Mercurial > public > ostc4
view Discovery/Src/t4_tetris.c @ 643:5149cd644fbc
Reimplemented charger status generation (deactivated):
Sometimes the original implementation never reached the state fully charged for unknown reason. The code already contained a function which set the status to fully charger even it was not signaled by the charger (in case voltage is > 4.1V). The new implementation changed the handling of the detection and the OSTC showing the problem now reaches the fully charger status.
As the new implementation is still under test it is deactivated => original implementation is active per default
author | Ideenmodellierer |
---|---|
date | Wed, 24 Mar 2021 22:06:00 +0100 |
parents | ecb71521d004 |
children | db92692c014f |
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/////////////////////////////////////////////////////////////////////////////// /// -*- coding: UTF-8 -*- /// /// \file Discovery/Src/t4_tetris.c /// \brief Main Template file for dive mode special screen t4_tetris /// \author Heinrichs Weikamp gmbh /// \date 17-Feb-2016 /// /// \details /// /// $Id$ /////////////////////////////////////////////////////////////////////////////// /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License as published by /// the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see <http://www.gnu.org/licenses/>. ////////////////////////////////////////////////////////////////////////////// /* Includes ------------------------------------------------------------------*/ #include "t4_tetris.h" #include "data_exchange_main.h" #include "decom.h" #include "gfx_fonts.h" #include "math.h" #include "tHome.h" #include "timer.h" #include "unit.h" /* Exported variables --------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ GFX_DrawCfgScreen t4screen; GFX_DrawCfgWindow t4l1; GFX_DrawCfgWindow t4l2; GFX_DrawCfgWindow t4l3; /* Private types -------------------------------------------------------------*/ #define TEXTSIZE 16 const uint16_t t4SeperationLeftRight = 250; const uint16_t t4SeperationTopMid = 315; const uint16_t t4SeperationMidBottom = 139; /* Private function prototypes -----------------------------------------------*/ void t4_refresh_divemode(void); /* Exported functions --------------------------------------------------------*/ void t4_init(void) { t4screen.FBStartAdress = 0; t4screen.ImageHeight = 480; t4screen.ImageWidth = 800; t4screen.LayerIndex = 1; t4l1.Image = &t4screen; t4l1.WindowNumberOfTextLines = 2; t4l1.WindowLineSpacing = 19; // Abstand von Y0 t4l1.WindowTab = 100; t4l1.WindowX0 = 0; t4l1.WindowX1 = t4SeperationLeftRight - 2; t4l1.WindowY1 = 479; t4l1.WindowY0 = t4SeperationTopMid + 3; t4l2.Image = t4l1.Image; t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines; t4l2.WindowLineSpacing = t4l1.WindowLineSpacing; t4l2.WindowTab = t4l1.WindowTab; t4l2.WindowX0 = t4l1.WindowX0; t4l2.WindowX1 = t4l1.WindowX1; t4l2.WindowY1 = t4SeperationTopMid - 2; t4l2.WindowY0 = t4SeperationMidBottom + 3; t4l3.Image = t4l1.Image; t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines; t4l3.WindowLineSpacing = t4l1.WindowLineSpacing; t4l3.WindowTab = t4l1.WindowTab; t4l3.WindowX0 = t4l1.WindowX0; t4l3.WindowX1 = t4l1.WindowX1; t4l3.WindowY1 = t4SeperationMidBottom - 2; t4l3.WindowY0 = 0; } void t4_refresh(void) { SStateList status; get_globalStateList(&status); if(stateUsed->mode != MODE_DIVE) { settingsGetPointer()->design = 7; return; } if(status.base != BaseHome) return; t4screen.FBStartAdress = getFrame(25); t4_refresh_divemode(); GFX_SetFramesTopBottom(t4screen.FBStartAdress, 0,480); releaseAllFramesExcept(25,t4screen.FBStartAdress); } /* Private functions ---------------------------------------------------------*/ void t4_refresh_divemode(void) { char text[512]; // uint8_t textpointer = 0; // uint8_t customview_warnings = 0; point_t start, stop; start.x = 0; stop.x = t4SeperationLeftRight; stop.y = start.y = t4SeperationTopMid; GFX_draw_line(&t4screen, start, stop, CLUT_Font020); stop.y = start.y = t4SeperationMidBottom; GFX_draw_line(&t4screen, start, stop, CLUT_Font020); start.y = 0; stop.y = 479; stop.x = start.x = t4SeperationLeftRight; GFX_draw_line(&t4screen, start, stop, CLUT_Font020); // depth float depth = unit_depth_float(stateUsed->lifeData.depth_meter); if(depth <= 0.3f) depth = 0; snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth); GFX_write_string(&FontT24,&t4l1,text,0); if( depth < 100) snprintf(text,TEXTSIZE,"\020%01.1f",depth); else snprintf(text,TEXTSIZE,"\020%01.0f",depth); t3_basics_colorscheme_mod(text); GFX_write_string(&FontT144,&t4l1,text,1); // divetime SDivetime Divetime = {0,0,0, 0}; Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time; Divetime.Minutes = Divetime.Total / 60; Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 ); SDivetime TimeoutTime = {0,0,0,0}; TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth; if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth) { TimeoutTime.Total = 0; } TimeoutTime.Minutes = TimeoutTime.Total / 60; TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60); if(stateUsed->lifeData.counterSecondsShallowDepth) { snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds); GFX_write_string(&FontT42,&t4l2,text,0); } else { snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime); GFX_write_string(&FontT42,&t4l2,text,0); } if(Divetime.Minutes < 1000) snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds); else snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes); t3_basics_colorscheme_mod(text); GFX_write_string(&FontT105,&t4l2,text,1); }