Mercurial > public > ostc4
view Discovery/Src/motion.c @ 359:4258ea9b67fa MotionDetection
Added new files for motion detection (shaking) detection
author | ideenmodellierer |
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date | Fri, 24 May 2019 22:00:38 +0200 |
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children | 7b8c87a39c0e |
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/* * motion.c * * Created on: 20.05.2019 * Author: Thorsten Sonntag */ #include <stdint.h> #include <string.h> #include <math.h> #include "motion.h" #define PITCH_HISTORY_ENTRIES 20 /* number of pitch value stored in buffer */ #define STABLE_STATE_COUNT 2 /* number of count to declare a state as stable (at the moment based on 100ms) */ #define MOVE_DELTA_COUNT 5 /* Delta count needed to identify a valid movement */ #define SHAKE_DELTA_COUNT 30 /* Delta count needed to identify a valid minima / maxima */ typedef enum { RELATIVE_MOVE_STATIC = 0, RELATIVE_MOVE_INCREASE, RELATIVE_MOVE_DECREASE, RELATIVE_MOVE_INVALID } relativeMove_t; float pitchHistory[PITCH_HISTORY_ENTRIES]; /* Ringbuffer of last read pich values */ static uint8_t pitchWriteIdx; /* Index of current write slot */ /* Init data structures */ void InitMotion() { uint8_t tmp; for(tmp = 0; tmp < PITCH_HISTORY_ENTRIES; tmp++) { pitchHistory[tmp] = 0; } pitchWriteIdx = 0; } /* Detect if user is generating an pitch including return to starting position (shake) */ /* This is done by feeding the past movements value per value into a state machine */ detectionState_t detectShake(float currentPitch) { static uint8_t runningIdx = 0; static uint8_t stableCnt = 0; static float lastPitch = 0.0; static float startPitch = 0.0; relativeMove_t relativeMove = RELATIVE_MOVE_INVALID; static detectionState_t detectionState = DETECT_NOTHING; pitchHistory[pitchWriteIdx] = currentPitch; runningIdx = pitchWriteIdx; #if 0 runningIdx = pitchWriteIdx + 1; if(runningIdx == PITCH_HISTORY_ENTRIES) { runningIdx = 0; } #endif if((detectionState == DETECT_NEG_SHAKE) || (detectionState == DETECT_POS_SHAKE)) /* discard last detection */ { detectionState = DETECT_NOTHING; } // do // { // lastPitch = pitchHistory[runningIdx]; #if 0 runningIdx++; if(runningIdx == PITCH_HISTORY_ENTRIES) { runningIdx = 0; } #endif /* define relative movement compared to last position */ if(fabsf(lastPitch - pitchHistory[runningIdx]) < MOVE_DELTA_COUNT ) /* more or less no movement */ { relativeMove = RELATIVE_MOVE_STATIC; stableCnt++; } else { if(lastPitch > pitchHistory[runningIdx]) /* decreasing */ { relativeMove = RELATIVE_MOVE_DECREASE; } else { relativeMove = RELATIVE_MOVE_INCREASE; /* increasing */ } } /* feed value into statemachine */ switch (detectionState) { case DETECT_NOTHING: if(relativeMove == RELATIVE_MOVE_STATIC) { if(stableCnt > 4) { detectionState = DETECT_START; startPitch = lastPitch; } } break; case DETECT_START: switch(relativeMove) { case RELATIVE_MOVE_INCREASE: detectionState = DETECT_POS_MOVE; break; case RELATIVE_MOVE_DECREASE: detectionState = DETECT_NEG_MOVE; break; default: break; } break; case DETECT_POS_MOVE: switch(relativeMove) { case RELATIVE_MOVE_INCREASE: detectionState = DETECT_POS_MOVE; break; case RELATIVE_MOVE_STATIC: if(fabsf(startPitch - lastPitch) > SHAKE_DELTA_COUNT) { detectionState = DETECT_MAXIMA; } else { detectionState = DETECT_NOTHING; } break; default: detectionState = DETECT_NOTHING; break; } break; case DETECT_NEG_MOVE: switch(relativeMove) { case RELATIVE_MOVE_DECREASE: detectionState = DETECT_NEG_MOVE; break; case RELATIVE_MOVE_STATIC: if(fabsf(startPitch - lastPitch) > SHAKE_DELTA_COUNT) /* significant movment */ { detectionState = DETECT_MINIMA; } else { detectionState = DETECT_NOTHING; } break; default: detectionState = DETECT_NOTHING; break; } break; case DETECT_MAXIMA: if((relativeMove != RELATIVE_MOVE_STATIC) && (stableCnt < STABLE_STATE_COUNT )) { detectionState = DETECT_NOTHING; } else { if(relativeMove == RELATIVE_MOVE_DECREASE) { detectionState = DETECT_FALLBACK; } if(relativeMove == RELATIVE_MOVE_INCREASE) { detectionState = DETECT_POS_MOVE; } } break; case DETECT_MINIMA: if((relativeMove != RELATIVE_MOVE_STATIC) && (stableCnt < STABLE_STATE_COUNT )) { detectionState = DETECT_NOTHING; } else { if(relativeMove == RELATIVE_MOVE_DECREASE) { detectionState = DETECT_NEG_MOVE; } if(relativeMove == RELATIVE_MOVE_INCREASE) { detectionState = DETECT_RISEBACK; } } break; case DETECT_FALLBACK: switch(relativeMove) { case RELATIVE_MOVE_DECREASE: detectionState = DETECT_FALLBACK; break; case RELATIVE_MOVE_STATIC: if( stableCnt >= STABLE_STATE_COUNT) { if(fabsf(startPitch - lastPitch) < MOVE_DELTA_COUNT) /* are we where started, again? */ { detectionState = DETECT_POS_SHAKE; memset(pitchHistory, 0, sizeof(pitchHistory)); } else { detectionState = DETECT_START; /* start new detection */ startPitch = lastPitch; } } break; default: detectionState = DETECT_NOTHING; break; } break; case DETECT_RISEBACK: switch(relativeMove) { case RELATIVE_MOVE_INCREASE: detectionState = DETECT_RISEBACK; break; case RELATIVE_MOVE_STATIC: if(stableCnt >= STABLE_STATE_COUNT) { if(fabsf(startPitch - lastPitch) < MOVE_DELTA_COUNT) { detectionState = DETECT_NEG_SHAKE; memset(pitchHistory, 0, sizeof(pitchHistory)); } else { detectionState = DETECT_START; startPitch = lastPitch; } } break; default: detectionState = DETECT_NOTHING; break; } break; default: break; } if(relativeMove != RELATIVE_MOVE_STATIC) /* reset counter for stable time detection */ { stableCnt = 0; } // } while ((runningIdx != pitchWriteIdx) && (detectionState != DETECT_NEG_SHAKE) && (detectionState != DETECT_POS_SHAKE)); lastPitch = currentPitch; pitchWriteIdx++; if(pitchWriteIdx == PITCH_HISTORY_ENTRIES) { pitchWriteIdx = 0; } return detectionState; }