view Discovery/Inc/motion.h @ 377:939bc4da6812 MotionDetection

Motion events effect custom view in dive mode only For faster tests motion detection was also applied to the surface menu. On surface users will most likly use the buttons for operation => deactivated detection to avoid jumping views
author ideenmodellierer
date Mon, 16 Sep 2019 20:57:40 +0200
parents 4bb5ceebfaf9
children 49a02dea8ae3
line wrap: on
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/*
 * motion.h
 *
 *  Created on: 20.05.2019
 *      Author: Thorsten Sonntag
 */

#ifndef INC_MOTION_H_
#define INC_MOTION_H_


/* exported data types */
#define CUSTOMER_DEFINED_VIEWS	(100u)	/* value will cause the function to detect the number of selected views */
#define CUSTOMER_KEEP_LAST_SECTORS	(200u)	/* do not update number of sectors, just define the new center position */

typedef enum
{
		MOTION_DETECT_OFF = 0,
		MOTION_DETECT_SECTOR,
		MOTION_DETECT_MOVE,
		MOTION_DETECT_SCROLL,
		MOTION_DETECT_END
} MotionDetectMethod_t;

typedef enum
{
		DETECT_START = 0,
		DETECT_POS_MOVE,
		DETECT_MAXIMA,
		DETECT_FALLBACK,
		DETECT_POS_PITCH,
		DETECT_NEG_MOVE,
		DETECT_MINIMA,
		DETECT_RISEBACK,
		DETECT_NEG_PITCH,
		DETECT_NOTHING
} detectionState_t;

typedef struct
{
    float upperlimit;
    float lowerlimit;
} SSector;

void InitMotionDetection(void);
void DefinePitchSectors(float centerAngle, uint8_t numOfSectors);
detectionState_t detectPitch(float currentPitch);
detectionState_t detectSectorButtonEvent(float curPitch);
detectionState_t detectScrollButtonEvent(float curPitch);

#endif /* INC_MOTION_H_ */