comparison Discovery/Src/t4_tetris.c @ 38:5f11787b4f42

include in ostc4 repository
author heinrichsweikamp
date Sat, 28 Apr 2018 11:52:34 +0200
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children 255eedad4155
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37:ccc45c0e1ea2 38:5f11787b4f42
1 ///////////////////////////////////////////////////////////////////////////////
2 /// -*- coding: UTF-8 -*-
3 ///
4 /// \file Discovery/Src/t4_tetris.c
5 /// \brief Main Template file for dive mode special screen t4_tetris
6 /// \author Heinrichs Weikamp gmbh
7 /// \date 17-Feb-2016
8 ///
9 /// \details
10 ///
11 /// $Id$
12 ///////////////////////////////////////////////////////////////////////////////
13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
14 ///
15 /// This program is free software: you can redistribute it and/or modify
16 /// it under the terms of the GNU General Public License as published by
17 /// the Free Software Foundation, either version 3 of the License, or
18 /// (at your option) any later version.
19 ///
20 /// This program is distributed in the hope that it will be useful,
21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of
22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 /// GNU General Public License for more details.
24 ///
25 /// You should have received a copy of the GNU General Public License
26 /// along with this program. If not, see <http://www.gnu.org/licenses/>.
27 //////////////////////////////////////////////////////////////////////////////
28
29 /* Includes ------------------------------------------------------------------*/
30 #include "t4_tetris.h"
31
32 #include "data_exchange_main.h"
33 #include "decom.h"
34 #include "gfx_fonts.h"
35 #include "math.h"
36 #include "tHome.h"
37 #include "timer.h"
38 #include "unit.h"
39
40 /* Exported variables --------------------------------------------------------*/
41
42 /* Private variables ---------------------------------------------------------*/
43 GFX_DrawCfgScreen t4screen;
44 GFX_DrawCfgWindow t4l1;
45 GFX_DrawCfgWindow t4l2;
46 GFX_DrawCfgWindow t4l3;
47
48 extern float depthLastCall[9];
49 extern uint8_t idDepthLastCall;
50 extern float temperatureLastCall[3];
51 extern uint8_t idTemperatureLastCall;
52
53
54 /* Private types -------------------------------------------------------------*/
55 #define TEXTSIZE 16
56
57 const uint16_t t4SeperationLeftRight = 250;
58 const uint16_t t4SeperationTopMid = 315;
59 const uint16_t t4SeperationMidBottom = 139;
60
61 /* Private function prototypes -----------------------------------------------*/
62 void t4_refresh_divemode(void);
63 void t4_refresh_customview(float depth);
64
65 uint8_t t4_test_customview_warnings(void);
66 void t4_show_customview_warnings(void);
67 void t4_battery_low_customview_extra(void);
68
69 /* Exported functions --------------------------------------------------------*/
70
71 void t4_init(void)
72 {
73 t4screen.FBStartAdress = 0;
74 t4screen.ImageHeight = 480;
75 t4screen.ImageWidth = 800;
76 t4screen.LayerIndex = 1;
77
78 t4l1.Image = &t4screen;
79 t4l1.WindowNumberOfTextLines = 2;
80 t4l1.WindowLineSpacing = 19; // Abstand von Y0
81 t4l1.WindowTab = 100;
82 t4l1.WindowX0 = 0;
83 t4l1.WindowX1 = t4SeperationLeftRight - 2;
84 t4l1.WindowY1 = 479;
85 t4l1.WindowY0 = t4SeperationTopMid + 3;
86
87 t4l2.Image = t4l1.Image;
88 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
89 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
90 t4l2.WindowTab = t4l1.WindowTab;
91 t4l2.WindowX0 = t4l1.WindowX0;
92 t4l2.WindowX1 = t4l1.WindowX1;
93 t4l2.WindowY1 = t4SeperationTopMid - 2;
94 t4l2.WindowY0 = t4SeperationMidBottom + 3;
95
