Mercurial > public > ostc4
view Discovery/Src/demo.c @ 592:f52bc70e380f
MotionCtrl - Sectorview Map sectors directly to custom views:
In previous version detection of sector changes lead to a button event which triggered the change of the shown custom view. As result the views shown were depending on the angle which is present while entering focus state. The new implementation maps the primary view to the center sector and assigns the other enabled views around the center => views will always appear at the same angle value.
author | Ideenmodellierer |
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date | Sun, 03 Jan 2021 14:43:16 +0100 |
parents | 5f11787b4f42 |
children |
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/** ****************************************************************************** * @copyright heinrichs weikamp gmbh * @file demo.c * @author heinrichs weikamp gmbh * @date 26-Nov-2015 * @version 0.1 * @since 26-Nov-2015 * @brief f�r die Messe und die Vitrine * @bug * @warning @verbatim ============================================================================== ============================================================================== @endverbatim ****************************************************************************** * @attention * * <h2><center>© COPYRIGHT(c) 2015 heinrichs weikamp</center></h2> * ****************************************************************************** */ #include "demo.h" #include "base.h" // for BUTTON_BACK, ... #include "data_exchange_main.h" // for time_elapsed_ms() #include "settings.h" #include "ostc.h" #ifndef DEMOMODE /* Exported functions --------------------------------------------------------*/ uint8_t demoGetCommand(void) { return 0; } uint8_t demoModeActive(void) { return 0; } void demoSendCommand(uint8_t action) { return; } #else /* Private variables with external access ------------------------------------*/ uint8_t demoModeActiveStatus = 1; uint32_t systickDemoMode; uint16_t demoModeActual = 0; #define BUTTON_BACK (BUTTON_BACK_PIN | 0x80) #define BUTTON_NEXT (BUTTON_NEXT_PIN | 0x80) #define BUTTON_ENTER (BUTTON_ENTER_PIN | 0x80) /* Private typedef -----------------------------------------------------------*/ #define MAXCOMMANDS 200 #ifdef SHOWCCRMODE const uint8_t commandlist[MAXCOMMANDS][3] = { /* Button, deci-seconds to wait */ // start for both {0, 40}, // start OC, activate CC {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 0}, // Change to CC {BUTTON_ENTER, 0}, // Leave Edit {BUTTON_BACK, 0}, // Cursor {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_BACK, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, // start CC @ 20, set cursor to Sim Menu {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_BACK, 50}, {0, 0}, // re-loop @ 30 {0, 3}, // Logbook {BUTTON_BACK, 0}, {BUTTON_ENTER, 20}, {BUTTON_NEXT, 20}, {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, // surface screen {0, 2}, // menu {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 30}, {BUTTON_ENTER, 0}, // simulator {0, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, // the end, repeat from start {255, 0} }; #else // OC Mode Demo const uint8_t commandlist[MAXCOMMANDS][2] = { /* Button, seconds to wait */ // start for both {0, 50}, // wait IS IMPORTANT // start CC, activate OC {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, {BUTTON_BACK, 0}, // Leave Cursor Mode {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, // OC {BUTTON_BACK, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, // start OC @ line 20 {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, // OC -> SIM {BUTTON_BACK, 0}, // Exit Menu {0, 0}, {0, 0}, {0, 0}, // re-loop @ 30 {0, 10}, // Logbook {BUTTON_BACK, 4}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 10}, {BUTTON_ENTER, 20}, {BUTTON_NEXT, 20}, {BUTTON_NEXT, 20}, {BUTTON_BACK, 0}, {BUTTON_BACK, 5}, {BUTTON_BACK, 0}, // Exit Logbook Mode // surface screen {0, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, // menu // activate Configure Deco Gas {BUTTON_NEXT, 0}, // Start Menu {BUTTON_NEXT, 2}, // SIM -> OC {BUTTON_ENTER, 2}, {BUTTON_NEXT, 1}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, // Mix 30 -> 90 {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 0}, // Mix 90 -> 99 {BUTTON_BACK, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 5}, // First -> Deco {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_ENTER, 10}, {BUTTON_BACK, 0}, {BUTTON_BACK, 30}, /* // OC -> SIM {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 1}, {BUTTON_ENTER, 10}, */ // SYS2 Layout {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_BACK, 2}, {BUTTON_BACK, 10}, // SYS2 -> SIM {BUTTON_NEXT, 2}, {BUTTON_ENTER, 10}, // simulator {BUTTON_ENTER, 40}, // Start Simulator {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 90}, {BUTTON_NEXT, 5}, // Quit {BUTTON_NEXT, 5}, {BUTTON_ENTER, 5}, {BUTTON_ENTER, 50}, // surface screen {0, 10}, // Logbook {BUTTON_BACK, 20}, {BUTTON_ENTER, 20}, {BUTTON_NEXT, 20}, {BUTTON_NEXT, 20}, {BUTTON_BACK, 0}, {BUTTON_BACK, 5}, {BUTTON_BACK, 0}, // Exit Logbook Mode // surface screen {0, 10}, // activate Configure Deco Gas, go to Gas 2 {BUTTON_NEXT, 0}, // Start Menu {BUTTON_NEXT, 2}, // SIM -> OC {BUTTON_ENTER, 2}, {BUTTON_NEXT, 1}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, // Mix Decogas 99 -> EAN30 First {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, {BUTTON_BACK, 0}, {BUTTON_ENTER, 0}, {BUTTON_NEXT, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 0}, {BUTTON_ENTER, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 5}, {BUTTON_ENTER, 5}, {BUTTON_ENTER, 10}, // Now EAN 30 First {BUTTON_BACK, 0}, // Exit Edit Mode {BUTTON_BACK, 30}, // Exit Cursor Mode /* // OC -> SIM {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 1}, {BUTTON_ENTER, 10}, */ // SYS2 Layout {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_NEXT, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_NEXT, 2}, {BUTTON_ENTER, 2}, {BUTTON_BACK, 2}, {BUTTON_BACK, 10}, // SYS -> SIM {BUTTON_NEXT, 2}, {BUTTON_ENTER, 10}, // simulator {BUTTON_ENTER, 40}, // Start Simulator {BUTTON_ENTER, 5}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 10}, {BUTTON_ENTER, 90}, {BUTTON_NEXT, 5}, // Menu? {BUTTON_NEXT, 5}, // Quit? {BUTTON_ENTER, 10}, {BUTTON_ENTER, 50}, // the end, repeat from start {255, 0} }; #endif /* Exported functions --------------------------------------------------------*/ uint8_t demoModeActive(void) { return demoModeActiveStatus; } uint8_t demoGetCommand(void) { if(!demoModeActiveStatus) return 0; uint32_t milliSecondsSinceLast; uint32_t systick_now; systick_now = HAL_GetTick(); milliSecondsSinceLast = time_elapsed_ms(systickDemoMode, systick_now); #ifdef SHOWCCRMODE if((demoModeActual == 1) && (settingsGetPointer()->dive_mode == DIVEMODE_CCR)) demoModeActual = 20; #else if((demoModeActual == 1) && (settingsGetPointer()->dive_mode == DIVEMODE_OC)) demoModeActual = 20; #endif if(demoModeActual > MAXCOMMANDS - 2) demoModeActual = 30; uint32_t actualDelay = ((commandlist[demoModeActual][1]) * 100) + 15; if(milliSecondsSinceLast < actualDelay) return 0; systickDemoMode = systick_now; if(commandlist[demoModeActual][0] == 255) demoModeActual = 30; else demoModeActual++; return commandlist[demoModeActual][0]; } void demoSendCommand(uint8_t action) { demoModeActiveStatus = 0; } void demoConfigureSettings(void) { settingsGetPointer()->gas[1].oxygen_percentage = 21; settingsGetPointer()->gas[1].helium_percentage = 0; settingsGetPointer()->gas[1].depth_meter = 0; settingsGetPointer()->gas[1].note.ub.first = 0; settingsGetPointer()->gas[1].note.ub.active = 0; settingsGetPointer()->gas[1].note.ub.deco = 0; settingsGetPointer()->gas[1].note.ub.travel = 0; settingsGetPointer()->gas[2].oxygen_percentage = 30; settingsGetPointer()->gas[2].helium_percentage = 0; settingsGetPointer()->gas[2].depth_meter = 0; settingsGetPointer()->gas[2].note.ub.first = 1; settingsGetPointer()->gas[2].note.ub.active = 1; settingsGetPointer()->gas[2].note.ub.deco = 0; settingsGetPointer()->gas[2].note.ub.travel = 0; settingsGetPointer()->ButtonResponsiveness[0] = 90; settingsGetPointer()->ButtonResponsiveness[1] = 90; settingsGetPointer()->ButtonResponsiveness[2] = 90; settingsGetPointer()->ButtonResponsiveness[3] = 90; } /* Includes ------------------------------------------------------------------*/ /* Private function prototypes -----------------------------------------------*/ /* Private variables with external access ------------------------------------*/ /* Exported functions --------------------------------------------------------*/ /* Private functions ---------------------------------------------------------*/ #endif // DEMO /************************ (C) COPYRIGHT heinrichs weikamp *****END OF FILE****/