view Discovery/Src/demo.c @ 173:05c770dc2911 max-depth

Bugfix: make max depth move with current depth (part 1) The display in dive mode of the max depth was updated before the actual depth, which looks very strange. The reason for this was conceptually simple. The depth value was averaged over a set of depth samples, but the current depth was only taken from the current sample. So, per definition, on an initial descend, the current depth is always bigger (deeper) than any average from previous shallower samples. This part 1 commit introduces a new function that is used immediate after reception of the new sample from the RTE. This function does the trivial average of a set of samples. Notice that also the surface and ambient mbar pressures are taken into account (which are used heavily over the entire code). This is a consistency thing. We should base any further calculation from the data presented in the UI, instead of presenting A, and use A' for further calculations. Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Mon, 11 Mar 2019 19:48:57 +0100
parents 5f11787b4f42
children
line wrap: on
line source

/**
  ******************************************************************************
	* @copyright	heinrichs weikamp gmbh
  * @file    		demo.c
  * @author  		heinrichs weikamp gmbh
	* @date    		26-Nov-2015
  * @version 		0.1
  * @since	 		26-Nov-2015
  * @brief   		f�r die Messe und die Vitrine
	* @bug
	* @warning
  @verbatim
  ==============================================================================
	

	==============================================================================
  @endverbatim
  ******************************************************************************
  * @attention
  *
  * <h2><center>&copy; COPYRIGHT(c) 2015 heinrichs weikamp</center></h2>
  *
  ******************************************************************************
  */

#include "demo.h"
#include "base.h" // for BUTTON_BACK, ...
#include "data_exchange_main.h" // for time_elapsed_ms()
#include "settings.h"
#include "ostc.h"

#ifndef DEMOMODE

/* Exported functions --------------------------------------------------------*/

uint8_t demoGetCommand(void) { return 0; }
uint8_t demoModeActive(void) { return 0; }
void demoSendCommand(uint8_t action) { return; }


#else

/* Private variables with external access ------------------------------------*/

uint8_t demoModeActiveStatus = 1;
uint32_t systickDemoMode;

uint16_t demoModeActual = 0;

#define BUTTON_BACK (BUTTON_BACK_PIN | 0x80)
#define BUTTON_NEXT (BUTTON_NEXT_PIN | 0x80)
#define BUTTON_ENTER (BUTTON_ENTER_PIN | 0x80)

/* Private typedef -----------------------------------------------------------*/

#define MAXCOMMANDS 200

#ifdef SHOWCCRMODE
const uint8_t commandlist[MAXCOMMANDS][3] = 
{
/* Button, deci-seconds to wait */

	// start for both
	{0, 40},
	// start OC, activate CC
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_ENTER, 0}, // Change to CC
	{BUTTON_ENTER, 0}, // Leave Edit
	{BUTTON_BACK, 0}, 	// Cursor
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_BACK, 0},
	{0, 0},
	{0, 0},
	{0, 0},
	{0, 0},
	{0, 0},
	{0, 0},
	// start CC @ 20, set cursor to Sim  Menu
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_BACK, 50},
	{0, 0},
	// re-loop @ 30
	{0, 3},
	// Logbook
	{BUTTON_BACK, 	0},
	{BUTTON_ENTER, 20},
	{BUTTON_NEXT, 	20},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	// surface screen
	{0, 2},
	// menu
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_ENTER, 30},
	{BUTTON_ENTER, 0},
	// simulator
	{0, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	// the end, repeat from start
	{255, 0}
};
#else // OC Mode Demo
const uint8_t commandlist[MAXCOMMANDS][2] = 
{
/* Button, seconds to wait */

	// start for both
	{0, 50}, // wait IS IMPORTANT
	// start CC, activate OC
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_BACK, 0},	// Leave Cursor Mode
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0}, // OC
	{BUTTON_BACK, 0},
	{0, 0},
	{0, 0},
	{0, 0},
	{0, 0},
	// start OC @ line 20
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0},
	{BUTTON_NEXT, 0}, // OC -> SIM
	{BUTTON_BACK, 0}, // Exit Menu
	{0, 0},
	{0, 0},
	{0, 0},
	// re-loop @ 30
	{0, 10},
	// Logbook
	{BUTTON_BACK, 	4},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	10},
	{BUTTON_ENTER, 20},
	{BUTTON_NEXT, 	20},
	{BUTTON_NEXT, 	20},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	5},
	{BUTTON_BACK, 	0}, // Exit Logbook Mode
	// surface screen
	{0, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},

	// menu
	// activate Configure Deco Gas
	{BUTTON_NEXT, 	0}, // Start Menu
	{BUTTON_NEXT, 	2}, // SIM -> OC
	{BUTTON_ENTER, 2},
	{BUTTON_NEXT, 	1},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	// Mix 30 -> 90
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_NEXT, 	0},
	{BUTTON_ENTER, 0},
	// Mix 90 -> 99
	{BUTTON_BACK, 	0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 5},
	// First -> Deco
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER, 2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER, 2},
	{BUTTON_ENTER, 10},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	30},
/*
	// OC -> SIM
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	1},
	{BUTTON_ENTER, 10},
*/
	// SYS2 Layout
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER,  2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER,  2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER,  2},
	{BUTTON_BACK, 	2},
	{BUTTON_BACK, 	10},
	// SYS2 -> SIM
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER, 10},
	// simulator
	{BUTTON_ENTER, 40}, // Start Simulator
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 90},
	
