Mercurial > public > ostc4
changeset 574:01ee21dd311f
Improved focus detection:
In previous version th calibration window was turned into the current one. At all two translations were used causing a jitter. Now the current view is translated into the calibration windows by one step increasing the quality of the prediction.
Reworked detection of pitch/sector/scroll events:
Sector and scroll uses pitch angles to calculate the view to show. Movment detection uses movment, which may also be out of focus for a short time. To improve all detections these two use cases are now handled individual. Sector and scroll have increased action angle in case yaw and roll stay stable.
author | Ideenmodellierer |
---|---|
date | Wed, 25 Nov 2020 20:26:01 +0100 |
parents | f9c6ef098275 |
children | 86c4baa6ba29 |
files | Discovery/Src/motion.c |
diffstat | 1 files changed, 56 insertions(+), 13 deletions(-) [+] |
line wrap: on
line diff
--- a/Discovery/Src/motion.c Wed Nov 25 20:19:50 2020 +0100 +++ b/Discovery/Src/motion.c Wed Nov 25 20:26:01 2020 +0100 @@ -33,7 +33,7 @@ #define MOTION_DELTA_FALL 3 #define MOTION_DELTA_JITTER_LEVEL 3.0 /* lower values are considered as stable */ -#define MOTION_DELTA_RAISE_LEVEL 6.0 /* Movement causing a significant change detected */ +#define MOTION_DELTA_RAISE_LEVEL 6.0 /* Movement causing a significant change detected */ #define MOTION_DELTA_FALL_LEVEL -6.0 /* Movement causing a significant change detected */ #define MOTION_DELTA_HISTORY_SIZE 20 /* Number of history data sets */ @@ -271,10 +271,8 @@ /* for scroll detection the motion window is split into 6 sectors => set event accoring to the sector number*/ switch(newSector) { - case 0: - case 1: PitchEvent = DETECT_POS_PITCH; + case 0: PitchEvent = DETECT_POS_PITCH; break; - case 5: case 6: PitchEvent = DETECT_NEG_PITCH; break; default: @@ -282,7 +280,7 @@ } if(PitchEvent != DETECT_NOTHING) { - delayscroll = 5; + delayscroll = 7; } } else @@ -299,6 +297,7 @@ { uint8_t exit = 0; uint8_t step = 0; + uint8_t duration = 0; SDeltaHistory test; detectionState = DETECT_NOTHING; @@ -306,6 +305,7 @@ { test = GetDeltaHistory(step); step++; + duration++; switch (detectionState) { case DETECT_NOTHING: if(test.pitch > MOTION_DELTA_STABLE) @@ -325,6 +325,7 @@ { detectionState = DETECT_NEG_MOVE; } + duration = 0; break; case DETECT_NEG_MOVE: case DETECT_POS_MOVE: if(test.pitch <= MOTION_DELTA_JITTER) @@ -345,8 +346,15 @@ case DETECT_RISEBACK: case DETECT_FALLBACK: if(test.pitch == MOTION_DELTA_STABLE) { - detectionState++; - exit = 1; + if(duration > 5) /* avoid detection triggered by short moves */ + { + detectionState++; + exit = 1; + } + else + { + detectionState = DETECT_NOTHING; + } } break; default: @@ -445,6 +453,9 @@ float checkViewport(float roll, float pitch, float yaw) { + static float freezeRoll = 0; + static float freezeYaw = 0; + uint8_t retval = 0; float angleYaw; float anglePitch; @@ -459,11 +470,17 @@ SCoord axis_2; SCoord curVec; SCoord resultVec; + SDeltaHistory test; SSettings* pSettings = settingsGetPointer(); /* calculate base vector taking calibration delta into account yaw (heading) */ float compYaw = yaw + pSettings->viewYaw; + + compYaw = 360.0 - yaw; /* turn to 0° */ + compYaw += pSettings->viewYaw; /* consider calib yaw value */ + compYaw += yaw; + if (compYaw < 0.0) { compYaw = 360.0 + compYaw; @@ -471,10 +488,13 @@ if (compYaw > 360.0) { - compYaw = compYaw - 360.0;; + compYaw = compYaw - 360.0; } - - angleYaw = compYaw * M_PI / 180.0; + if (compYaw > 360.0) + { + compYaw = compYaw - 360.0; + } + angleYaw = pSettings->viewYaw * M_PI / 180.0; anglePitch = pSettings->viewPitch * M_PI / 180.0; angleRoll = pSettings->viewRoll * M_PI / 180.0; @@ -509,7 +529,7 @@ } else { - angleYaw = yaw * M_PI / 180.0; + angleYaw = compYaw * M_PI / 180.0; anglePitch = pitch * M_PI / 180.0; angleRoll = roll * M_PI / 180.0; curVec.x = 0; @@ -566,20 +586,43 @@ } focusCnt++; } - if(focusCnt == 10) + if((focusCnt == 10) && (inFocus == 0)) { inFocus = 1; + freezeRoll = roll; + freezeYaw = yaw; } } else { - if(focusCnt) + if(focusCnt >= 5) /* Reset focus faster then setting focus */ { + if(pSettings->MotionDetection != MOTION_DETECT_MOVE) /* only apply extended focus for methods using absolute pitch values */ + { + test = GetDeltaHistory(0); + if((test.yaw == MOTION_DELTA_STABLE) && (test.roll == MOTION_DELTA_STABLE)) + { + if((fabsf(freezeRoll - roll) < MOTION_DELTA_JITTER_LEVEL) && (fabsf(freezeYaw - yaw) < MOTION_DELTA_JITTER_LEVEL)) + { + focusCnt++; + } + } + else + { + if(freezeRoll != 0.0) + { + focusCnt = 1; + } + } + } focusCnt--; } else { + focusCnt = 0; inFocus = 0; + freezeRoll = 0; + freezeYaw = 0; } } return distance;