line source
///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file Discovery/Src/t4_tetris.c
/// \brief Main Template file for dive mode special screen t4_tetris
/// \author Heinrichs Weikamp gmbh
/// \date 17-Feb-2016
///
/// \details
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
///
/// This program is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License as published by
/// the Free Software Foundation, either version 3 of the License, or
/// (at your option) any later version.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////
/* Includes ------------------------------------------------------------------*/
#include "t4_tetris.h"
#include "data_exchange_main.h"
#include "decom.h"
#include "gfx_fonts.h"
#include "math.h"
#include "tHome.h"
#include "timer.h"
#include "unit.h"
/* Exported variables --------------------------------------------------------*/
/* Private variables ---------------------------------------------------------*/
GFX_DrawCfgScreen t4screen;
GFX_DrawCfgWindow t4l1;
GFX_DrawCfgWindow t4l2;
GFX_DrawCfgWindow t4l3;
/* Private types -------------------------------------------------------------*/
#define TEXTSIZE 16
const uint16_t t4SeperationLeftRight = 250;
const uint16_t t4SeperationTopMid = 315;
const uint16_t t4SeperationMidBottom = 139;
/* Private function prototypes -----------------------------------------------*/
void t4_refresh_divemode(void);
/* Exported functions --------------------------------------------------------*/
void t4_init(void)
{
t4screen.FBStartAdress = 0;
t4screen.ImageHeight = 480;
t4screen.ImageWidth = 800;
t4screen.LayerIndex = 1;
t4l1.Image = &t4screen;
t4l1.WindowNumberOfTextLines = 2;
t4l1.WindowLineSpacing = 19; // Abstand von Y0
t4l1.WindowTab = 100;
t4l1.WindowX0 = 0;
t4l1.WindowX1 = t4SeperationLeftRight - 2;
t4l1.WindowY1 = 479;
t4l1.WindowY0 = t4SeperationTopMid + 3;
t4l2.Image = t4l1.Image;
t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
t4l2.WindowTab = t4l1.WindowTab;
t4l2.WindowX0 = t4l1.WindowX0;
t4l2.WindowX1 = t4l1.WindowX1;
t4l2.WindowY1 = t4SeperationTopMid - 2;
t4l2.WindowY0 = t4SeperationMidBottom + 3;
t4l3.Image = t4l1.Image;
t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
t4l3.WindowTab = t4l1.WindowTab;
t4l3.WindowX0 = t4l1.WindowX0;
t4l3.WindowX1 = t4l1.WindowX1;
t4l3.WindowY1 = t4SeperationMidBottom - 2;
t4l3.WindowY0 = 0;
}
void t4_refresh(void)
{
SStateList status;
get_globalStateList(&status);
if(stateUsed->mode != MODE_DIVE)
{
settingsGetPointer()->design = 7;
return;
}
if(status.base != BaseHome)
return;
t4screen.FBStartAdress = getFrame(25);
t4_refresh_divemode();
GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480);
releaseAllFramesExcept(25,t4screen.FBStartAdress);
}
/* Private functions ---------------------------------------------------------*/
void t4_refresh_divemode(void)
{
char text[512];
// uint8_t textpointer = 0;
// uint8_t customview_warnings = 0;
point_t start, stop;
start.x = 0;
stop.x = t4SeperationLeftRight;
stop.y = start.y = t4SeperationTopMid;
GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
stop.y = start.y = t4SeperationMidBottom;
GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
start.y = 0;
stop.y = 479;
stop.x = start.x = t4SeperationLeftRight;
GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
// depth
float depth = unit_depth_float(stateUsed->lifeData.depth_meter);
if(depth <= 0.3f)
depth = 0;
snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
GFX_write_string(&FontT24,&t4l1,text,0);
if( depth < 100)
snprintf(text,TEXTSIZE,"\020%01.1f",depth);
else
snprintf(text,TEXTSIZE,"\020%01.0f",depth);
t3_basics_colorscheme_mod(text);
GFX_write_string(&FontT144,&t4l1,text,1);
// divetime
SDivetime Divetime = {0,0,0, 0};
Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
Divetime.Minutes = Divetime.Total / 60;
Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
SDivetime TimeoutTime = {0,0,0,0};
TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
{
TimeoutTime.Total = 0;
}
TimeoutTime.Minutes = TimeoutTime.Total / 60;
TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
if(stateUsed->lifeData.counterSecondsShallowDepth)
{
snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
GFX_write_string(&FontT42,&t4l2,text,0);
}
else
{
snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
GFX_write_string(&FontT42,&t4l2,text,0);
}
if(Divetime.Minutes < 1000)
snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
else
snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
t3_basics_colorscheme_mod(text);
GFX_write_string(&FontT105,&t4l2,text,1);
}