Mercurial > public > ostc4
view Discovery/Inc/motion.h @ 540:ffd01ead2c80
Bugfix return from submenu in t3 view:
In case of beeing in a sub menu (e.g. set bearing) in t3 view and pressing back button, visualization changed to t7 view without reset of the menu state => OSTC assumes still beeing in a sub menu while user sees main screen. Solution: evaluate menu state and take action according to it.
author | Ideenmodellierer |
---|---|
date | Sat, 10 Oct 2020 18:30:13 +0200 |
parents | 49a02dea8ae3 |
children | e3237f580ae9 |
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/* * motion.h * * Created on: 20.05.2019 * Author: Thorsten Sonntag */ #ifndef INC_MOTION_H_ #define INC_MOTION_H_ /* exported data types */ #define CUSTOMER_DEFINED_VIEWS (100u) /* value will cause the function to detect the number of selected views */ #define CUSTOMER_KEEP_LAST_SECTORS (200u) /* do not update number of sectors, just define the new center position */ typedef enum { MOTION_DETECT_OFF = 0, MOTION_DETECT_SECTOR, MOTION_DETECT_MOVE, MOTION_DETECT_SCROLL, MOTION_DETECT_END } MotionDetectMethod_t; typedef enum { DETECT_START = 0, DETECT_POS_MOVE, DETECT_MAXIMA, DETECT_FALLBACK, DETECT_POS_PITCH, DETECT_NEG_MOVE, DETECT_MINIMA, DETECT_RISEBACK, DETECT_NEG_PITCH, DETECT_NOTHING } detectionState_t; typedef struct { float upperborder; /* current sector is changed if pitch exceeds these borders */ float lowerborder; uint8_t current; /* number of the current visible sector */ uint8_t target; /* used for sector switch => number of the sector which shall be finnaly displayed */ float offset; /* offset to adjust minimum pitch value used for detection to zero */ float size; /* delta of upper and lower boarder defining the sector in degree */ float window; /* defines which range of pitch values are used for detection */ float center; /* defines the offset from pitch to middle of active sector (avoid center position is close to the calculated borders) */ uint8_t count; /* number of sectors used for detection */ } SSector; void InitMotionDetection(void); void DefinePitchSectors(float centerAngle, uint8_t numOfSectors); detectionState_t detectPitch(float currentPitch); detectionState_t detectSectorButtonEvent(float curPitch); detectionState_t detectScrollButtonEvent(float curPitch); #endif /* INC_MOTION_H_ */