diff Discovery/Src/t4_tetris.c @ 174:ecb71521d004 max-depth

Bugfix: make max depth move with current depth (part 2) Step 2 of the fix as introduced in the previous commit. Now we have a smart averaging depth import from the RTE, we do not need to average close to display time. So, simply kick out this logic here. Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Mon, 11 Mar 2019 19:54:20 +0100
parents 255eedad4155
children
line wrap: on
line diff
--- a/Discovery/Src/t4_tetris.c	Mon Mar 11 19:48:57 2019 +0100
+++ b/Discovery/Src/t4_tetris.c	Mon Mar 11 19:54:20 2019 +0100
@@ -45,12 +45,6 @@
 GFX_DrawCfgWindow	t4l2;
 GFX_DrawCfgWindow	t4l3;
 
-extern float depthLastCall[9];
-extern uint8_t idDepthLastCall;
-extern float temperatureLastCall[3];
-extern uint8_t idTemperatureLastCall;
-
-
 /* Private types -------------------------------------------------------------*/
 #define TEXTSIZE 16
 
@@ -60,11 +54,6 @@
 
 /* Private function prototypes -----------------------------------------------*/
 void t4_refresh_divemode(void);
-void t4_refresh_customview(float depth);
-
-uint8_t t4_test_customview_warnings(void);
-void t4_show_customview_warnings(void);
-void t4_battery_low_customview_extra(void);
 
 /* Exported functions --------------------------------------------------------*/
 
@@ -150,26 +139,7 @@
 
 
     // depth
-    float depth = 0;
-    float depthThisCall = unit_depth_float(stateUsed->lifeData.depth_meter);
-    if(is_stateUsedSetToSim())
-    {
-        depth = (depthThisCall + depthLastCall[0] + depthLastCall[1] + depthLastCall[2] + depthLastCall[3] + depthLastCall[4] + depthLastCall[5] + depthLastCall[6] + depthLastCall[7] + depthLastCall[8]) / 10.0f;
-
-        idDepthLastCall++;
-        if(idDepthLastCall >= 9)
-            idDepthLastCall = 0;
-        depthLastCall[idDepthLastCall] = depthThisCall;
-    }
-    else
-    {
-        depth = (depthThisCall + depthLastCall[0] + depthLastCall[1] + depthLastCall[2]) / 4.0f;
-
-        idDepthLastCall++;
-        if(idDepthLastCall >= 3)
-            idDepthLastCall = 0;
-        depthLastCall[idDepthLastCall] = depthThisCall;
-    }
+    float depth = unit_depth_float(stateUsed->lifeData.depth_meter);
 
     if(depth <= 0.3f)
         depth = 0;