Mercurial > public > ostc4
view Discovery/Src/t4_tetris.c @ 882:608d3e918146 Evo_2_23
Added slow exit timer function:
At the end of the dive the final ascent to surface should be done slowly. The new function provides a comparison of the current divers depth compared to a linear ascent simulated by the OSTC. The visualization is shown instead of the ascent speed with a little different appearance. The linear ascent is starting from the last stop depth and the time for the ascent may be configurated in the deco settings. The simulated and real peth is compared and the depth color changes based on the difference of the values. In case the diver is much below the timer depth then the timer will stop and wait for the diver to follow.
author | Ideenmodellierer |
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date | Sat, 31 Aug 2024 17:35:52 +0200 |
parents | db92692c014f |
children |
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/////////////////////////////////////////////////////////////////////////////// /// -*- coding: UTF-8 -*- /// /// \file Discovery/Src/t4_tetris.c /// \brief Main Template file for dive mode special screen t4_tetris /// \author Heinrichs Weikamp gmbh /// \date 17-Feb-2016 /// /// \details /// /// $Id$ /////////////////////////////////////////////////////////////////////////////// /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License as published by /// the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see <http://www.gnu.org/licenses/>. ////////////////////////////////////////////////////////////////////////////// /* Includes ------------------------------------------------------------------*/ #include "t4_tetris.h" #include "data_exchange_main.h" #include "decom.h" #include "gfx_fonts.h" #include "math.h" #include "tHome.h" #include "timer.h" #include "unit.h" #include "gfx_engine.h" /* Exported variables --------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ GFX_DrawCfgScreen t4screen; GFX_DrawCfgWindow t4l1; GFX_DrawCfgWindow t4l2; GFX_DrawCfgWindow t4l3; /* Private types -------------------------------------------------------------*/ #define TEXTSIZE 16 const uint16_t t4SeperationLeftRight = 250; const uint16_t t4SeperationTopMid = 315; const uint16_t t4SeperationMidBottom = 139; /* Private function prototypes -----------------------------------------------*/ void t4_refresh_divemode(void); /* Exported functions --------------------------------------------------------*/ void t4_init(void) { t4screen.FBStartAdress = 0; t4screen.ImageHeight = 480; t4screen.ImageWidth = 800; t4screen.LayerIndex = 1; t4l1.Image = &t4screen; t4l1.WindowNumberOfTextLines = 2; t4l1.WindowLineSpacing = 19; // Abstand von Y0 t4l1.WindowTab = 100; t4l1.WindowX0 = 0; t4l1.WindowX1 = t4SeperationLeftRight - 2; t4l1.WindowY1 = 479; t4l1.WindowY0 = t4SeperationTopMid + 3; t4l2.Image = t4l1.Image; t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines; t4l2.WindowLineSpacing = t4l1.WindowLineSpacing; t4l2.WindowTab = t4l1.WindowTab; t4l2.WindowX0 = t4l1.WindowX0; t4l2.WindowX1 = t4l1.WindowX1; t4l2.WindowY1 = t4SeperationTopMid - 2; t4l2.WindowY0 = t4SeperationMidBottom + 3; t4l3.Image = t4l1.Image; t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines; t4l3.WindowLineSpacing = t4l1.WindowLineSpacing; t4l3.WindowTab = t4l1.WindowTab; t4l3.WindowX0 = t4l1.WindowX0; t4l3.WindowX1 = t4l1.WindowX1; t4l3.WindowY1 = t4SeperationMidBottom - 2; t4l3.WindowY0 = 0; } void t4_refresh(void) { SStateList status; get_globalStateList(&status); if(stateUsed->mode != MODE_DIVE) { settingsGetPointer()->design = 7; return; } if(status.base != BaseHome) return; t4screen.FBStartAdress = getFrame(25); t4_refresh_divemode(); GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480); releaseAllFramesExcept(25,t4screen.FBStartAdress); } /* Private functions ---------------------------------------------------------*/ void t4_refresh_divemode(void) { char text[512]; // uint8_t textpointer = 0; // uint8_t customview_warnings = 0; point_t start, stop; start.x = 0; stop.x = t4SeperationLeftRight; stop.y = start.y = t4SeperationTopMid; GFX_draw_line(&t4screen, start, stop, CLUT_Font020); stop.y = start.y = t4SeperationMidBottom; GFX_draw_line(&t4screen, start, stop, CLUT_Font020); start.y = 0; stop.y = 479; stop.x = start.x = t4SeperationLeftRight; GFX_draw_line(&t4screen, start, stop, CLUT_Font020); // depth float depth = unit_depth_float(stateUsed->lifeData.depth_meter); if(depth <= 0.3f) depth = 0; snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth); GFX_write_string(&FontT24,&t4l1,text,0); if( depth < 100) snprintf(text,TEXTSIZE,"\020%01.1f",depth); else snprintf(text,TEXTSIZE,"\020%01.0f",depth); Gfx_colorsscheme_mod(text,0); GFX_write_string(&FontT144,&t4l1,text,1); // divetime SDivetime Divetime = {0,0,0, 0}; Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time; Divetime.Minutes = Divetime.Total / 60; Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 ); SDivetime TimeoutTime = {0,0,0,0}; TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth; if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth) { TimeoutTime.Total = 0; } TimeoutTime.Minutes = TimeoutTime.Total / 60; TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60); if(stateUsed->lifeData.counterSecondsShallowDepth) { snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds); GFX_write_string(&FontT42,&t4l2,text,0); } else { snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime); GFX_write_string(&FontT42,&t4l2,text,0); } if(Divetime.Minutes < 1000) snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds); else snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes); Gfx_colorsscheme_mod(text,0); GFX_write_string(&FontT105,&t4l2,text,1); }