	{BUTTON_NEXT, 	5}, // Quit
	{BUTTON_NEXT, 	5},
	{BUTTON_ENTER,  5},
	{BUTTON_ENTER, 50},
	// surface screen
	{0, 10},
	// Logbook
	{BUTTON_BACK, 20},
	{BUTTON_ENTER, 20},
	{BUTTON_NEXT, 	20},
	{BUTTON_NEXT, 	20},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	5},
	{BUTTON_BACK, 	0}, // Exit Logbook Mode
	// surface screen
	{0, 10},
	// activate Configure Deco Gas, go to Gas 2
	{BUTTON_NEXT, 	0}, // Start Menu
	{BUTTON_NEXT, 	2}, // SIM -> OC
	{BUTTON_ENTER, 2},
	{BUTTON_NEXT, 	1},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	// Mix Decogas 99 -> EAN30 First
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	{BUTTON_BACK, 	0},
	{BUTTON_ENTER, 0},
	{BUTTON_NEXT, 	0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 0},
	{BUTTON_ENTER, 2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER, 5},
	{BUTTON_ENTER, 5},
	{BUTTON_ENTER, 10}, // Now EAN 30 First
	{BUTTON_BACK, 	0}, // Exit Edit Mode
	{BUTTON_BACK, 	30}, // Exit Cursor Mode
/*
	// OC -> SIM
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	1},
	{BUTTON_ENTER, 10},
*/	
	// SYS2 Layout
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER,  2},
	{BUTTON_NEXT, 	2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER,  2},
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER,  2},
	{BUTTON_BACK, 	2},
	{BUTTON_BACK, 	10},
	// SYS -> SIM
	{BUTTON_NEXT, 	2},
	{BUTTON_ENTER, 10},
	// simulator
	{BUTTON_ENTER, 40}, // Start Simulator
	{BUTTON_ENTER, 5},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 90},
	{BUTTON_NEXT, 	5}, // Menu?
	{BUTTON_NEXT, 	5}, // Quit?
	{BUTTON_ENTER, 10},
	{BUTTON_ENTER, 50},
	// the end, repeat from start
	{255, 0}
};
#endif


/* Exported functions --------------------------------------------------------*/

uint8_t demoModeActive(void)
{
	return demoModeActiveStatus;
}

uint8_t demoGetCommand(void)
{
	if(!demoModeActiveStatus)
		return 0;
	
	uint32_t milliSecondsSinceLast;
	uint32_t systick_now;


	systick_now = HAL_GetTick();
	milliSecondsSinceLast = time_elapsed_ms(systickDemoMode, systick_now);

	#ifdef SHOWCCRMODE
	if((demoModeActual == 1) && (settingsGetPointer()->dive_mode == DIVEMODE_CCR))
		demoModeActual = 20;
	#else
	if((demoModeActual == 1) && (settingsGetPointer()->dive_mode == DIVEMODE_OC))
		demoModeActual = 20;
	#endif
	
	if(demoModeActual > MAXCOMMANDS - 2)
		demoModeActual = 30;
	

	uint32_t actualDelay = ((commandlist[demoModeActual][1]) * 100) + 15;
	
	if(milliSecondsSinceLast < actualDelay)
		return 0;
	
	systickDemoMode = systick_now;
	
	if(commandlist[demoModeActual][0] == 255)
		demoModeActual = 30;
	else
		demoModeActual++;
	
	return commandlist[demoModeActual][0];
}


void demoSendCommand(uint8_t action)
{
	demoModeActiveStatus = 0;
	
}

void demoConfigureSettings(void)
{
	settingsGetPointer()->gas[1].oxygen_percentage = 21;
	settingsGetPointer()->gas[1].helium_percentage = 0;
	settingsGetPointer()->gas[1].depth_meter = 0;
	settingsGetPointer()->gas[1].note.ub.first = 0;
	settingsGetPointer()->gas[1].note.ub.active = 0;
	settingsGetPointer()->gas[1].note.ub.deco = 0;
	settingsGetPointer()->gas[1].note.ub.travel = 0;

	settingsGetPointer()->gas[2].oxygen_percentage = 30;
	settingsGetPointer()->gas[2].helium_percentage = 0;
	settingsGetPointer()->gas[2].depth_meter = 0;
	settingsGetPointer()->gas[2].note.ub.first = 1;
	settingsGetPointer()->gas[2].note.ub.active = 1;
	settingsGetPointer()->gas[2].note.ub.deco = 0;
	settingsGetPointer()->gas[2].note.ub.travel = 0;
	
	settingsGetPointer()->ButtonResponsiveness[0] = 90;
	settingsGetPointer()->ButtonResponsiveness[1] = 90;
	settingsGetPointer()->ButtonResponsiveness[2] = 90;
	settingsGetPointer()->ButtonResponsiveness[3] = 90;
}

/* Includes ------------------------------------------------------------------*/

/* Private function prototypes -----------------------------------------------*/

/* Private variables with external access ------------------------------------*/

/* Exported functions --------------------------------------------------------*/

/* Private functions ---------------------------------------------------------*/


#endif // DEMO


/************************ (C) COPYRIGHT heinrichs weikamp *****END OF FILE****/