annotate Discovery/Src/t4_tetris.c @ 117:e6b190f5fbc7 FlipDisplay

Submenus may have 6 items Write_content_simple is screen orientation aware => remove not needed code
author Ideenmodellierer
date Sun, 06 Jan 2019 22:30:35 +0100
parents 5f11787b4f42
children 255eedad4155
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38
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1 ///////////////////////////////////////////////////////////////////////////////
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2 /// -*- coding: UTF-8 -*-
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3 ///
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4 /// \file Discovery/Src/t4_tetris.c
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5 /// \brief Main Template file for dive mode special screen t4_tetris
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6 /// \author Heinrichs Weikamp gmbh
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7 /// \date 17-Feb-2016
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8 ///
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9 /// \details
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10 ///
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11 /// $Id$
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12 ///////////////////////////////////////////////////////////////////////////////
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13 /// \par Copyright (c) 2014-2018 Heinrichs Weikamp gmbh
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14 ///
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15 /// This program is free software: you can redistribute it and/or modify
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16 /// it under the terms of the GNU General Public License as published by
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17 /// the Free Software Foundation, either version 3 of the License, or
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18 /// (at your option) any later version.
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19 ///
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20 /// This program is distributed in the hope that it will be useful,
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21 /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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22 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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23 /// GNU General Public License for more details.
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24 ///
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25 /// You should have received a copy of the GNU General Public License
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26 /// along with this program. If not, see <http://www.gnu.org/licenses/>.
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27 //////////////////////////////////////////////////////////////////////////////
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28
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29 /* Includes ------------------------------------------------------------------*/
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30 #include "t4_tetris.h"
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31
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32 #include "data_exchange_main.h"
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33 #include "decom.h"
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34 #include "gfx_fonts.h"
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35 #include "math.h"
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36 #include "tHome.h"
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37 #include "timer.h"
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38 #include "unit.h"
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39
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40 /* Exported variables --------------------------------------------------------*/
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41
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42 /* Private variables ---------------------------------------------------------*/
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43 GFX_DrawCfgScreen t4screen;
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44 GFX_DrawCfgWindow t4l1;
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45 GFX_DrawCfgWindow t4l2;
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46 GFX_DrawCfgWindow t4l3;
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47
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48 extern float depthLastCall[9];
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49 extern uint8_t idDepthLastCall;
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50 extern float temperatureLastCall[3];
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51 extern uint8_t idTemperatureLastCall;
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52
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53
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54 /* Private types -------------------------------------------------------------*/
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55 #define TEXTSIZE 16
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56
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57 const uint16_t t4SeperationLeftRight = 250;
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58 const uint16_t t4SeperationTopMid = 315;
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59 const uint16_t t4SeperationMidBottom = 139;
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60
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61 /* Private function prototypes -----------------------------------------------*/
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62 void t4_refresh_divemode(void);
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63 void t4_refresh_customview(float depth);
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64
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65 uint8_t t4_test_customview_warnings(void);
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66 void t4_show_customview_warnings(void);
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67 void t4_battery_low_customview_extra(void);
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68
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69 /* Exported functions --------------------------------------------------------*/
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70
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71 void t4_init(void)
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72 {
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73 t4screen.FBStartAdress = 0;
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74 t4screen.ImageHeight = 480;
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75 t4screen.ImageWidth = 800;
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76 t4screen.LayerIndex = 1;
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77
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78 t4l1.Image = &t4screen;
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79 t4l1.WindowNumberOfTextLines = 2;
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80 t4l1.WindowLineSpacing = 19; // Abstand von Y0
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81 t4l1.WindowTab = 100;
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82 t4l1.WindowX0 = 0;
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83 t4l1.WindowX1 = t4SeperationLeftRight - 2;
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84 t4l1.WindowY1 = 479;
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85 t4l1.WindowY0 = t4SeperationTopMid + 3;
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86
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87 t4l2.Image = t4l1.Image;
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88 t4l2.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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89 t4l2.WindowLineSpacing = t4l1.WindowLineSpacing;
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90 t4l2.WindowTab = t4l1.WindowTab;
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91 t4l2.WindowX0 = t4l1.WindowX0;
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92 t4l2.WindowX1 = t4l1.WindowX1;
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93 t4l2.WindowY1 = t4SeperationTopMid - 2;
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94 t4l2.WindowY0 = t4SeperationMidBottom + 3;
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95
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96 t4l3.Image = t4l1.Image;
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97 t4l3.WindowNumberOfTextLines = t4l1.WindowNumberOfTextLines;
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98 t4l3.WindowLineSpacing = t4l1.WindowLineSpacing;
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99 t4l3.WindowTab = t4l1.WindowTab;
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100 t4l3.WindowX0 = t4l1.WindowX0;
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101 t4l3.WindowX1 = t4l1.WindowX1;
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102 t4l3.WindowY1 = t4SeperationMidBottom - 2;
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103 t4l3.WindowY0 = 0;
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104 }
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105
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106
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107 void t4_refresh(void)
