38
+ − 1 ///////////////////////////////////////////////////////////////////////////////
+ − 2 /// -*- coding: UTF-8 -*-
+ − 3 ///
+ − 4 /// \file Discovery/Src/t4_tetris.c
+ − 5 /// \brief Main Template file for dive mode special screen t4_tetris
+ − 6 /// \author Heinrichs Weikamp gmbh
+ − 7 /// \date 17-Feb-2016
+ − 8 ///
+ − 9 /// \details
+ − 10 ///
+ − 11 /// $Id$
+ − 12 ///////////////////////////////////////////////////////////////////////////////
+ − 13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
+ − 14 ///
+ − 15 /// This program is free software: you can redistribute it and/or modify
+ − 16 /// it under the terms of the GNU General Public License as published by
+ − 17 /// the Free Software Foundation, either version 3 of the License, or
+ − 18 /// (at your option) any later version.
+ − 19 ///
+ − 20 /// This program is distributed in the hope that it will be useful,
+ − 21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of
+ − 22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ − 23 /// GNU General Public License for more details.
+ − 24 ///
+ − 25 /// You should have received a copy of the GNU General Public License
+ − 26 /// along with this program. If not, see <http://www.gnu.org/licenses/>.
+ − 27 //////////////////////////////////////////////////////////////////////////////
+ − 28
+ − 29 /* Includes ------------------------------------------------------------------*/
+ − 30 #include "t4_tetris.h"
+ − 31
+ − 32 #include "data_exchange_main.h"
+ − 33 #include "decom.h"
+ − 34 #include "gfx_fonts.h"
+ − 35 #include "math.h"
+ − 36 #include "tHome.h"
+ − 37 #include "timer.h"
+ − 38 #include "unit.h"
+ − 39
+ − 40 /* Exported variables --------------------------------------------------------*/
+ − 41
+ − 42 /* Private variables ---------------------------------------------------------*/
+ − 43 GFX_DrawCfgScreen t4screen;
+ − 44 GFX_DrawCfgWindow t4l1;
+ − 45 GFX_DrawCfgWindow t4l2;
+ − 46 GFX_DrawCfgWindow t4l3;
+ − 47
+ − 48 /* Private types -------------------------------------------------------------*/
+ − 49 #define TEXTSIZE 16
+ − 50
+ − 51 const uint16_t t4SeperationLeftRight = 250;
+ − 52 const uint16_t t4SeperationTopMid = 315;
+ − 53 const uint16_t t4SeperationMidBottom = 139;
+ − 54
+ − 55 /* Private function prototypes -----------------------------------------------*/
+ − 56 void t4_refresh_divemode(void);
+ − 57
+ − 58 /* Exported functions --------------------------------------------------------*/
+ − 59
+ − 60 void t4_init(void)
+ − 61 {
+ − 62 t4screen.FBStartAdress = 0;
+ − 63 t4screen.ImageHeight = 480;
+ − 64 t4screen.ImageWidth = 800;
+ − 65 t4screen.LayerIndex = 1;
+ − 66
+ − 67 t4l1.Image = &t4screen;
+ − 68 t4l1.WindowNumberOfTextLines = 2;
+ − 69 t4l1.WindowLineSpacing = 19; // Abstand von Y0
+ − 70 t4l1.WindowTab = 100;
+ − 71 t4l1.WindowX0 = 0;
+ − 72 t4l1.WindowX1 = t4SeperationLeftRight - 2;
+ − 73 t4l1.WindowY1 = 479;
+ − 74 t4l1.WindowY0 = t4SeperationTopMid + 3;
+ − 75
+ − 76 t4l2.Image = t4l1.Image;
+ − 77 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
+ − 78 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
+ − 79 t4l2.WindowTab = t4l1.WindowTab;
+ − 80 t4l2.WindowX0 = t4l1.WindowX0;
+ − 81 t4l2.WindowX1 = t4l1.WindowX1;
+ − 82 t4l2.WindowY1 = t4SeperationTopMid - 2;
+ − 83 t4l2.WindowY0 = t4SeperationMidBottom + 3;
+ − 84
+ − 85 t4l3.Image = t4l1.Image;
