annotate Discovery/Src/t4_tetris.c @ 519:2c49561c8062

Reset Safety Stop display in case of a new descend: In previous version safety stop was displayed in while the stop depth was reached. The count down was interrupted in case of a new descend but the safety stop was still displayed, blocking the NDL visualization in the big font view. To avoid this scenario a restart function has been added which will return to NDL view in case of a descend > 2m. If just a short drop happend then the countdown will be continued when the safety stop depth is reached again. If that takes more then a minute the safety stop counter is restarted.
author Ideenmodellierer
date Sun, 06 Sep 2020 22:11:51 +0200
parents ecb71521d004
children db92692c014f
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38
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1 ///////////////////////////////////////////////////////////////////////////////
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2 /// -*- coding: UTF-8 -*-
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3 ///
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4 /// \file Discovery/Src/t4_tetris.c
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5 /// \brief Main Template file for dive mode special screen t4_tetris
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6 /// \author Heinrichs Weikamp gmbh
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7 /// \date 17-Feb-2016
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8 ///
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9 /// \details
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10 ///
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11 /// $Id$
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12 ///////////////////////////////////////////////////////////////////////////////
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13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
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14 ///
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15 /// This program is free software: you can redistribute it and/or modify
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16 /// it under the terms of the GNU General Public License as published by
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17 /// the Free Software Foundation, either version 3 of the License, or
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18 /// (at your option) any later version.
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19 ///
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20 /// This program is distributed in the hope that it will be useful,
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21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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23 /// GNU General Public License for more details.
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24 ///
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25 /// You should have received a copy of the GNU General Public License
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26 /// along with this program. If not, see <http://www.gnu.org/licenses/>.
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27 //////////////////////////////////////////////////////////////////////////////
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28
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29 /* Includes ------------------------------------------------------------------*/
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30 #include "t4_tetris.h"
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31
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32 #include "data_exchange_main.h"
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33 #include "decom.h"
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34 #include "gfx_fonts.h"
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35 #include "math.h"
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36 #include "tHome.h"
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37 #include "timer.h"
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38 #include "unit.h"
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39
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40 /* Exported variables --------------------------------------------------------*/
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41
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42 /* Private variables ---------------------------------------------------------*/
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43 GFX_DrawCfgScreen t4screen;
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44 GFX_DrawCfgWindow t4l1;
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45 GFX_DrawCfgWindow t4l2;
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46 GFX_DrawCfgWindow t4l3;
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47
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48 /* Private types -------------------------------------------------------------*/
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49 #define TEXTSIZE 16
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50
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51 const uint16_t t4SeperationLeftRight = 250;
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52 const uint16_t t4SeperationTopMid = 315;
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53 const uint16_t t4SeperationMidBottom = 139;
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54
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55 /* Private function prototypes -----------------------------------------------*/
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56 void t4_refresh_divemode(void);
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57
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58 /* Exported functions --------------------------------------------------------*/
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59
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60 void t4_init(void)
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61 {
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62 t4screen.FBStartAdress = 0;
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63 t4screen.ImageHeight = 480;
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64 t4screen.ImageWidth = 800;
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65 t4screen.LayerIndex = 1;
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66
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67 t4l1.Image = &t4screen;
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68 t4l1.WindowNumberOfTextLines = 2;
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69 t4l1.WindowLineSpacing = 19; // Abstand von Y0
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70 t4l1.WindowTab = 100;
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71 t4l1.WindowX0 = 0;
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72 t4l1.WindowX1 = t4SeperationLeftRight - 2;
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73 t4l1.WindowY1 = 479;
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74 t4l1.WindowY0 = t4SeperationTopMid + 3;
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75
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76 t4l2.Image = t4l1.Image;
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77 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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78 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
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79 t4l2.WindowTab = t4l1.WindowTab;
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80 t4l2.WindowX0 = t4l1.WindowX0;
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81 t4l2.WindowX1 = t4l1.WindowX1;
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82 t4l2.WindowY1 = t4SeperationTopMid - 2;
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83 t4l2.WindowY0 = t4SeperationMidBottom + 3;
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84
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85 t4l3.Image = t4l1.Image;
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86 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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87 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
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88 t4l3.WindowTab = t4l1.WindowTab;
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89 t4l3.WindowX0 = t4l1.WindowX0;
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90 t4l3.WindowX1 = t4l1.WindowX1;
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91 t4l3.WindowY1 = t4SeperationMidBottom - 2;
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92 t4l3.WindowY0 = 0;
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93 }
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94
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95
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96 void t4_refresh(void)
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97 {
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98 SStateList status;
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99 get_globalStateList(&status);
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100
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101 if(stateUsed->mode != MODE_DIVE)
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102 {
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103 settingsGetPointer()->design = 7;
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104 return;
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105 }
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106
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107 if(status.base != BaseHome)
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108 return;
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109
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110 t4screen.FBStartAdress = getFrame(25);
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111 t4_refresh_divemode();
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112 GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
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113 releaseAllFramesExcept(25,t4screen.FBStartAdress);
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114 }
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115
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116
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117 /* Private functions ---------------------------------------------------------*/
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118
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119 void t4_refresh_divemode(void)
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120 {
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121 char text[512];
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122 // uint8_t textpointer = 0;
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123 // uint8_t customview_warnings = 0;
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124
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125 point_t start, stop;
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126
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127 start.x = 0;
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128 stop.x = t4SeperationLeftRight;
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129 stop.y = start.y = t4SeperationTopMid;
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130 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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131
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132 stop.y = start.y = t4SeperationMidBottom;
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133 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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134
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135 start.y = 0;
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136 stop.y = 479;
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137 stop.x = start.x = t4SeperationLeftRight;
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138 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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139
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140
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141 // depth
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142 float depth = unit_depth_float(stateUsed->lifeData.depth_meter);
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143
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144 if(depth <= 0.3f)
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145 depth = 0;
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146
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147 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
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148 GFX_write_string(&FontT24,&t4l1,text,0);
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149
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150 if( depth < 100)
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151 snprintf(text,TEXTSIZE,"\020%01.1f",depth);
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152 else
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153 snprintf(text,TEXTSIZE,"\020%01.0f",depth);
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154
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155 t3_basics_colorscheme_mod(text);
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156 GFX_write_string(&FontT144,&t4l1,text,1);
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157
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158 // divetime
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159 SDivetime Divetime = {0,0,0, 0};
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160
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161 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
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162 Divetime.Minutes = Divetime.Total / 60;
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163 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
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164
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165 SDivetime TimeoutTime = {0,0,0,0};
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166 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
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167 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
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168 {
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169 TimeoutTime.Total = 0;
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170 }
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171 TimeoutTime.Minutes = TimeoutTime.Total / 60;
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172 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
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173
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174 if(stateUsed->lifeData.counterSecondsShallowDepth)
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175 {
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176 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
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177 GFX_write_string(&FontT42,&t4l2,text,0);
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178 }
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179 else
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180 {
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181 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
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182 GFX_write_string(&FontT42,&t4l2,text,0);
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183 }
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184
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185 if(Divetime.Minutes < 1000)
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186 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
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187 else
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188 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
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189 t3_basics_colorscheme_mod(text);
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190 GFX_write_string(&FontT105,&t4l2,text,1);
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191 }
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192
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193
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194
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195