view Discovery/Inc/motion.h @ 483:90d1f793dcf2 FixLayout_Header_LogView

Development option only read bottledata: If the header divisor is set (in my case because of switching between development and main versions) the samples need to be read considering the bottle values, too. Divelogs written by a SW not supporting bottle pressure have the divisor set to 0 => no impact to main SW Bugfix header memory layout: The batterygaugeregisters were not used and will be reused for other information. To keep the OSTC3 format up and running the datafield is not filled with "0x00"
author ideenmodellierer
date Tue, 26 May 2020 21:12:02 +0200
parents 49a02dea8ae3
children e3237f580ae9
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/*
 * motion.h
 *
 *  Created on: 20.05.2019
 *      Author: Thorsten Sonntag
 */

#ifndef INC_MOTION_H_
#define INC_MOTION_H_


/* exported data types */
#define CUSTOMER_DEFINED_VIEWS	(100u)	/* value will cause the function to detect the number of selected views */
#define CUSTOMER_KEEP_LAST_SECTORS	(200u)	/* do not update number of sectors, just define the new center position */

typedef enum
{
		MOTION_DETECT_OFF = 0,
		MOTION_DETECT_SECTOR,
		MOTION_DETECT_MOVE,
		MOTION_DETECT_SCROLL,
		MOTION_DETECT_END
} MotionDetectMethod_t;

typedef enum
{
		DETECT_START = 0,
		DETECT_POS_MOVE,
		DETECT_MAXIMA,
		DETECT_FALLBACK,
		DETECT_POS_PITCH,
		DETECT_NEG_MOVE,
		DETECT_MINIMA,
		DETECT_RISEBACK,
		DETECT_NEG_PITCH,
		DETECT_NOTHING
} detectionState_t;

typedef struct
{
    float upperborder;			/* current sector is changed if pitch exceeds these borders */
    float lowerborder;

    uint8_t current;			/* number of the current visible sector */
    uint8_t target;				/* used for sector switch => number of the sector which shall be finnaly displayed */

    float offset;				/* offset to adjust minimum pitch value used for detection to zero */
    float size;					/* delta of upper and lower boarder defining the sector in degree */
    float window;				/* defines which range of pitch values are used for detection */
    float center;				/* defines the offset from pitch to middle of active sector (avoid center position is close to the calculated borders) */
    uint8_t count;				/* number of sectors used for detection */
} SSector;




void InitMotionDetection(void);
void DefinePitchSectors(float centerAngle, uint8_t numOfSectors);
detectionState_t detectPitch(float currentPitch);
detectionState_t detectSectorButtonEvent(float curPitch);
detectionState_t detectScrollButtonEvent(float curPitch);

#endif /* INC_MOTION_H_ */