Mercurial > public > ostc4
view Discovery/Src/motion.c @ 371:fca370f847f8 MotionDetection
Added parameter for number of sectors to be defined
author | ideenmodellierer |
---|---|
date | Mon, 19 Aug 2019 17:39:47 +0200 |
parents | 77cdfbdaca8c |
children | 7b981f8bdd41 |
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/* * motion.c * * Created on: 20.05.2019 * Author: Thorsten Sonntag */ #include <stdint.h> #include <string.h> #include <math.h> #include "motion.h" #include "data_central.h" #include "t7.h" #include "settings.h" #define STABLE_STATE_COUNT 2 /* number of count to declare a state as stable (at the moment based on 100ms) */ #define STABLE_STATE_TIMEOUT 5 /* Detection shall be aborted if a movement state is stable for more than 500ms */ #define MOVE_DELTA_SPEED 4 /* Delta speed needed to identify a valid movement */ #define PITCH_DELTA_COUNT 10 /* Delta count needed to identify a valid minima / maxima */ #define PITCH_DELTA_END 10 /* Delta allowed between start and end position */ #define SECTOR_WINDOW 40.0 /* Pitch window which is used for custom view projection */ #define SECTOR_HYSTERY 3 /* Additional offset to avoid fast changing displays */ #define SECTOR_BORDER 400.0 /* Define a value which is out of limit to avoid not wanted key events */ #define SECTOR_FILTER 10 /* Define speed for calculated angle to follow real value */ #define SECTOR_MAX 10 /* maximum number of sectors */ static detectionState_t detectionState = DETECT_NOTHING; static uint8_t curSector; static uint8_t targetSector; static uint8_t sectorSize; static uint8_t sectorCount; SSector PitchSector[10]; /* max number of enabled custom views */ uint8_t GetSectorForPitch(float pitch) { static float lastPitch = 1000; float newPitch; uint8_t index; uint8_t sector = 0; if(lastPitch == 1000) /* init at first call */ { lastPitch = pitch; } newPitch = lastPitch + (pitch / SECTOR_FILTER); for(index = 1; index < sectorCount; index++) { if((pitch < PitchSector[index].upperlimit) && (pitch > PitchSector[index].lowerlimit )) { sector = index; break; } } lastPitch = newPitch; return sector; } void DefinePitchSectors(float centerPitch,uint8_t numOfSectors) { uint8_t index; if(numOfSectors == CUSTOMER_DEFINED_VIEWS) { sectorCount = t7_GetEnabled_customviews(); if(sectorCount > 5) { sectorCount = 5; /* more views are hard to manually control */ } } else { sectorCount = numOfSectors; } sectorSize = SECTOR_WINDOW / sectorCount; PitchSector[0].upperlimit = centerPitch + (SECTOR_WINDOW / 2); PitchSector[0].lowerlimit = PitchSector[0].upperlimit - sectorSize - SECTOR_HYSTERY; for(index = 1; index < sectorCount; index++) { PitchSector[index].upperlimit = PitchSector[0].upperlimit - index * sectorSize + SECTOR_HYSTERY; PitchSector[index].lowerlimit = PitchSector[0].upperlimit - (index + 1) * sectorSize - SECTOR_HYSTERY; } PitchSector[0].upperlimit = SECTOR_BORDER; PitchSector[index - 1].lowerlimit = SECTOR_BORDER * -1.0; /* get the current sector */ curSector = GetSectorForPitch(stateRealGetPointer()->lifeData.compass_pitch); targetSector = curSector; } void InitMotionDetection(void) { targetSector = 0; curSector = 0; sectorSize = 0; sectorCount = 0; switch(settingsGetPointer()->MotionDetection) { case MOTION_DETECT_SECTOR: DefinePitchSectors(0,CUSTOMER_DEFINED_VIEWS); break; case MOTION_DETECT_MOVE: DefinePitchSectors(0,SECTOR_MAX); break; default: break; } } /* Map the current pitch value to a sector and create button event in case the sector is left */ detectionState_t detectSectorButtonEvent(float curPitch) { static uint8_t lastTargetSector = 0; uint8_t newTargetSector; uint8_t PitchEvent = DETECT_NOTHING; /* only change sector if reading is stable */ newTargetSector = GetSectorForPitch(stateRealGetPointer()->lifeData.compass_pitch); if(lastTargetSector == newTargetSector) { targetSector = newTargetSector; } lastTargetSector = newTargetSector; if(targetSector != curSector) { if(targetSector > curSector) { curSector++; PitchEvent = DETECT_POS_PITCH; } else { curSector--; PitchEvent = DETECT_NEG_PITCH; } } return PitchEvent; } /* Detect if user is generating an pitch including return to starting position */ /* This is done by feeding the past movements value per value into a state machine */ detectionState_t detectPitch(float currentPitch) { static uint8_t stableCnt = 0; static float lastPitch = 0.0; static float startPitch = 0.0; float curSpeed; if((detectionState == DETECT_NEG_PITCH) || (detectionState == DETECT_POS_PITCH)) /* discard last detection */ { detectionState = DETECT_NOTHING; } curSpeed = currentPitch - lastPitch; /* feed value into state machine */ switch (detectionState) { case DETECT_NOTHING: if(fabsf(curSpeed) < MOVE_DELTA_SPEED) /* detect a stable condition before evaluating for the next move */ { stableCnt++; } else { stableCnt=0; } if(stableCnt > STABLE_STATE_COUNT) { detectionState = DETECT_START; stableCnt = 0; } break; case DETECT_START: if(fabsf(curSpeed) > MOVE_DELTA_SPEED) { if(curSpeed > 0) { detectionState = DETECT_POS_MOVE; } else { detectionState = DETECT_NEG_MOVE; } stableCnt = 0; startPitch = lastPitch; } break; case DETECT_NEG_MOVE: case DETECT_POS_MOVE: if(fabsf(curSpeed) > MOVE_DELTA_SPEED ) { stableCnt++; } else { if(stableCnt >= STABLE_STATE_COUNT) /* debounce movement */ { if(fabsf(startPitch - currentPitch) > PITCH_DELTA_COUNT) { detectionState++; } else { detectionState = DETECT_NOTHING; } } else { detectionState = DETECT_NOTHING; } stableCnt = 0; } break; case DETECT_MINIMA: case DETECT_MAXIMA: /* stay at maximum for short time to add a pattern for user interaction */ if(fabsf(curSpeed) < MOVE_DELTA_SPEED ) { stableCnt++; } else { if(stableCnt > 0) { detectionState++; } else { detectionState = DETECT_NOTHING; } stableCnt = 0; } break; case DETECT_RISEBACK: case DETECT_FALLBACK: if(fabsf(curSpeed) < MOVE_DELTA_SPEED) { if(fabsf(startPitch - currentPitch) < PITCH_DELTA_END) { detectionState++; } } stableCnt++; break; default: detectionState = DETECT_NOTHING; break; } if(stableCnt > STABLE_STATE_TIMEOUT) { detectionState = DETECT_NOTHING; stableCnt = 0; } lastPitch = currentPitch; return detectionState; }