view Discovery/Src/tMenuCustom.c @ 626:3e1a0e267f38

Added option to select sensitivity of focus detection: Depending on the location the computer is equiped during dive (arm wet/ dry suite, glove...) it is usefull to adapt the sensitivity of the focus detection. Technical it means the radius of the spot in which direction ray is projected may be changed in size. The option has been added to the motion control menu.
author Ideenmodellierer
date Fri, 12 Feb 2021 21:37:50 +0100
parents fb5bb04ad914
children b9d4baa4f6fa
line wrap: on
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///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file   Discovery/Src/tMenuCustom.c
/// \brief  Menu Custom - Provide access to custom view options
/// \author heinrichs weikamp gmbh
/// \date   25-Aug-2020
///
/// \details
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2020 Heinrichs Weikamp gmbh
///
///     This program is free software: you can redistribute it and/or modify
///     it under the terms of the GNU General Public License as published by
///     the Free Software Foundation, either version 3 of the License, or
///     (at your option) any later version.
///
///     This program is distributed in the hope that it will be useful,
///     but WITHOUT ANY WARRANTY; without even the implied warranty of
///     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
///     GNU General Public License for more details.
///
///     You should have received a copy of the GNU General Public License
///     along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////

/* Includes ------------------------------------------------------------------*/
#include <stdio.h>
#include <string.h>
#include "tMenu.h"
#include "tHome.h"
#include "tStructure.h"
#include "tMenuCustom.h"
#include "text_multilanguage.h"
#include "data_central.h"
#include "motion.h"
#include "gfx_fonts.h"
#include "tInfo.h"
#include "motion.h"


/* Exported functions --------------------------------------------------------*/

uint32_t tMCustom_refresh(uint8_t line, char *text, uint16_t *tab, char *subtext)
{
    uint8_t textPointer;

    textPointer = 0;
    *tab = 550;
    *subtext = 0;

    if((line == 0) || (line == 1))
    {
        text[textPointer++] = TXT_2BYTE;
        text[textPointer++] = TXT2BYTE_Customviews;
    }
    text[textPointer++] = '\n';
    text[textPointer++] = '\r';
    text[textPointer] = 0;

    if((line == 0) || (line == 2))
    {
       text[textPointer++] = TXT_2BYTE;
       text[textPointer++] = TXT2BYTE_ExtraDisplay;
       text[textPointer++] = ' ';
       text[textPointer++] = ' ';
       text[textPointer++] = TXT_2BYTE;

       switch(settingsGetPointer()->extraDisplay)
       {
		   /* BigFont */
		   case EXTRADISPLAY_BIGFONT:
			   text[textPointer++] = TXT2BYTE_ExtraBigFont;
			   break;
		   /* DecoGame */
		   case EXTRADISPLAY_DECOGAME:
			   text[textPointer++] = TXT2BYTE_ExtraDecoGame;
			   break;
		   /* none */
		   case EXTRADISPLAY_none:
			   text[textPointer++] = TXT2BYTE_ExtraNone;
			   break;

		   default:
			   snprintf(&text[textPointer++],2,"%u",settingsGetPointer()->extraDisplay);
       break;
       }
    }
    strcpy(&text[textPointer],"\n\r");
    textPointer += 2;

    if((line == 0) || (line == 3))
    {
        text[textPointer++] = TXT_2BYTE;
        text[textPointer++] = TXT2BYTE_SelectCustomviews;
    }
    strcpy(&text[textPointer],"\n\r");
    textPointer += 2;

    if((line == 0) || (line == 4))
    {
        text[textPointer++] = TXT_2BYTE;
        text[textPointer++] = TXT2BYTE_SelectBigFont;
    }
    strcpy(&text[textPointer],"\n\r");
    textPointer += 2;

#ifdef ENABLE_MOTION_CONTROL
    if((line == 0) || (line == 5))
    {
    /* MotionCtrl */
		text[textPointer++] = TXT_2BYTE;
		text[textPointer++] = TXT2BYTE_MotionCtrl;
    }

	strcpy(&text[textPointer],"\n\r");
	textPointer += 2;
#endif
    return StMCustom;
}