diff Discovery/Src/gfx_engine.c @ 623:ba83a8ef9bad

Improvment frame Handling: In previous version, especially during fast menu operations, from time to time a flicker (in case of cyclic updated views) or corrupted menus appeared. Possible root cause is a interferance in the chain: refresh display (~100ms) => release frame (in parallel to) provide frame (~45ms) => clear frame (~45ms). to improve the behaviour the clear frame loop is not iterated until all bufferes are cleared (before one buffer every~45ms). getFrame() does now iterate through all frame buffers instead reusing the first possible (to avoid ghoust views and to provide more time to housekeeping function for cleanup)
author Ideenmodellierer
date Sun, 07 Feb 2021 22:04:43 +0100
parents 8f78faf88fc5
children 60162a939c06
line wrap: on
line diff
--- a/Discovery/Src/gfx_engine.c	Wed Feb 03 21:45:48 2021 +0100
+++ b/Discovery/Src/gfx_engine.c	Sun Feb 07 22:04:43 2021 +0100
@@ -3375,27 +3375,45 @@
 
 uint32_t getFrame(uint8_t callerId)
 {
+	static uint8_t lastFrameProvided = 0;
 	uint8_t i;
 
-	i = 0;
-	while((i < MAXFRAMES) && (frame[i].status != CLEAR))
+/* first iteration: look for a clear frame */
+	i = lastFrameProvided;
+	do
+	{
 		i++;
+		if(i == MAXFRAMES)
+		{
+			i = 0;
+		}
+	} while((i != lastFrameProvided) && (frame[i].status != CLEAR));
 
 	if((i < MAXFRAMES) && (frame[i].status == CLEAR))
 	{
 		frame[i].status = BLOCKED;
 		frame[i].caller = callerId;
+		lastFrameProvided = i;
 		return frame[i].StartAddress;
 	}
 
-	i = 0;
-	while((i < MAXFRAMES) && (frame[i].status != RELEASED))
+/* second iteration: look for a frame which may be reused after clearing */
+	i = lastFrameProvided;
+	do
+	{
 		i++;
+		if(i == MAXFRAMES)
+		{
+			i = 0;
+		}
+	}while((i < MAXFRAMES) && (frame[i].status != RELEASED));
+
 
 	if((i < MAXFRAMES) && (frame[i].status == RELEASED))
 	{
 		GFX_clear_frame_immediately(frame[i].StartAddress);
 		frame[i].status = BLOCKED;
+		lastFrameProvided = i;
 		return frame[i].StartAddress;
 	}
 	return 0;
@@ -3458,47 +3476,52 @@
 }
 
 
-void housekeepingFrame(void)
+uint8_t housekeepingFrame(void)
 {
 	static uint8_t countLogClear = 0;
+	uint8_t i;
+	uint8_t retVal = 1;
 	
-	if(DMA2D_at_work != 255)
-		return;
-
-	/* new for debug hw 151202 */
-	for(int i=1;i<MAXFRAMECOUNTER;i++)
+	if(DMA2D_at_work == 255)
 	{
-		frameCounter[i] = 0;
-	}
-	for(int i=1;i<MAXFRAMES;i++)
-	{
-		if(frame[i].status == BLOCKED)
+		/* new for debug hw 151202 */
+		for(i=1;i<MAXFRAMECOUNTER;i++)
+		{
+			frameCounter[i] = 0;
+		}
+		for(int i=1;i<MAXFRAMES;i++)
 		{
-			if(frame[i].caller < (MAXFRAMECOUNTER - 2))
-				frameCounter[frame[i].caller]++;
+			if(frame[i].status == BLOCKED)
+			{
+				if(frame[i].caller < (MAXFRAMECOUNTER - 2))
+					frameCounter[frame[i].caller]++;
+				else
+					frameCounter[MAXFRAMECOUNTER-3]++;
+			}
+			else
+			if(frame[i].status == RELEASED)
+				frameCounter[MAXFRAMECOUNTER-2]++;
 			else
-				frameCounter[MAXFRAMECOUNTER-3]++;
+				frameCounter[MAXFRAMECOUNTER-1]++;
+		}
+
+		i = 0;
+		/* skip frame cleaning for actual frames which have not yet been replaced by new top/bottom frames */
+		while((i < MAXFRAMES) && ((frame[i].status != RELEASED) || (frame[i].StartAddress == GFX_get_pActualFrameTop()) || (frame[i].StartAddress == GFX_get_pActualFrameBottom())))
+			i++;
+	
+		if((i < MAXFRAMES) && (frame[i].status == RELEASED))
+		{
+			if(frame[i].caller == 15)
+				countLogClear++;
+			GFX_clear_frame_dma2d(i);
 		}
 		else
-		if(frame[i].status == RELEASED)
-			frameCounter[MAXFRAMECOUNTER-2]++;
-		else
-			frameCounter[MAXFRAMECOUNTER-1]++;
+		{
+			retVal = 0;		/* no more frame to be cleaned found */
+		}
 	}
-	
-	
-	uint8_t i;
-
-	i = 0;
-	while((i < MAXFRAMES) && ((frame[i].status != RELEASED) || (frame[i].StartAddress == GFX_get_pActualFrameTop()) || (frame[i].StartAddress == GFX_get_pActualFrameBottom())))
-		i++;
-
-	if((i < MAXFRAMES) && (frame[i].status == RELEASED))
-	{
-		if(frame[i].caller == 15)
-			countLogClear++;
-		GFX_clear_frame_dma2d(i);
-	}
+	return retVal;
 }