view Discovery/Src/timer.c @ 173:05c770dc2911 max-depth

Bugfix: make max depth move with current depth (part 1) The display in dive mode of the max depth was updated before the actual depth, which looks very strange. The reason for this was conceptually simple. The depth value was averaged over a set of depth samples, but the current depth was only taken from the current sample. So, per definition, on an initial descend, the current depth is always bigger (deeper) than any average from previous shallower samples. This part 1 commit introduces a new function that is used immediate after reception of the new sample from the RTE. This function does the trivial average of a set of samples. Notice that also the surface and ambient mbar pressures are taken into account (which are used heavily over the entire code). This is a consistency thing. We should base any further calculation from the data presented in the UI, instead of presenting A, and use A' for further calculations. Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Mon, 11 Mar 2019 19:48:57 +0100
parents 5f11787b4f42
children f11f0bf6ef2d
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///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file   Discovery/Src/timer.c
/// \brief  Contains timer related functionality like stopwatch and security stop
/// \author Peter Ryser & heinrichs weikamp gmbh
/// \date   5. Feb.2015 (maybe)
///
/// \details
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
///
///     This program is free software: you can redistribute it and/or modify
///     it under the terms of the GNU General Public License as published by
///     the Free Software Foundation, either version 3 of the License, or
///     (at your option) any later version.
///
///     This program is distributed in the hope that it will be useful,
///     but WITHOUT ANY WARRANTY; without even the implied warranty of
///     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
///     GNU General Public License for more details.
///
///     You should have received a copy of the GNU General Public License
///     along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////

#include "data_central.h"

long stopWatchTime_Second = 0;
_Bool bStopWatch = false;
float stopWatchAverageDepth_Meter = 0.0f;
long safetyStopCountDown_Second = 0;
_Bool bSafetyStop = false;

void timer_init(void)
{
  stopWatchTime_Second = 0;
  stopWatchAverageDepth_Meter = 0.0f;
  bStopWatch = true;
  safetyStopCountDown_Second = 0;

}

void timer_UpdateSecond(_Bool checkOncePerSecond)
{
    static int last_second = -1;
    static _Bool bSafetyStop = false;
    static float last_depth_meter = 0;
    //static _Bool CountDownStarted = false;
    if(checkOncePerSecond)
    {
        int now =  current_second();
        if( last_second == now)
            return;
        last_second = now;
    }

    /** Stopwatch **/
    if(bStopWatch && stateUsed->lifeData.depth_meter > 1)
    {
        if((stopWatchTime_Second == 0) && (stateUsed->lifeData.dive_time_seconds >= 1))
        {
            stopWatchTime_Second = stateUsed->lifeData.dive_time_seconds - 1;
            stopWatchAverageDepth_Meter = stateUsed->lifeData.average_depth_meter * (stopWatchTime_Second - 1) / stopWatchTime_Second;
        }
        else
        {
            stopWatchAverageDepth_Meter = (stopWatchAverageDepth_Meter * stopWatchTime_Second + stateUsed->lifeData.depth_meter)/ (stopWatchTime_Second + 1);
            stopWatchTime_Second++;
        }
    }

    /** SafetyStop **/
    float depthToStopSafetyStopCount;
    if(settingsGetPointer()->safetystopDuration && (stateUsed->lifeData.max_depth_meter > 10.0f) && (stateUsed->lifeData.dive_time_seconds > 60))
    {

        //No deco when 10 meters are crossed from below => Activate SecurityStop
        if( last_depth_meter > 10.0f && stateUsed->lifeData.depth_meter <= 10.0f)
        {
            if(stateUsed->diveSettings.deco_type.ub.standard == GF_MODE)
            {
                if(stateUsed->decolistBuehlmann.output_ndl_seconds >  0)
                    bSafetyStop = true;
            }
            else
            {
                if(stateUsed->decolistVPM.output_ndl_seconds >  0)
                    bSafetyStop = true;
            }
        }

        //Countdown starts at 5 meters
        if(bSafetyStop && (stateUsed->lifeData.depth_meter - 0.0001f <= (settingsGetPointer()->safetystopDepth) ))
        {
            if(safetyStopCountDown_Second == 0)
            {
                safetyStopCountDown_Second = (settingsGetPointer()->safetystopDuration) * 60;
            }
            else
                safetyStopCountDown_Second--;
        }

        // after safetystopDuration minutes or below 3 (2) meter safetyStop is disabled
        if(settingsGetPointer()->safetystopDepth == 3)
            depthToStopSafetyStopCount = 1.999f; // instead of 2
        else
            depthToStopSafetyStopCount = 2.999f;// instead of 3

        if((safetyStopCountDown_Second == 1) || (stateUsed->lifeData.depth_meter <= depthToStopSafetyStopCount))
        {
            bSafetyStop = false;
            safetyStopCountDown_Second = 0;
        }
    }
    else
    {
        bSafetyStop = false;
        safetyStopCountDown_Second = 0;
    }
    last_depth_meter = stateUsed->lifeData.depth_meter;
}


void timer_Stopwatch_Restart(void)
{
  stopWatchTime_Second = 1;
  stopWatchAverageDepth_Meter = stateUsed->lifeData.depth_meter;
  bStopWatch = true;
}

void timer_Stopwatch_Stop(void)
{
   bStopWatch = false;
}

long timer_Stopwatch_GetTime(void)
{
  return stopWatchTime_Second;
}

float timer_Stopwatch_GetAvarageDepth_Meter(void)
{
  return stopWatchAverageDepth_Meter;
}

long timer_Safetystop_GetCountDown(void)
{
  return safetyStopCountDown_Second;
}

uint8_t timer_Safetystop_GetDepthUpperLimit(void)
{
    if(settingsGetPointer()->safetystopDepth == 3)
        return 2;
    else
        return 3;
}