view Discovery/Src/t4_tetris.c @ 189:8b8074080d7b avg-temp

Bugfix: average temperature on arrival from RTE instead of display time This commit is heavily inspired by commits 05c770dc2911 and ecb71521d004. Reading the code, it was clear that a display time averaging process for measured temperature was implemented as was fixed for current depth display in the two mentioned commits. The bug for the late averaging of the temperature is, obviously, not as prominent as the current depth fault. The bug fixed here was nothing more than a visual glitch when first selecting the temperature display in the lower left corner (by default at the start of the dive, or by manually selecting it during the dive using the left button). So, to summarize. A small visual glitch fix, but more important, more consistent data handling and code. Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Fri, 15 Mar 2019 15:04:57 +0100
parents ecb71521d004
children
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///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file   Discovery/Src/t4_tetris.c
/// \brief  Main Template file for dive mode special screen t4_tetris
/// \author Heinrichs Weikamp gmbh
/// \date   17-Feb-2016
///
/// \details
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
///
///     This program is free software: you can redistribute it and/or modify
///     it under the terms of the GNU General Public License as published by
///     the Free Software Foundation, either version 3 of the License, or
///     (at your option) any later version.
///
///     This program is distributed in the hope that it will be useful,
///     but WITHOUT ANY WARRANTY; without even the implied warranty of
///     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
///     GNU General Public License for more details.
///
///     You should have received a copy of the GNU General Public License
///     along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////

/* Includes ------------------------------------------------------------------*/
#include "t4_tetris.h"

#include "data_exchange_main.h"
#include "decom.h"
#include "gfx_fonts.h"
#include "math.h"
#include "tHome.h"
#include "timer.h"
#include "unit.h"

/* Exported variables --------------------------------------------------------*/

/* Private variables ---------------------------------------------------------*/
GFX_DrawCfgScreen	t4screen;
GFX_DrawCfgWindow	t4l1;
GFX_DrawCfgWindow	t4l2;
GFX_DrawCfgWindow	t4l3;

/* Private types -------------------------------------------------------------*/
#define TEXTSIZE 16

const uint16_t t4SeperationLeftRight = 250;
const uint16_t t4SeperationTopMid = 315;
const uint16_t t4SeperationMidBottom = 139;

/* Private function prototypes -----------------------------------------------*/
void t4_refresh_divemode(void);

/* Exported functions --------------------------------------------------------*/

void t4_init(void)
{
    t4screen.FBStartAdress = 0;
    t4screen.ImageHeight = 480;
    t4screen.ImageWidth = 800;
    t4screen.LayerIndex = 1;

    t4l1.Image = &t4screen;
    t4l1.WindowNumberOfTextLines = 2;
    t4l1.WindowLineSpacing = 19; // Abstand von Y0
    t4l1.WindowTab = 100;
    t4l1.WindowX0 = 0;
    t4l1.WindowX1 = t4SeperationLeftRight - 2;
    t4l1.WindowY1 = 479;
    t4l1.WindowY0 = t4SeperationTopMid + 3;

    t4l2.Image = t4l1.Image;
    t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
    t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
    t4l2.WindowTab = t4l1.WindowTab;
    t4l2.WindowX0 = t4l1.WindowX0;
    t4l2.WindowX1 = t4l1.WindowX1;
    t4l2.WindowY1 = t4SeperationTopMid - 2;
    t4l2.WindowY0 = t4SeperationMidBottom + 3;

    t4l3.Image = t4l1.Image;
    t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
    t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
    t4l3.WindowTab = t4l1.WindowTab;
    t4l3.WindowX0 = t4l1.WindowX0;
    t4l3.WindowX1 = t4l1.WindowX1;
    t4l3.WindowY1 = t4SeperationMidBottom - 2;
    t4l3.WindowY0 = 0;
}


void t4_refresh(void)
{
    SStateList status;
    get_globalStateList(&status);

    if(stateUsed->mode != MODE_DIVE)
    {
        settingsGetPointer()->design = 7;
        return;
    }

    if(status.base != BaseHome)
        return;

    t4screen.FBStartAdress = getFrame(25);
    t4_refresh_divemode();
    GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
    releaseAllFramesExcept(25,t4screen.FBStartAdress);
}


/* Private functions ---------------------------------------------------------*/

void t4_refresh_divemode(void)
{
    char text[512];
//	uint8_t textpointer = 0;
//	uint8_t  customview_warnings = 0;

    point_t start, stop;

    start.x = 0;
    stop.x = t4SeperationLeftRight;
    stop.y = start.y = t4SeperationTopMid;
    GFX_draw_line(&t4screen, start, stop, CLUT_Font020);

    stop.y = start.y = t4SeperationMidBottom;
    GFX_draw_line(&t4screen, start, stop, CLUT_Font020);

    start.y = 0;
    stop.y = 479;
    stop.x = start.x = t4SeperationLeftRight;
    GFX_draw_line(&t4screen, start, stop, CLUT_Font020);


    // depth
    float depth = unit_depth_float(stateUsed->lifeData.depth_meter);

    if(depth <= 0.3f)
        depth = 0;

    snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
    GFX_write_string(&FontT24,&t4l1,text,0);

    if( depth < 100)
        snprintf(text,TEXTSIZE,"\020%01.1f",depth);
    else
        snprintf(text,TEXTSIZE,"\020%01.0f",depth);

    t3_basics_colorscheme_mod(text);
    GFX_write_string(&FontT144,&t4l1,text,1);

    // divetime
    SDivetime Divetime = {0,0,0, 0};

    Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
    Divetime.Minutes = Divetime.Total / 60;
    Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );

    SDivetime TimeoutTime = {0,0,0,0};
    TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
    if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
    {
        TimeoutTime.Total = 0;
    }
    TimeoutTime.Minutes = TimeoutTime.Total / 60;
    TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);

    if(stateUsed->lifeData.counterSecondsShallowDepth)
    {
        snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
        GFX_write_string(&FontT42,&t4l2,text,0);
    }
    else
    {
        snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
        GFX_write_string(&FontT42,&t4l2,text,0);
    }

    if(Divetime.Minutes < 1000)
        snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
    else
        snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
    t3_basics_colorscheme_mod(text);
    GFX_write_string(&FontT105,&t4l2,text,1);
}