Mercurial > public > ostc4
view Common/Inc/calc_crush.h @ 305:305f251cc981 cleanup-4
bugfix, consistency: show deco/NDL really after 1 minute divetime
Related to commit 02d10d955be2. We intended to show deco/NDL after
1 minute divetime, but we included the surface seconds as well.
And yes, this can hardly be called a bugfix. Its simply more
consistent to relate the actual divetime on the display (which
is without surface seconds) with the appearance of deco/NDL after
exactly 1 minute, instead of about 1 minute.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Tue, 21 May 2019 11:11:05 +0200 |
parents | 5f11787b4f42 |
children |
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/////////////////////////////////////////////////////////////////////////////// /// -*- coding: UTF-8 -*- /// /// \file Common/Inc/calc_crush.h /// \brief VPM Desaturation code /// \author Heinrichs Weikamp /// \date 2018 /// /// $Id$ /////////////////////////////////////////////////////////////////////////////// /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License as published by /// the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see <http://www.gnu.org/licenses/>. ////////////////////////////////////////////////////////////////////////////// #ifndef CALC_CRUSH_H #define CALC_CRUSH_H #include "data_central.h" void vpm_init(SVpm* pVpm, short conservatism, short repetitive_dive, long seconds_since_last_dive); int calc_crushing_pressure(SLifeData* lifeData, SVpm* vpm, float * initial_helium_pressure, float * initial_nitrogen_pressure, float starting_ambient_pressure, float rate ); #endif // CALC_CRUSH_H