96 t4l3.Image = t4l1.Image;
97 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
98 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
99 t4l3.WindowTab = t4l1.WindowTab;
100 t4l3.WindowX0 = t4l1.WindowX0;
101 t4l3.WindowX1 = t4l1.WindowX1;
102 t4l3.WindowY1 = t4SeperationMidBottom - 2;
103 t4l3.WindowY0 = 0;
104 }
105
106
107 void t4_refresh(void)
108 {
109 SStateList status;
110 get_globalStateList(&status);
111
112 if(stateUsed->mode != MODE_DIVE)
113 {
114 settingsGetPointer()->design = 7;
115 return;
116 }
117
118 if(status.base != BaseHome)
119 return;
120
121 t4screen.FBStartAdress = getFrame(25);
122 t4_refresh_divemode();
123 GFX_SetFramesTopBottom(t4screen.FBStartAdress, NULL,480);
124 releaseAllFramesExcept(25,t4screen.FBStartAdress);
125 }
126
127
128 /* Private functions ---------------------------------------------------------*/
129
130 void t4_refresh_divemode(void)
131 {
132 char text[512];
133 // uint8_t textpointer = 0;
134 // uint8_t customview_warnings = 0;
135
136 point_t start, stop;
137
138 start.x = 0;
139 stop.x = t4SeperationLeftRight;
140 stop.y = start.y = t4SeperationTopMid;
141 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
142
143 stop.y = start.y = t4SeperationMidBottom;
144 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
145
146 start.y = 0;
147 stop.y = 479;
148 stop.x = start.x = t4SeperationLeftRight;
149 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
150
151
152 // depth
153 float depth = 0;
154 float depthThisCall = unit_depth_float(stateUsed->lifeData.depth_meter);
155 if(is_stateUsedSetToSim())
156 {
157 depth = (depthThisCall + depthLastCall[0] + depthLastCall[1] + depthLastCall[2] + depthLastCall[3] + depthLastCall[4] + depthLastCall[5] + depthLastCall[6] + depthLastCall[7] + depthLastCall[8]) / 10.0f;
158
159 idDepthLastCall++;
160 if(idDepthLastCall >= 9)
161 idDepthLastCall = 0;
162 depthLastCall[idDepthLastCall] = depthThisCall;
163 }
164 else
165 {
166 depth = (depthThisCall + depthLastCall[0] + depthLastCall[1] + depthLastCall[2]) / 4.0f;
167
168 idDepthLastCall++;
169 if(idDepthLastCall >= 3)
170 idDepthLastCall = 0;
171 depthLastCall[idDepthLastCall] = depthThisCall;
172 }
173
174 if(depth <= 0.3f)
175 depth = 0;
176
177 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
178 GFX_write_string(&FontT24,&t4l1,text,0);
179
180 if( depth < 100)
181 snprintf(text,TEXTSIZE,"\020%01.1f",depth);
182 else
183 snprintf(text,TEXTSIZE,"\020%01.0f",depth);
184
185 t3_basics_colorscheme_mod(text);
186 GFX_write_string(&FontT144,&t4l1,text,1);
187
188 // divetime
189 SDivetime Divetime = {0,0,0, 0};
190
191 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
192 Divetime.Minutes = Divetime.Total / 60;
193 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
194
195 SDivetime TimeoutTime = {0,0,0,0};
196 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
197 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
198 {
199 TimeoutTime.Total = 0;
200 }
201 TimeoutTime.Minutes = TimeoutTime.Total / 60;
202 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
203
204 if(stateUsed->lifeData.counterSecondsShallowDepth)
205 {
206 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
207 GFX_write_string(&FontT42,&t4l2,text,0);
208 }
209 else
210 {
211 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
212 GFX_write_string(&FontT42,&t4l2,text,0);
213 }
214
215 if(Divetime.Minutes < 1000)
216 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
217 else
218 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
219 t3_basics_colorscheme_mod(text);
220 GFX_write_string(&FontT105,&t4l2,text,1);
221 }
222
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225