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108 {
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109 SStateList status;
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110 get_globalStateList(&status);
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111
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112 if(stateUsed->mode != MODE_DIVE)
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113 {
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114 settingsGetPointer()->design = 7;
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115 return;
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116 }
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117
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118 if(status.base != BaseHome)
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119 return;
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120
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121 t4screen.FBStartAdress = getFrame(25);
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122 t4_refresh_divemode();
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123 GFX_SetFramesTopBottom(t4screen.FBStartAdress, NULL,480);
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124 releaseAllFramesExcept(25,t4screen.FBStartAdress);
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125 }
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126
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127
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128 /* Private functions ---------------------------------------------------------*/
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129
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130 void t4_refresh_divemode(void)
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131 {
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132 char text[512];
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133 // uint8_t textpointer = 0;
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134 // uint8_t customview_warnings = 0;
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135
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136 point_t start, stop;
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137
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138 start.x = 0;
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139 stop.x = t4SeperationLeftRight;
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140 stop.y = start.y = t4SeperationTopMid;
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141 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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142
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143 stop.y = start.y = t4SeperationMidBottom;
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144 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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145
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146 start.y = 0;
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147 stop.y = 479;
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148 stop.x = start.x = t4SeperationLeftRight;
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149 GFX_draw_line(&t4screen, start, stop, CLUT_Font020);
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150
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151
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152 // depth
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153 float depth = 0;
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154 float depthThisCall = unit_depth_float(stateUsed->lifeData.depth_meter);
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155 if(is_stateUsedSetToSim())
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156 {
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157 depth = (depthThisCall + depthLastCall[0] + depthLastCall[1] + depthLastCall[2] + depthLastCall[3] + depthLastCall[4] + depthLastCall[5] + depthLastCall[6] + depthLastCall[7] + depthLastCall[8]) / 10.0f;
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158
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159 idDepthLastCall++;
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160 if(idDepthLastCall >= 9)
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161 idDepthLastCall = 0;
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162 depthLastCall[idDepthLastCall] = depthThisCall;
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163 }
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164 else
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165 {
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166 depth = (depthThisCall + depthLastCall[0] + depthLastCall[1] + depthLastCall[2]) / 4.0f;
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167
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168 idDepthLastCall++;
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169 if(idDepthLastCall >= 3)
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170 idDepthLastCall = 0;
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171 depthLastCall[idDepthLastCall] = depthThisCall;
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172 }
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173
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174 if(depth <= 0.3f)
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175 depth = 0;
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176
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177 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Depth);
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178 GFX_write_string(&FontT24,&t4l1,text,0);
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179
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180 if( depth < 100)
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181 snprintf(text,TEXTSIZE,"\020%01.1f",depth);
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182 else
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183 snprintf(text,TEXTSIZE,"\020%01.0f",depth);
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184
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185 t3_basics_colorscheme_mod(text);
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186 GFX_write_string(&FontT144,&t4l1,text,1);
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187
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188 // divetime
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189 SDivetime Divetime = {0,0,0, 0};
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190
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191 Divetime.Total = stateUsed->lifeData.dive_time_seconds_without_surface_time;
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192 Divetime.Minutes = Divetime.Total / 60;
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193 Divetime.Seconds = Divetime.Total - ( Divetime.Minutes * 60 );
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194
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195 SDivetime TimeoutTime = {0,0,0,0};
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196 TimeoutTime.Total = settingsGetPointer()->timeoutDiveReachedZeroDepth - stateUsed->lifeData.counterSecondsShallowDepth;
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197 if(TimeoutTime.Total > settingsGetPointer()->timeoutDiveReachedZeroDepth)
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198 {
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199 TimeoutTime.Total = 0;
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200 }
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201 TimeoutTime.Minutes = TimeoutTime.Total / 60;
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202 TimeoutTime.Seconds = TimeoutTime.Total - (TimeoutTime.Minutes * 60);
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203
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204 if(stateUsed->lifeData.counterSecondsShallowDepth)
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205 {
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206 snprintf(text,TEXTSIZE,"\f\136 %u:%02u",TimeoutTime.Minutes, TimeoutTime.Seconds);
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207 GFX_write_string(&FontT42,&t4l2,text,0);
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208 }
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209 else
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210 {
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211 snprintf(text,TEXTSIZE,"\032\f%c",TXT_Divetime);
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212 GFX_write_string(&FontT42,&t4l2,text,0);
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213 }
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214
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215 if(Divetime.Minutes < 1000)
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216 snprintf(text,TEXTSIZE,"\020\016%u:%02u",Divetime.Minutes, Divetime.Seconds);
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217 else
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218 snprintf(text,TEXTSIZE,"\020\016%u'",Divetime.Minutes);
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219 t3_basics_colorscheme_mod(text);
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220 GFX_write_string(&FontT105,&t4l2,text,1);
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221 }
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222
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223
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224
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225