view Discovery/Inc/gfx_engine.h @ 625:028d8f3a9410

Switch Sector / Scroll detection to vector implementation: The vector implementation is mor robust against influences of roll and yaw to the pitch angle. To improve the performance the old sector based implementation has been replaced. In addition after entering focus state the roll angle is ignored. To improve readability and due to removal of some no longer needed function codes, function names have been updated
author Ideenmodellierer
date Mon, 08 Feb 2021 21:35:46 +0100
parents 1c95f811967c
children
line wrap: on
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///////////////////////////////////////////////////////////////////////////////
/// -*- coding: UTF-8 -*-
///
/// \file   Discovery/Inc/gfx_engine.h
/// \brief  DATA INPUT POSITION structure definition
/// \author heinrichs weikamp gmbh
/// \date   07-April-2014
///
/// $Id$
///////////////////////////////////////////////////////////////////////////////
/// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
///
///     This program is free software: you can redistribute it and/or modify
///     it under the terms of the GNU General Public License as published by
///     the Free Software Foundation, either version 3 of the License, or
///     (at your option) any later version.
///
///     This program is distributed in the hope that it will be useful,
///     but WITHOUT ANY WARRANTY; without even the implied warranty of
///     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
///     GNU General Public License for more details.
///
///     You should have received a copy of the GNU General Public License
///     along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////////

/* Define to prevent recursive inclusion -------------------------------------*/
#ifndef GFX_ENGINE_H
#define GFX_ENGINE_H

/* Includes ------------------------------------------------------------------*/
#include "stm32f4xx_hal.h"
#include "gfx.h"

/* Exported types ------------------------------------------------------------*/

/**
* @brief  DATA INPUT POSITION structure definition
*/

typedef struct
{
    uint32_t FBStartAdress;              /*!< Configures the color frame buffer address */
    uint16_t ImageWidth;                 /*!< Configures the color frame buffer line length.
                                             This parameter must be a number between Min_Data = 0x0000 and Max_Data = 0x1FFF. */
    uint16_t ImageHeight;                /*!< Specifies the number of line in frame buffer.
                                              This parameter must be a number between Min_Data = 0x000 and Max_Data = 0x7FF. */
    uint8_t	LayerIndex;
} GFX_DrawCfgScreen;


typedef struct
{
    uint16_t WindowX0;                   /*!< Configures the Window vertical Start Position.
                                              This parameter must be a number between Min_Data = 0x000 and Max_Data = 0xFFF. */
    uint16_t WindowX1;                   /*!< Configures the Window vertical Stop Position.
                                              This parameter must be a number between Min_Data = 0x000 and Max_Data = 0xFFF. */
    uint16_t WindowY0;                   /*!< Configures the Window Horizontal Start Position.
                                              This parameter must be a number between Min_Data = 0x000 and Max_Data = 0xFFF. */
    uint16_t WindowY1;                   /*!< Configures the Window Horizontal Stop Position.
                                              This parameter must be a number between Min_Data = 0x0000 and Max_Data = 0xFFFF. */

    uint16_t WindowTab;                  /*!< Configures the Window Horizontal Absolute Tab Position.
                                              This parameter must be a number between Min_Data = 0x0000 and Max_Data = 0xFFFF. */

    uint16_t WindowNumberOfTextLines;    /*!< Configures the Number of Text Lines.
                                              This parameter must be a number between Min_Data = 0x0000 and Max_Data = 0xFFFF. */

    uint16_t WindowLineSpacing;          /*!< Configures the Number of Text Lines.
                                              This parameter must be a number between Min_Data = 0x0000 and Max_Data = 0xFFFF. */
    GFX_DrawCfgScreen *Image;
} GFX_DrawCfgWindow;

typedef struct
{
        int left;
        int right;
        int top;
        int bottom;
} SWindowGimpStyle;

/* Exported variables --------------------------------------------------------*/

/**
    * \001	center
    * \002	right
    * \003	doubleSize
    * \004	NOP
    * \005	checkbox checked
    * \006	checkbox unchecked
    * \007	invert					\a
    * \010	use color				\b
    *	\011	tab							\t
    *	\012	line feed 			\n
    * \014	top align				\f
    * \015	carriage return	\r
    *	\016	O:o O.o style
    * \017	back to O font
    * \020	color 0
    *  ...
    * \027  color 8
    * \026	color 11
    * \033 UNUSED \c ESC
    * \034	monospaced space large size mode
    * \035	standard space size mode
    * \040	space == begin of text
    *  ...
    * \x7F = \177 del = space with size of next char
    * \x7F\x7F = \177\177 del del = space with size of next byte
    * \x80	begin of TXT_Substring with Language support
    */

/* Exported functions --------------------------------------------------------*/

void GFX_init(uint32_t * pDestinationOut);

void GFX_helper_font_memory_list(const tFont *Font);

void GFX_start_VSYNC_IRQ(void);
void GFX_change_LTDC(void);

void GFX_SetFrameTop(uint32_t pDestination);
void GFX_SetFrameBottom(uint32_t pDestination, uint32_t x0, uint32_t y0, uint32_t width, uint32_t height);
void GFX_SetFramesTopBottom(uint32_t pTop, uint32_t pBottom, uint32_t heightBottom);

void GFX_SetWindowLayer0(uint32_t pDestination, int16_t XleftGimpStyle, int16_t XrightGimpStyle, int16_t YtopGimpStyle, int16_t YbottomGimpStyle);
void change_CLUT_entry(uint8_t entryToChange, uint8_t entryUsedForChange);

uint16_t GFX_return_offset(const tFont *Font, char *pText, uint8_t position);

void GFX_VGA_transform(uint32_t pSource, uint32_t pDestination);

