Mercurial > public > ostc4
view Discovery/Inc/test_vpm.h @ 303:90e65971f15d cleanup-4
bugfix, cleanup: simplify stopwatch logic and fix fallout
The previous 2 commits (making the depth switch between surface
and diving consistent) increased the time difference (in the
simulator) to about 4 seconds. This commit fixes this again, and
we are back at 1 sec. difference between the 2 timers (notice:
in the simulator). Still not the wanted 0 sec. difference, but
the old stopwatch logic logic was rather convoluted. Resetting to
1 second (instead of 0), and second-1 logic. Basically, this feels
like a bug fixed with a second bug on top to mask it. The code
is now much more logic and consistent (despite the fact that the
real reason for the 1 sec. difference is not yet found).
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Mon, 20 May 2019 12:57:31 +0200 |
parents | 5f11787b4f42 |
children |
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/////////////////////////////////////////////////////////////////////////////// /// -*- coding: UTF-8 -*- /// /// \file Discovery/Inc/test_vpm.h /// \brief /// \author Heinrichs Weikamp /// \date 2018 /// /// $Id$ /////////////////////////////////////////////////////////////////////////////// /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License as published by /// the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see <http://www.gnu.org/licenses/>. ////////////////////////////////////////////////////////////////////////////// #ifndef TEST_VPM_H #define TEST_VPM_H #include "buehlmann.h" //_Bool simulate_descent(SBuehlmann* pInput, float ending_depth_meter, float rate_meter_per_minutes); //void init_buehlmann(SBuehlmann* pInput); //void init_buehlmann2(SBuehlmann* pInput); _Bool test1(void); //uint8_t test5_unapproved(uint32_t frame1, uint32_t frame2, uint32_t frame3, uint32_t frame4); uint8_t test5_unapproved(void); uint8_t test6_unapproved(void); uint8_t test7_unapproved(void); void test_log_only(uint8_t max_depth_meter, uint16_t divetime_minutes); uint8_t test101_buehlmann_unapproved(void); #endif // TEST_VPM_H