annotate Discovery/Src/t4_tetris.c @ 888:07af9efd7c13 Evo_2_23

Dev bugfix: Consider decogas in planner independen from calculation setting: Some time ago the selection if a deco gas is used for live deco calculation or not was introduced. The planner did not consider the option as well causing it to ingnore deco gases in the planning what is not intended. To fix this the calculation flag is set at planer simulation start for all deco gases. Beside this the cursor is now placed in the bottom line at "next" instead of the first menu item.
author Ideenmodellierer
date Tue, 03 Sep 2024 20:46:42 +0200
parents db92692c014f
children
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1 ///////////////////////////////////////////////////////////////////////////////
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2 /// -*- coding: UTF-8 -*-
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3 ///
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4 /// \file Discovery/Src/t4_tetris.c
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5 /// \brief Main Template file for dive mode special screen t4_tetris
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6 /// \author Heinrichs Weikamp gmbh
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7 /// \date 17-Feb-2016
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8 ///
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9 /// \details
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10 ///
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11 /// $Id$
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12 ///////////////////////////////////////////////////////////////////////////////
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13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
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14 ///
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15 /// This program is free software: you can redistribute it and/or modify
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16 /// it under the terms of the GNU General Public License as published by
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17 /// the Free Software Foundation, either version 3 of the License, or
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18 /// (at your option) any later version.
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19 ///
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20 /// This program is distributed in the hope that it will be useful,
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21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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23 /// GNU General Public License for more details.
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24 ///
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25 /// You should have received a copy of the GNU General Public License
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26 /// along with this program. If not, see <http://www.gnu.org/licenses/>.
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27 //////////////////////////////////////////////////////////////////////////////
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28
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29 /* Includes ------------------------------------------------------------------*/
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30 #include "t4_tetris.h"
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31
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32 #include "data_exchange_main.h"
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33 #include "decom.h"
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34 #include "gfx_fonts.h"
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35 #include "math.h"
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36 #include "tHome.h"
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37 #include "timer.h"
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38 #include "unit.h"
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39 #include "gfx_engine.h"
38
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40
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41 /* Exported variables --------------------------------------------------------*/
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42
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43 /* Private variables ---------------------------------------------------------*/
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44 GFX_DrawCfgScreen t4screen;
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45 GFX_DrawCfgWindow t4l1;
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46 GFX_DrawCfgWindow t4l2;
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47 GFX_DrawCfgWindow t4l3;
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48
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49 /* Private types -------------------------------------------------------------*/
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50 #define TEXTSIZE 16
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51
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52 const uint16_t t4SeperationLeftRight = 250;
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53 const uint16_t t4SeperationTopMid = 315;
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54 const uint16_t t4SeperationMidBottom = 139;
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55
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56 /* Private function prototypes -----------------------------------------------*/
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57 void t4_refresh_divemode(void);
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58
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59 /* Exported functions --------------------------------------------------------*/
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60
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61 void t4_init(void)
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62 {
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63 t4screen.FBStartAdress = 0;
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64 t4screen.ImageHeight = 480;
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65 t4screen.ImageWidth = 800;
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66 t4screen.LayerIndex = 1;
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67
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68 t4l1.Image = &t4screen;
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69 t4l1.WindowNumberOfTextLines = 2;
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70 t4l1.WindowLineSpacing = 19; // Abstand von Y0
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71 t4l1.WindowTab = 100;
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72 t4l1.WindowX0 = 0;
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73 t4l1.WindowX1 = t4SeperationLeftRight - 2;
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74 t4l1.WindowY1 = 479;
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75 t4l1.WindowY0 = t4SeperationTopMid + 3;
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76
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77 t4l2.Image = t4l1.Image;
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78 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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79 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
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80 t4l2.WindowTab = t4l1.WindowTab;
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81 t4l2.WindowX0 = t4l1.WindowX0;
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82 t4l2.WindowX1 = t4l1.WindowX1;
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83 t4l2.WindowY1 = t4SeperationTopMid - 2;
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84 t4l2.WindowY0 = t4SeperationMidBottom + 3;
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85
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86 t4l3.Image = t4l1.Image;
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87 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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88 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
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89 t4l3.WindowTab = t4l1.WindowTab;
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90 t4l3.WindowX0 = t4l1.WindowX0;
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91 t4l3.WindowX1 = t4l1.WindowX1;
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92 t4l3.WindowY1 = t4SeperationMidBottom - 2;
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93 t4l3.WindowY0 = 0;
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94 }
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95
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96
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97 void t4_refresh(void)
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98 {
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99 SStateList status;
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100 get_globalStateList(&status);
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101
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102 if(stateUsed->mode != MODE_DIVE)
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103 {
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104 settingsGetPointer()->design = 7;
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105 return;
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106 }
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107
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108 if(status.base != BaseHome)
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109 return;
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110
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111 t4screen.FBStartAdress = getFrame(25);
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112 t4_refresh_divemode();
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113 GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
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114 releaseAllFramesExcept(25,t4screen.FBStartAdress);
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115 }
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116
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117
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118 /* Private functions ---------------------------------------------------------*/
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119
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120 void t4_refresh_divemode(void)
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121 {
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122 char text[512];
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123 // uint8_t textpointer = 0;
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124 // uint8_t customview_warnings = 0;
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125
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126 point_t start, stop;
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127
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128 start.x = 0;
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129 stop.x = t4SeperationLeftRight;
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130 stop.y = start.y = t4SeperationTopMid;
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131 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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132
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133 stop.y = start.y = t4SeperationMidBottom;
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134 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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135
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136 start.y = 0;
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137 stop.y = 479;
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138 stop.x = start.x = t4SeperationLeftRight;
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139 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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140
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141
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142 // depth
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143 float depth = unit_depth_float(stateUsed->lifeData.depth_meter);
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144
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145 if(depth <= 0.3f)
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146 depth = 0;
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147
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148 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
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149 GFX_write_string(&FontT24,&t4l1,text,0);
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150
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151 if( depth < 100)
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152 snprintf(text,TEXTSIZE,"\020%01.1f",depth);
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153 else
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154 snprintf(text,TEXTSIZE,"\020%01.0f",depth);
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155
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156 Gfx_colorsscheme_mod(text,0);
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157 GFX_write_string(&FontT144,&t4l1,text,1);
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158
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159 // divetime
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160 SDivetime Divetime = {0,0,0, 0};
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161
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162 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
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163 Divetime.Minutes = Divetime.Total / 60;
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164 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
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165
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166 SDivetime TimeoutTime = {0,0,0,0};
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167 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
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168 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
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169 {
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170 TimeoutTime.Total = 0;
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171 }
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172 TimeoutTime.Minutes = TimeoutTime.Total / 60;
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173 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
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174
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175 if(stateUsed->lifeData.counterSecondsShallowDepth)
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176 {
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177 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
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178 GFX_write_string(&FontT42,&t4l2,text,0);
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179 }
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180 else
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181 {
5f11787b4f42 include in ostc4 repository
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182 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
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183 GFX_write_string(&FontT42,&t4l2,text,0);
5f11787b4f42 include in ostc4 repository
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184 }
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185
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186 if(Divetime.Minutes < 1000)
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187 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
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188 else
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189 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
868
db92692c014f Introduce speed dependend coloring of depth:
Ideenmodellierer
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190 Gfx_colorsscheme_mod(text,0);
38
5f11787b4f42 include in ostc4 repository
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191 GFX_write_string(&FontT105,&t4l2,text,1);
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192 }
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193
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194
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195
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196