - 2; | |
92 t4l3.WindowY0 = 0; | |
93 } | |
94 | |
95 | |
96 void t4_refresh(void) | |
97 { | |
98 SStateList status; | |
99 get_globalStateList(&status); | |
100 | |
101 if(stateUsed->mode != MODE_DIVE) | |
102 { | |
103 settingsGetPointer()->design = 7; | |
104 return; | |
105 } | |
106 | |
107 if(status.base != BaseHome) | |
108 return; | |
109 | |
110 t4screen.FBStartAdress = getFrame(25); | |
111 t4_refresh_divemode(); | |
166
255eedad4155
cleanup: get rid of some compile warnings
Jan Mulder <jlmulder@xs4all.nl>
parents:
38
diff
changeset
|
112 GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480); |
38 | 113 releaseAllFramesExcept(25,t4screen.FBStartAdress); |
114 } | |
115 | |
116 | |
117 /* Private functions ---------------------------------------------------------*/ | |
118 | |
119 void t4_refresh_divemode(void) | |
120 { | |
121 char text[512]; | |
122 // uint8_t textpointer = 0; | |
123 // uint8_t customview_warnings = 0; | |
124 | |
125 point_t start, stop; | |
126 | |
127 start.x = 0; | |
128 stop.x = t4SeperationLeftRight; | |
129 stop.y = start.y = t4SeperationTopMid; | |
130 GFX_draw_line(&t4screen, start, stop, CLUT_Font020); | |
131 | |
132 stop.y = start.y = t4SeperationMidBottom; | |
133 GFX_draw_line(&t4screen, start, stop, CLUT_Font020); | |
134 | |
135 start.y = 0; | |
136 stop.y = 479; | |
137 stop.x = start.x = t4SeperationLeftRight; | |
138 GFX_draw_line(&t4screen, start, stop, CLUT_Font020); | |
139 | |
140 | |
141 // depth | |
174
ecb71521d004
Bugfix: make max depth move with current depth (part 2)
Jan Mulder <jlmulder@xs4all.nl>
parents:
166
diff
changeset
|
142 float depth = unit_depth_float(stateUsed->lifeData.depth_meter); |
38 | 143 |
144 if(depth <= 0.3f) | |
145 depth = 0; | |
146 | |
147 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth); | |
148 GFX_write_string(&FontT24,&t4l1,text,0); | |
149 | |
150 if( depth < 100) | |
151 snprintf(text,TEXTSIZE,"\020%01.1f",depth); | |
152 else | |
153 snprintf(text,TEXTSIZE,"\020%01.0f",depth); | |
154 | |
155 t3_basics_colorscheme_mod(text); | |
156 GFX_write_string(&FontT144,&t4l1,text,1); | |
157 | |
158 // divetime | |
159 SDivetime Divetime = {0,0,0, 0}; | |
160 | |
161 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time; | |
162 Divetime.Minutes = Divetime.Total / 60; | |
163 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 ); | |
164 | |
165 SDivetime TimeoutTime = {0,0,0,0}; | |
166 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth; | |
167 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth) | |
168 { | |
169 TimeoutTime.Total = 0; | |
170 } | |
171 TimeoutTime.Minutes = TimeoutTime.Total / 60; | |
172 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60); | |
173 | |
174 if(stateUsed->lifeData.counterSecondsShallowDepth) | |
175 { | |
176 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds); | |
177 GFX_write_string(&FontT42,&t4l2,text,0); | |
178 } | |
179 else | |
180 { | |
181 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime); | |
182 GFX_write_string(&FontT42,&t4l2,text,0); | |
183 } | |
184 | |
185 if(Divetime.Minutes < 1000) | |
186 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds); | |
187 else | |
188 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes); | |
189 t3_basics_colorscheme_mod(text); | |
190 GFX_write_string(&FontT105,&t4l2,text,1); | |
191 } | |
192 | |
193 | |
194 | |
195 |