view Common/Inc/calc_crush.h @ 924:4d98fb2a178e Evo_2_23

Bugfix real scrubber time decreased in sim mode: In the previous version the condition check for dive / simulation had been commented out causing the scrubber timer to be decreased during simulator usage. The problem has been fixed. In addition the scrubbertimer will now be maintained in simulator mode. In case the +5 minutes option is used the scrubber time is decreased by 5 minutes as well.
author Ideenmodellierer
date Wed, 13 Nov 2024 17:55:05 +0100
parents 5f11787b4f42
children
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///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file   Common/Inc/calc_crush.h
/// \brief  VPM Desaturation code
/// \author Heinrichs Weikamp
/// \date   2018
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
///
///     This program is free software: you can redistribute it and/or modify
///     it under the terms of the GNU General Public License as published by
///     the Free Software Foundation, either version 3 of the License, or
///     (at your option) any later version.
///
///     This program is distributed in the hope that it will be useful,
///     but WITHOUT ANY WARRANTY; without even the implied warranty of
///     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
///     GNU General Public License for more details.
///
///     You should have received a copy of the GNU General Public License
///     along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////

#ifndef CALC_CRUSH_H
#define CALC_CRUSH_H

#include "data_central.h"

void vpm_init(SVpm* pVpm,
							short conservatism, short repetitive_dive,
							long seconds_since_last_dive);

int calc_crushing_pressure(SLifeData* lifeData,  SVpm* vpm,
													 float * initial_helium_pressure,
													 float * initial_nitrogen_pressure,
													 float starting_ambient_pressure,
													 float rate );

#endif // CALC_CRUSH_H