comparison Discovery/Src/tMenuEditCustom.c @ 625:028d8f3a9410

Switch Sector / Scroll detection to vector implementation: The vector implementation is mor robust against influences of roll and yaw to the pitch angle. To improve the performance the old sector based implementation has been replaced. In addition after entering focus state the roll angle is ignored. To improve readability and due to removal of some no longer needed function codes, function names have been updated
author Ideenmodellierer
date Mon, 08 Feb 2021 21:35:46 +0100
parents fb5bb04ad914
children 3e1a0e267f38
comparison
equal deleted inserted replaced
624:930f1bbe0ac2 625:028d8f3a9410
215 write_buttonTextline(TXT2BYTE_ButtonBack,TXT2BYTE_ButtonEnter,TXT2BYTE_ButtonNext); 215 write_buttonTextline(TXT2BYTE_ButtonBack,TXT2BYTE_ButtonEnter,TXT2BYTE_ButtonNext);
216 216
217 /* test if we are in focus */ 217 /* test if we are in focus */
218 if((pSettings->viewPitch != 0.0) || (pSettings->viewRoll != 0.0) || (pSettings->viewYaw != 0.0)) 218 if((pSettings->viewPitch != 0.0) || (pSettings->viewRoll != 0.0) || (pSettings->viewYaw != 0.0))
219 { 219 {
220 distance = checkViewport(stateUsed->lifeData.compass_roll, stateUsed->lifeData.compass_pitch, stateUsed->lifeData.compass_heading); 220 distance = checkViewport(stateUsed->lifeData.compass_roll, stateUsed->lifeData.compass_pitch, stateUsed->lifeData.compass_heading, MOTION_ENABLE_ALL);
221 221
222 /* show "bar graph" indicating the distance to the center point */ 222 /* show "bar graph" indicating the distance to the center point */
223 textIndex = 0; 223 textIndex = 0;
224 text[textIndex++] = '\001'; 224 text[textIndex++] = '\001';
225 225