HAL_StatusTypeDef GFX_SetBackgroundColor(uint32_t LayerIdx, uint8_t red, uint8_t green, uint8_t blue);

void GFX_LTDC_LayerTESTInit(uint16_t LayerIndex, uint32_t FB_Address);

void GFX_fill_buffer(uint32_t pDestination, uint8_t alpha, uint8_t color);

void GFX_clear_window_immediately(GFX_DrawCfgWindow* hgfx);

//void GFX_draw_circle_with_MEMORY(uint8_t use_memory, GFX_DrawCfgScreen *hgfx, point_t center, uint8_t radius, int8_t color);
void GFX_draw_circle(GFX_DrawCfgScreen *hgfx, point_t center, uint8_t radius, int8_t color);
void GFX_draw_colorline(GFX_DrawCfgScreen *hgfx, point_t start, point_t stop, uint8_t color);
void GFX_draw_thick_line(uint8_t thickness, GFX_DrawCfgScreen *hgfx, point_t start, point_t stop, uint8_t color);
void GFX_draw_line(GFX_DrawCfgScreen *hgfx, point_t start, point_t stop, uint8_t color);
void GFX_draw_box2(GFX_DrawCfgScreen *hgfx, point_t start, point_t stop, uint8_t color, uint8_t roundCorners);
void GFX_draw_box(GFX_DrawCfgScreen *hgfx, point_t LeftLow, point_t WidthHeight, uint8_t Style, uint8_t color);
void GFX_draw_header(GFX_DrawCfgScreen *hgfx, uint8_t colorId);
void GFX_clean_line(GFX_DrawCfgWindow* hgfx, uint32_t line_number);
void GFX_clean_area(GFX_DrawCfgScreen *tMscreen, uint16_t XleftGimpStyle, uint16_t XrightGimpStyle, uint16_t YtopGimpStyle, uint16_t YBottomGimpStyle);

uint32_t GFX_write_string(const tFont *Font, GFX_DrawCfgWindow* hgfx, const char *pText, uint32_t line_number);
uint32_t GFX_write_string_color(const tFont *Font, GFX_DrawCfgWindow* hgfx, const char *pText, uint32_t line_number, uint8_t color);
uint32_t GFX_write_label(const tFont *Font, GFX_DrawCfgWindow* hgfx, const char *pText, uint8_t color);
void Gfx_write_label_var(GFX_DrawCfgScreen *screenInput, uint16_t XleftGimpStyle, uint16_t XrightGimpStyle, uint16_t YtopGimpStyle, const tFont *Font, const uint8_t color, const char *text);
void GFX_LTDC_Init(void);
void GFX_VGA_LTDC_Init(void);
void GFX_LTDC_LayerDefaultInit(uint16_t LayerIndex, uint32_t FB_Address);
void GFX_VGA_LTDC_LayerDefaultInit(uint16_t LayerIndex, uint32_t FB_Address);
void GFX_LTDC_LayerMenuBackgroundInit(uint32_t FB_Address);
//void GFX_ResetLayer(uint32_t LayerIdx);

//void GFX_fill_full_image_ARGB8888_alternating_lines(GFX_DrawCfgWindow* hgfx, uint32_t color1, uint32_t color2);
//void GFX_fill_window_ARGB8888(GFX_DrawCfgWindow* hgfx, uint32_t color);

//void GFX_copy_full_image_ARGB8888_to_RGB888(GFX_DrawCfgWindow* hgfx, uint32_t FBdestination);

void  GFX_graph_print(GFX_DrawCfgScreen *hgfx, const  SWindowGimpStyle *window, int16_t drawVeilUntil, uint8_t Xdivide, uint16_t dataMin, uint16_t dataMax,  uint16_t *data, uint16_t datalength, uint8_t color, uint8_t *colour_data);
void GFX_draw_Grid(GFX_DrawCfgScreen *hgfx, SWindowGimpStyle window, int vlines, float vdeltaline, int hlines, float hdeltalines, uint8_t color);

uint32_t getFrame(uint8_t callerId);
uint32_t getFrameByNumber(uint8_t ZeroToMaxFrames);
uint8_t releaseFrame(uint8_t callerId, uint32_t frameStartAddress);
void GFX_forceReleaseFramesWithId(uint8_t callerId);
void releaseAllFramesExcept(uint8_t callerId, uint32_t frameStartAddress);
uint8_t housekeepingFrame(void);
uint16_t blockedFramesCount(void);
uint8_t getFrameCount(uint8_t frameId);

void write_content_simple(GFX_DrawCfgScreen *tMscreen, uint16_t XleftGimpStyle, uint16_t XrightGimpStyle, uint16_t YtopGimpStyle, const tFont *Font, const char *text, uint8_t color);
void gfx_write_topline_simple(GFX_DrawCfgScreen *tMscreen, const char *text, uint8_t color);
void gfx_write_page_number(GFX_DrawCfgScreen *tMscreen, uint8_t page, uint8_t total, uint8_t color);

void GFX_draw_image_monochrome(GFX_DrawCfgScreen *hgfx, SWindowGimpStyle window, const tImage *image, uint8_t color);
void GFX_build_logo_frame(void);
void GFX_build_hw_background_frame(void);

void GFX_logoAutoOff(void);
uint8_t GFX_logoStatus(void);
void GFX_hwBackgroundOn(void);
void GFX_hwBackgroundOff(void);

uint8_t gfx_number_to_string(uint8_t max_digits, _Bool fill, char *pText, uint32_t number);

uint8_t GFX_is_colorschemeDiveStandard(void);
void GFX_use_colorscheme(uint8_t colorscheme);

void GFX_screenshot(void);

tFont* GFX_Check_Extra_Font(uint8_t character, tFont *Font);
uint32_t GFX_Character_Width(uint8_t character, tFont *Font);
#endif // GFX_ENGINE_H