+ − 86 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
+ − 87 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
+ − 88 t4l3.WindowTab = t4l1.WindowTab;
+ − 89 t4l3.WindowX0 = t4l1.WindowX0;
+ − 90 t4l3.WindowX1 = t4l1.WindowX1;
+ − 91 t4l3.WindowY1 = t4SeperationMidBottom - 2;
+ − 92 t4l3.WindowY0 = 0;
+ − 93 }
+ − 94
+ − 95
+ − 96 void t4_refresh(void)
+ − 97 {
+ − 98 SStateList status;
+ − 99 get_globalStateList(&status);
+ − 100
+ − 101 if(stateUsed->mode != MODE_DIVE)
+ − 102 {
+ − 103 settingsGetPointer()->design = 7;
+ − 104 return;
+ − 105 }
+ − 106
+ − 107 if(status.base != BaseHome)
+ − 108 return;
+ − 109
+ − 110 t4screen.FBStartAdress = getFrame(25);
+ − 111 t4_refresh_divemode();
166
+ − 112 GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
38
+ − 113 releaseAllFramesExcept(25,t4screen.FBStartAdress);
+ − 114 }
+ − 115
+ − 116
+ − 117 /* Private functions ---------------------------------------------------------*/
+ − 118
+ − 119 void t4_refresh_divemode(void)
+ − 120 {
+ − 121 char text[512];
+ − 122 // uint8_t textpointer = 0;
+ − 123 // uint8_t customview_warnings = 0;
+ − 124
+ − 125 point_t start, stop;
+ − 126
+ − 127 start.x = 0;
+ − 128 stop.x = t4SeperationLeftRight;
+ − 129 stop.y = start.y = t4SeperationTopMid;
+ − 130 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
+ − 131
+ − 132 stop.y = start.y = t4SeperationMidBottom;
+ − 133 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
+ − 134
+ − 135 start.y = 0;
+ − 136 stop.y = 479;
+ − 137 stop.x = start.x = t4SeperationLeftRight;
+ − 138 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
+ − 139
+ − 140
+ − 141 // depth
174
+ − 142 float depth = unit_depth_float(stateUsed->lifeData.depth_meter);
38
+ − 143
+ − 144 if(depth <= 0.3f)
+ − 145 depth = 0;
+ − 146
+ − 147 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
+ − 148 GFX_write_string(&FontT24,&t4l1,text,0);
+ − 149
+ − 150 if( depth < 100)
+ − 151 snprintf(text,TEXTSIZE,"\020%01.1f",depth);
+ − 152 else
+ − 153 snprintf(text,TEXTSIZE,"\020%01.0f",depth);
+ − 154
+ − 155 t3_basics_colorscheme_mod(text);
+ − 156 GFX_write_string(&FontT144,&t4l1,text,1);
+ − 157
+ − 158 // divetime
+ − 159 SDivetime Divetime = {0,0,0, 0};
+ − 160
+ − 161 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
+ − 162 Divetime.Minutes = Divetime.Total / 60;
+ − 163 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
+ − 164
+ − 165 SDivetime TimeoutTime = {0,0,0,0};
+ − 166 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
+ − 167 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
+ − 168 {
+ − 169 TimeoutTime.Total = 0;
+ − 170 }
+ − 171 TimeoutTime.Minutes = TimeoutTime.Total / 60;
+ − 172 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
+ − 173
+ − 174 if(stateUsed->lifeData.counterSecondsShallowDepth)
+ − 175 {
+ − 176 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
+ − 177 GFX_write_string(&FontT42,&t4l2,text,0);
+ − 178 }
+ − 179 else
+ − 180 {
+ − 181 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
+ − 182 GFX_write_string(&FontT42,&t4l2,text,0);
+ − 183 }
+ − 184
+ − 185 if(Divetime.Minutes < 1000)
+ − 186 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
+ − 187 else
+ − 188 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
+ − 189 t3_basics_colorscheme_mod(text);
+ − 190 GFX_write_string(&FontT105,&t4l2,text,1);
+ − 191 }
+ − 192
+ − 193
+ − 194
+ − 195