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view Discovery/Src/unit.c @ 250:822416168585 bm-2
Buelmann: new implementation for ceiling
Since my first functional fix in the ceiling computation in
commit ceecabfddb57, I noticed that the computation used a
linear search, that became rather computational expensive after
that commit. The simple question is: why not a binary search?
So, this commit implements the binary search. But there is a long
story attached to this. Comparing ceiling results from hwOS and this
OSTC4 code were very different. Basically, the original OSTC4
algorithm computed the ceiling using the same GFlow to GFhigh
slope, in such a way, that the ceiling was in sync with the
presented deco stops, where the hwOS code presents a GFhigh
based ceiling.
This said, it is more logical when the OSTC4 and hwOS code give
similar results. This new recursive algorithm gives very similar
results for the ceiling compared to hwOS.
To be complete here, the Buelmann ceiling is the depth to which
you can ascend, so that the leading tissue reaches GFhigh. This
also explains why the deepest deco stop is normally deeper than
the ceiling (unless one dives with GF like 80/80).
The code implemented here is rather straightforward recursion.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Thu, 11 Apr 2019 17:48:48 +0200 |
parents | 5f11787b4f42 |
children | 1c95f811967c |
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/////////////////////////////////////////////////////////////////////////////// /// -*- coding: UTF-8 -*- /// /// \file Discovery/Src/unit.c /// \brief input to meter/celsius or feet/farenheit /// \author heinrichs weikamp gmbh /// \date 24-Feb-2015 /// /// \details /// /// $Id$ /////////////////////////////////////////////////////////////////////////////// /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License as published by /// the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see <http://www.gnu.org/licenses/>. ////////////////////////////////////////////////////////////////////////////// /* Includes ------------------------------------------------------------------*/ #include "unit.h" #include "settings.h" /* Exported variables --------------------------------------------------------*/ /* Private types -------------------------------------------------------------*/ uint8_t test; /* Private variables ---------------------------------------------------------*/ /* Private variables with external access via get_xxx() function -------------*/ /* Private function prototypes -----------------------------------------------*/ /* Announced function prototypes -----------------------------------------------*/ /* Exported functions --------------------------------------------------------*/ char unit_depth_char1_T105(void) { if(settingsGetPointer()->nonMetricalSystem) return '\''; else return 'm'; } char unit_depth_char2_T105(void) { if(settingsGetPointer()->nonMetricalSystem) return ' '; else return '\004'; // 004 is nop } char unit_depth_char1(void) { if(settingsGetPointer()->nonMetricalSystem) return 'f'; else return 'm'; } char unit_depth_char2(void) { if(settingsGetPointer()->nonMetricalSystem) return 't'; else return '\004'; // 004 is nop } float unit_depth_float(float input_meter) { if(settingsGetPointer()->nonMetricalSystem == 0) return input_meter; else { return 3.2808f * input_meter; } } uint16_t unit_depth_integer(uint16_t input_meter) { if(settingsGetPointer()->nonMetricalSystem == 0) return input_meter; else { return (input_meter * 10) / 3; } } float unit_temperature_float(float input_celsius) { if(settingsGetPointer()->nonMetricalSystem == 0) return input_celsius; else { return input_celsius * (9.0f/5.0f) + 32; } } uint16_t unit_speed_integer(uint16_t input_meterPerMinute) { if(settingsGetPointer()->nonMetricalSystem == 0) return input_meterPerMinute; else { return (input_meterPerMinute * 10) / 3; } } /* Quelle: https://de.wikipedia.org/wiki/Luftdruck */ /* const float luftdruckStartMinus300[15] = { 1.0530f, 1.0396f, 1.0263f, 1.01325f, // 0 m 1.0003f, 0.9876f, 0.9750f, 0.9625f, 0.9503f, 0.9381f, 0.9262f, 0.9144f, 0.9027f, 0.8912f, // 1000 m 0.8358f }; */ const int luftdruckStartMinus300[15] = { 1053, 1040, 1026, 1013, // 0 m 1000, 988, 975, 962, 950, 938, 926, 914, 903, 891, // 1000 m 836 }; int unit_SeaLevelRelation_integer(int input_atmospheric_mbar) { int i = 0; int distance1, distance2; for(i=0;i<15;i++) { if(input_atmospheric_mbar >= luftdruckStartMinus300[i]) break; } if(i >= 14) return 1500; else if(i == 0) return -300; else { distance1 = input_atmospheric_mbar - luftdruckStartMinus300[i]; distance2 = luftdruckStartMinus300[i-1] - input_atmospheric_mbar; if(distance2 < distance1) i -= 1; return (i*100) - 300; } }