# HG changeset patch
# User Jan Mulder <jlmulder@xs4all.nl>
# Date 1556559925 -7200
# Node ID 8466c994f3e6215f0f1ad203c8ea44a69a22de5b
# Parent  ba229a012ac7a09472db0dc2f47931e5524b5748
cleanup: remove unused code

While searching for simulator vs. real dive switching I found these
2 unused functions. Trivial cleanup.

Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>

diff -r ba229a012ac7 -r 8466c994f3e6 Discovery/Inc/tHome.h
--- a/Discovery/Inc/tHome.h	Mon Apr 29 19:43:05 2019 +0200
+++ b/Discovery/Inc/tHome.h	Mon Apr 29 19:45:25 2019 +0200
@@ -115,8 +115,6 @@
 void tHome_refresh(void);
 void tHome_sleepmode_fun(void);
 void set_globalState_tHome(void);
-void switch_to_SimData_tHome(void);
-void switch_to_RealData_tHome(void);
 void tHome_change_field_button_pressed(void);
 void tHome_change_customview_button_pressed(void);
 
diff -r ba229a012ac7 -r 8466c994f3e6 Discovery/Src/tHome.c
--- a/Discovery/Src/tHome.c	Mon Apr 29 19:43:05 2019 +0200
+++ b/Discovery/Src/tHome.c	Mon Apr 29 19:45:25 2019 +0200
@@ -71,18 +71,6 @@
 }
 
 
-void switch_to_SimData_tHome(void)
-{
-    set_stateUsedToSim();
-}
-
-
-void switch_to_RealData_tHome(void)
-{
-    set_stateUsedToReal();
-}
-
-
 void tHome_init(void)
 {
     t7_init(); // standard + surface