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bugfix, cleanup: simplify stopwatch logic and fix fallout
The previous 2 commits (making the depth switch between surface
and diving consistent) increased the time difference (in the
simulator) to about 4 seconds. This commit fixes this again, and
we are back at 1 sec. difference between the 2 timers (notice:
in the simulator). Still not the wanted 0 sec. difference, but
the old stopwatch logic logic was rather convoluted. Resetting to
1 second (instead of 0), and second-1 logic. Basically, this feels
like a bug fixed with a second bug on top to mask it. The code
is now much more logic and consistent (despite the fact that the
real reason for the 1 sec. difference is not yet found).
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Mon, 20 May 2019 12:57:31 +0200 |
parents | c78bcbd5deda |
children |
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Redirect to the CMSIS main page after 0 seconds</title> <meta http-equiv="refresh" content="0; URL=Documentation/General/html/index.html"> <meta name="keywords" content="automatic redirection"> </head> <body> If the automatic redirection is failing, click <a href="Documentation/General/html/index.html">open CMSIS Documentation</a>. </body> </html>