view Discovery/Src/t4_tetris.c @ 902:d4622533271d Evo_2_23

VPM table mode: Because of the model maths, usage of float data type and so on it may happen that the TTS decreases during ascent and continues calculation of the vpm. To keep the values stable the vpm table mode has been introduces. Instead of continously calculation of the stops the stop time is decreased if the diver is close to a deco stop. If the table is violated (e.g. by not doing gas change) the table will be updated to the new, longer runtime. The table will not be switch back to a shorter version in case e.g. the missed gas change is performed
author Ideenmodellierer
date Wed, 02 Oct 2024 22:18:19 +0200
parents db92692c014f
children
line wrap: on
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///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file   Discovery/Src/t4_tetris.c
/// \brief  Main Template file for dive mode special screen t4_tetris
/// \author Heinrichs Weikamp gmbh
/// \date   17-Feb-2016
///
/// \details
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
///
///     This program is free software: you can redistribute it and/or modify
///     it under the terms of the GNU General Public License as published by
///     the Free Software Foundation, either version 3 of the License, or
///     (at your option) any later version.
///
///     This program is distributed in the hope that it will be useful,
///     but WITHOUT ANY WARRANTY; without even the implied warranty of
///     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
///     GNU General Public License for more details.
///
///     You should have received a copy of the GNU General Public License
///     along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////

/* Includes ------------------------------------------------------------------*/
#include "t4_tetris.h"

#include "data_exchange_main.h"
#include "decom.h"
#include "gfx_fonts.h"
#include "math.h"
#include "tHome.h"
#include "timer.h"
#include "unit.h"
#include "gfx_engine.h"

/* Exported variables --------------------------------------------------------*/

/* Private variables ---------------------------------------------------------*/
GFX_DrawCfgScreen	t4screen;
GFX_DrawCfgWindow	t4l1;
GFX_DrawCfgWindow	t4l2;
GFX_DrawCfgWindow	t4l3;

/* Private types -------------------------------------------------------------*/
#define TEXTSIZE 16

const uint16_t t4SeperationLeftRight = 250;
const uint16_t t4SeperationTopMid = 315;
const uint16_t t4SeperationMidBottom = 139;

/* Private function prototypes -----------------------------------------------*/
void t4_refresh_divemode(void);

/* Exported functions --------------------------------------------------------*/

void t4_init(void)
{
    t4screen.FBStartAdress = 0;
    t4screen.ImageHeight = 480;
    t4screen.ImageWidth = 800;
    t4screen.LayerIndex = 1;

    t4l1.Image = &t4screen;
    t4l1.WindowNumberOfTextLines = 2;
    t4l1.WindowLineSpacing = 19; // Abstand von Y0
    t4l1.WindowTab = 100;
    t4l1.WindowX0 = 0;
    t4l1.WindowX1 = t4SeperationLeftRight - 2;
    t4l1.WindowY1 = 479;
    t4l1.WindowY0 = t4SeperationTopMid + 3;

    t4l2.Image = t4l1.Image;
    t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
    t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
    t4l2.WindowTab = t4l1.WindowTab;
    t4l2.WindowX0 = t4l1.WindowX0;
    t4l2.WindowX1 = t4l1.WindowX1;
    t4l2.WindowY1 = t4SeperationTopMid - 2;
    t4l2.WindowY0 = t4SeperationMidBottom + 3;

    t4l3.Image = t4l1.Image;
    t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
    t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
    t4l3.WindowTab = t4l1.WindowTab;
    t4l3.WindowX0 = t4l1.WindowX0;
    t4l3.WindowX1 = t4l1.WindowX1;
    t4l3.WindowY1 = t4SeperationMidBottom - 2;
    t4l3.WindowY0 = 0;
}


void t4_refresh(void)
{
    SStateList status;
    get_globalStateList(&status);

    if(stateUsed->mode != MODE_DIVE)
    {
        settingsGetPointer()->design = 7;
        return;
    }

    if(status.base != BaseHome)
        return;

    t4screen.FBStartAdress = getFrame(25);
    t4_refresh_divemode();
    GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
    releaseAllFramesExcept(25,t4screen.FBStartAdress);
}


/* Private functions ---------------------------------------------------------*/

void t4_refresh_divemode(void)
{
    char text[512];
//	uint8_t textpointer = 0;
//	uint8_t  customview_warnings = 0;

    point_t start, stop;

    start.x = 0;
    stop.x = t4SeperationLeftRight;
    stop.y = start.y = t4SeperationTopMid;
    GFX_draw_line(&t4screen, start, stop, CLUT_Font020);

    stop.y = start.y = t4SeperationMidBottom;
    GFX_draw_line(&t4screen, start, stop, CLUT_Font020);

    start.y = 0;
    stop.y = 479;
    stop.x = start.x = t4SeperationLeftRight;
    GFX_draw_line(&t4screen, start, stop, CLUT_Font020);


    // depth
    float depth = unit_depth_float(stateUsed->lifeData.depth_meter);

    if(depth <= 0.3f)
        depth = 0;

    snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
    GFX_write_string(&FontT24,&t4l1,text,0);

    if( depth < 100)
        snprintf(text,TEXTSIZE,"\020%01.1f",depth);
    else
        snprintf(text,TEXTSIZE,"\020%01.0f",depth);

    Gfx_colorsscheme_mod(text,0);
    GFX_write_string(&FontT144,&t4l1,text,1);

    // divetime
    SDivetime Divetime = {0,0,0, 0};

    Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
    Divetime.Minutes = Divetime.Total / 60;
    Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );

    SDivetime TimeoutTime = {0,0,0,0};
    TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
    if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
    {
        TimeoutTime.Total = 0;
    }
    TimeoutTime.Minutes = TimeoutTime.Total / 60;
    TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);

    if(stateUsed->lifeData.counterSecondsShallowDepth)
    {
        snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
        GFX_write_string(&FontT42,&t4l2,text,0);
    }
    else
    {
        snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
        GFX_write_string(&FontT42,&t4l2,text,0);
    }

    if(Divetime.Minutes < 1000)
        snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
    else
        snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
    Gfx_colorsscheme_mod(text,0);
    GFX_write_string(&FontT105,&t4l2,text,1);
}