annotate Discovery/Src/t4_tetris.c @ 910:7bd347bdaa81 Evo_2_23

Devbugfix Sample time resolution for longer dives: If a dive is longer than the provided replay buffer then the sample data is compressed. This compression was not considered in the previous version. As result the dive was replayed with double speed because a single sample were interpretated as 2 seconds instead of e.g. 4 seconds for a compressed sample. The comprassion rate is now considered in the simulator replay function
author Ideenmodellierer
date Tue, 15 Oct 2024 19:12:05 +0200
parents db92692c014f
children
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1 ///////////////////////////////////////////////////////////////////////////////
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2 /// -*- coding: UTF-8 -*-
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3 ///
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4 /// \file Discovery/Src/t4_tetris.c
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5 /// \brief Main Template file for dive mode special screen t4_tetris
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6 /// \author Heinrichs Weikamp gmbh
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7 /// \date 17-Feb-2016
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8 ///
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9 /// \details
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10 ///
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11 /// $Id$
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12 ///////////////////////////////////////////////////////////////////////////////
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13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
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14 ///
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15 /// This program is free software: you can redistribute it and/or modify
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16 /// it under the terms of the GNU General Public License as published by
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17 /// the Free Software Foundation, either version 3 of the License, or
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18 /// (at your option) any later version.
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19 ///
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20 /// This program is distributed in the hope that it will be useful,
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21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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23 /// GNU General Public License for more details.
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24 ///
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25 /// You should have received a copy of the GNU General Public License
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26 /// along with this program. If not, see <http://www.gnu.org/licenses/>.
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27 //////////////////////////////////////////////////////////////////////////////
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28
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29 /* Includes ------------------------------------------------------------------*/
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30 #include "t4_tetris.h"
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31
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32 #include "data_exchange_main.h"
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33 #include "decom.h"
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34 #include "gfx_fonts.h"
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35 #include "math.h"
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36 #include "tHome.h"
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37 #include "timer.h"
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38 #include "unit.h"
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39 #include "gfx_engine.h"
38
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40
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41 /* Exported variables --------------------------------------------------------*/
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42
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43 /* Private variables ---------------------------------------------------------*/
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44 GFX_DrawCfgScreen t4screen;
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45 GFX_DrawCfgWindow t4l1;
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46 GFX_DrawCfgWindow t4l2;
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47 GFX_DrawCfgWindow t4l3;
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48
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49 /* Private types -------------------------------------------------------------*/
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50 #define TEXTSIZE 16
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51
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52 const uint16_t t4SeperationLeftRight = 250;
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53 const uint16_t t4SeperationTopMid = 315;
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54 const uint16_t t4SeperationMidBottom = 139;
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55
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56 /* Private function prototypes -----------------------------------------------*/
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57 void t4_refresh_divemode(void);
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58
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59 /* Exported functions --------------------------------------------------------*/
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60
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61 void t4_init(void)
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62 {
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63 t4screen.FBStartAdress = 0;
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64 t4screen.ImageHeight = 480;
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65 t4screen.ImageWidth = 800;
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66 t4screen.LayerIndex = 1;
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67
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68 t4l1.Image = &t4screen;
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69 t4l1.WindowNumberOfTextLines = 2;
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70 t4l1.WindowLineSpacing = 19; // Abstand von Y0
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71 t4l1.WindowTab = 100;
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72 t4l1.WindowX0 = 0;
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73 t4l1.WindowX1 = t4SeperationLeftRight - 2;
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74 t4l1.WindowY1 = 479;
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75 t4l1.WindowY0 = t4SeperationTopMid + 3;
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76
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77 t4l2.Image = t4l1.Image;
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78 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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79 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
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80 t4l2.WindowTab = t4l1.WindowTab;
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81 t4l2.WindowX0 = t4l1.WindowX0;
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82 t4l2.WindowX1 = t4l1.WindowX1;
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83 t4l2.WindowY1 = t4SeperationTopMid - 2;
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84 t4l2.WindowY0 = t4SeperationMidBottom + 3;
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85
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86 t4l3.Image = t4l1.Image;
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87 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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88 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
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89 t4l3.WindowTab = t4l1.WindowTab;
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90 t4l3.WindowX0 = t4l1.WindowX0;
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91 t4l3.WindowX1 = t4l1.WindowX1;
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92 t4l3.WindowY1 = t4SeperationMidBottom - 2;
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93 t4l3.WindowY0 = 0;
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94 }
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95
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96
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97 void t4_refresh(void)
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98 {
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99 SStateList status;
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100 get_globalStateList(&status);
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101
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102 if(stateUsed->mode != MODE_DIVE)
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103 {
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104 settingsGetPointer()->design = 7;
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105 return;
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106 }
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107
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108 if(status.base != BaseHome)
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109 return;
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110
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111 t4screen.FBStartAdress = getFrame(25);
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112 t4_refresh_divemode();
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255eedad4155 cleanup: get rid of some compile warnings
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113 GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
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114 releaseAllFramesExcept(25,t4screen.FBStartAdress);
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115 }
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116
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117
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118 /* Private functions ---------------------------------------------------------*/
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119
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120 void t4_refresh_divemode(void)
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121 {
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122 char text[512];
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123 // uint8_t textpointer = 0;
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124 // uint8_t customview_warnings = 0;
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125
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126 point_t start, stop;
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127
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128 start.x = 0;
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129 stop.x = t4SeperationLeftRight;
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130 stop.y = start.y = t4SeperationTopMid;
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131 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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132
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133 stop.y = start.y = t4SeperationMidBottom;
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134 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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135
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136 start.y = 0;
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137 stop.y = 479;
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138 stop.x = start.x = t4SeperationLeftRight;
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139 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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140
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141
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142 // depth
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143 float depth = unit_depth_float(stateUsed->lifeData.depth_meter);
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144
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145 if(depth <= 0.3f)
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146 depth = 0;
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147
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148 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
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149 GFX_write_string(&FontT24,&t4l1,text,0);
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150
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151 if( depth < 100)
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152 snprintf(text,TEXTSIZE,"\020%01.1f",depth);
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153 else
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154 snprintf(text,TEXTSIZE,"\020%01.0f",depth);
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155
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156 Gfx_colorsscheme_mod(text,0);
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157 GFX_write_string(&FontT144,&t4l1,text,1);
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158
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159 // divetime
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160 SDivetime Divetime = {0,0,0, 0};
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161
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162 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
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163 Divetime.Minutes = Divetime.Total / 60;
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164 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
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165
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166 SDivetime TimeoutTime = {0,0,0,0};
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167 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
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168 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
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169 {
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170 TimeoutTime.Total = 0;
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171 }
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172 TimeoutTime.Minutes = TimeoutTime.Total / 60;
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173 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
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174
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175 if(stateUsed->lifeData.counterSecondsShallowDepth)
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176 {
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177 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
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178 GFX_write_string(&FontT42,&t4l2,text,0);
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179 }
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180 else
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181 {
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182 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
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183 GFX_write_string(&FontT42,&t4l2,text,0);
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184 }
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185
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186 if(Divetime.Minutes < 1000)
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187 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
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188 else
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189 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
868
db92692c014f Introduce speed dependend coloring of depth:
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190 Gfx_colorsscheme_mod(text,0);
38
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191 GFX_write_string(&FontT105,&t4l2,text,1);
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192 }
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193
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194
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195
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196