Mercurial > public > ostc4
diff Discovery/Src/simulation.c @ 300:5ca177d2df5d cleanup-4
cleanup: remove commented/unused code, make static
without any functional change.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author | Jan Mulder <jlmulder@xs4all.nl> |
---|---|
date | Fri, 17 May 2019 21:19:04 +0200 |
parents | 9f0efc4df01e |
children | 43b44f8d4fb0 |
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--- a/Discovery/Src/simulation.c Fri May 17 06:38:56 2019 +0000 +++ b/Discovery/Src/simulation.c Fri May 17 21:19:04 2019 +0200 @@ -51,7 +51,7 @@ //Private functions -static float sim_get_ambiant_pressure(SDiveState * pDiveState); +static float sim_get_ambient_pressure(SDiveState * pDiveState); static void sim_reduce_deco_time_one_second(SDiveState* pDiveState); static void simulation_set_aim_depth(int depth_meter); @@ -157,7 +157,7 @@ pDiveState->lifeData.sensorVoltage_mV[2] = stateRealGetPointer()->lifeData.sensorVoltage_mV[2]; pDiveState->lifeData.dive_time_seconds += 1; - pDiveState->lifeData.pressure_ambient_bar = sim_get_ambiant_pressure(pDiveState); + pDiveState->lifeData.pressure_ambient_bar = sim_get_ambient_pressure(pDiveState); if(!is_ambient_pressure_close_to_surface(&pDiveState->lifeData) && !(stateSimGetPointer()->lifeData.counterSecondsShallowDepth) ) { @@ -303,14 +303,14 @@ /** ****************************************************************************** - * @brief simulates ambiant pressure depending on aim depth + * @brief simulates ambient pressure depending on aim depth ****************************************************************************** * @note if aim_depth != actual depth, the depth change within one second * (depending on descent or ascent) rate is calculated * @param SDiveState* pDiveState: - * @return float : new ambiant pressure + * @return float : new ambient pressure */ -static float sim_get_ambiant_pressure(SDiveState * pDiveState) +static float sim_get_ambient_pressure(SDiveState * pDiveState) { //Calc next depth uint8_t actual_deco_stop = decom_get_actual_deco_stop(pDiveState); @@ -351,7 +351,7 @@ * @param SDiveState* pDiveState: * @return void */ -void sim_reduce_deco_time_one_second(SDiveState* pDiveState) +static void sim_reduce_deco_time_one_second(SDiveState* pDiveState) { SDecoinfo* pDecoinfo; if(pDiveState->diveSettings.deco_type.ub.standard == GF_MODE)