comparison Discovery/Src/simulation.c @ 307:b6436edfb2c0 cleanup-4

cleanup: factor out unused stopwatch code Visually, this looks a bit of a dangerous cleanup, but its not :-) To explain this cleanup: stopwatch_seconds is never used, so assign to it is useless, and the variable can be removed. Now, stopwatch_start_at_this_dive_time_seconds is not used any more, so remove it as well. Now, look at the boolResetStopwatch code. It is used but only to reset itself. This makes the whole stopwatch block in data_exchange_main.c a useless thing. All the other cleanup is trivial. Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Wed, 22 May 2019 22:22:15 +0200
parents 43b44f8d4fb0
children 1203255481e4
comparison
equal deleted inserted replaced
306:2f43419102c8 307:b6436edfb2c0
199 if(pDiveState->lifeData.counterSecondsShallowDepth) 199 if(pDiveState->lifeData.counterSecondsShallowDepth)
200 { 200 {
201 pDiveState->lifeData.dive_time_seconds = 0; 201 pDiveState->lifeData.dive_time_seconds = 0;
202 pDiveState->lifeData.max_depth_meter = 0; 202 pDiveState->lifeData.max_depth_meter = 0;
203 pDiveState->lifeData.boolResetAverageDepth = 1; 203 pDiveState->lifeData.boolResetAverageDepth = 1;
204 pDiveState->lifeData.boolResetStopwatch = 1;
205 } 204 }
206 } 205 }
207 206
208 /* average depth 207 /* average depth
209 */ 208 */