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view ostc4pack/README.linux @ 303:90e65971f15d cleanup-4
bugfix, cleanup: simplify stopwatch logic and fix fallout
The previous 2 commits (making the depth switch between surface
and diving consistent) increased the time difference (in the
simulator) to about 4 seconds. This commit fixes this again, and
we are back at 1 sec. difference between the 2 timers (notice:
in the simulator). Still not the wanted 0 sec. difference, but
the old stopwatch logic logic was rather convoluted. Resetting to
1 second (instead of 0), and second-1 logic. Basically, this feels
like a bug fixed with a second bug on top to mask it. The code
is now much more logic and consistent (despite the fact that the
real reason for the 1 sec. difference is not yet found).
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Mon, 20 May 2019 12:57:31 +0200 |
parents | 9c77cfe8c2b2 |
children |
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README.linux ------------ 1. Compile the pack utilities cd src make checksum_final_add_fletcher make OSTC4pack_V4 2. Edit create_full_update_bin.sh Set BUILD_PATH to the location where you build the individual parts of the firmware using the OpenSTM23 IDE. Set BUILD_TYPE the either Debug or Release (or any other build style you defined in the OpenSTM23 IDE). Set the "build project names" as defined in the OpenSTM23 IDE. 3. Simpy run create_full_update_bin.sh Run it in the ostc4pack folder of the repository, and a file with name like OSTC4_<date>.bin is created containg the individual blobs.