view Small_CPU/Inc/RTE_FlashAccess.h @ 224:ceecabfddb57 div-fixes-3

Bugfix, deco: fix 2 (small) problems with calculated ceiling This fixes 1 trivial, and 1 not really trivial bug in the calculation of the ceiling. When simulating a bounce dive to 80m, things become clear (tried this on a CCR dive, fixed setpoint 1.2bar, about 15 minutes of bottom time). Closely watch the behavior of the ceiling data. At some point during the ascent, the ceiling begins to decrease in 10cm steps. Then suddenly (while still ascending), the ceiling increases again with 1m, does not change for some time, and then suddenly steps 1.1m less deep. While not very relevant to real deco diving, it is simply wrong. The reason for this is subtle. The algorithm used to find the ceiling is a sort of linear search, stepping down a meter, overshoot the depth, and search back in 10cm steps. It seems some numerical instability. Fixing this, was a bit more computational intensive search by stepping up down in equal steps of 10cm. But, I'm pretty sure that things can be speeded up here, as a ceiling does not change fast, so it should be not that difficult to limit the search space, or use a binary search algorithm instead. The trivial second problem fixed, is that the ceiling ends at the surface and not at 1m depth. This small issue became visible after changing the step down size above. Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Sun, 31 Mar 2019 19:35:51 +0200
parents 5f11787b4f42
children 91a8f9893e68
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/**
  ******************************************************************************
  * @file    RTE_FLashAccess.h based on BonexFLashAccess.h based on firmwareEraseProgram.h  
  * @author  heinrichs weikamp gmbh
  * @version V0.0.1
  * @date    20-July-2016
  * @version V0.0.1
  * @since   20-July-2016
  * @brief   erase and program the STM32F4xx internal FLASH memory for compasss calib etc.
  *
  @verbatim
  ==============================================================================
                        ##### How to use #####
  ==============================================================================
  @endverbatim
  ******************************************************************************
  * @attention
  *
  * <h2><center>&copy; COPYRIGHT(c) 2016 heinrichs weikamp</center></h2>
  *
  ******************************************************************************
  */

/* Define to prevent recursive inclusion -------------------------------------*/
#ifndef RTE_FLASH_ACCESS_H
#define RTE_FLASH_ACCESS_H

#ifdef __cplusplus
 extern "C" {
#endif

/* Includes ------------------------------------------------------------------*/
#include "stm32f4xx_hal.h"

/* Exported variables --------------------------------------------------------*/
/* Exported types ------------------------------------------------------------*/
enum
{
	BFA_OK = 0,		//= HAL_OK
	BFA_ERROR 	= (uint8_t)HAL_ERROR,
	BFA_BUSY 		= (uint8_t)HAL_BUSY,
	BFA_TIMEOUT = (uint8_t)HAL_TIMEOUT,
	BFA_EMPTY,
};

	 /* Exported functions --------------------------------------------------------*/

uint8_t BFA_readLastDataBlock(uint32_t *dataArray4);
uint8_t BFA_writeDataBlock(const uint32_t *dataArray4);

#ifdef __cplusplus
}
#endif

#endif /* RTE_FLASH_ACCESS_H */

/************************ (C) COPYRIGHT heinrichs weikamp *****END OF FILE****/