annotate .hgtags @ 303:90e65971f15d cleanup-4

bugfix, cleanup: simplify stopwatch logic and fix fallout The previous 2 commits (making the depth switch between surface and diving consistent) increased the time difference (in the simulator) to about 4 seconds. This commit fixes this again, and we are back at 1 sec. difference between the 2 timers (notice: in the simulator). Still not the wanted 0 sec. difference, but the old stopwatch logic logic was rather convoluted. Resetting to 1 second (instead of 0), and second-1 logic. Basically, this feels like a bug fixed with a second bug on top to mask it. The code is now much more logic and consistent (despite the fact that the real reason for the 1 sec. difference is not yet found). Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
author Jan Mulder <jlmulder@xs4all.nl>
date Mon, 20 May 2019 12:57:31 +0200
parents e424ad056b58
children 9c8e2e962f55
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ec33b9b17ffd Added tag V1.4.7 release for changeset 1b9be6040d82
Jan Mulder <jlmulder@xs4all.nl>
parents:
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1 1b9be6040d8279117c7fc99d528790611638f10b V1.4.7 release
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e424ad056b58 Added tag v1.4.8 release for changeset ba9d99a2e310
Jan Mulder <jlmulder@xs4all.nl>
parents: 260
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2 ba9d99a2e310da601a948ff11ad665260c600e18 v1.4.8 release