annotate Discovery/Src/motion.c @ 368:50ea68c7a153 MotionDetection

Added menu item for motion detection. There are several possibility to use motion detection for user action input. To select of the a new menu entry has been added to the Sys2 =>Custom View Menu (Variables in german)
author ideenmodellierer
date Tue, 13 Aug 2019 21:10:46 +0200
parents bdf978d2a5d4
children 77cdfbdaca8c
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1 /*
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2 * motion.c
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3 *
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4 * Created on: 20.05.2019
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5 * Author: Thorsten Sonntag
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6 */
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7
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8 #include <stdint.h>
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9 #include <string.h>
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10 #include <math.h>
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11 #include "motion.h"
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12
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13 #define STABLE_STATE_COUNT 2 /* number of count to declare a state as stable (at the moment based on 100ms) */
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14 #define STABLE_STATE_TIMEOUT 5 /* Detection shall be aborted if a movement state is stable for more than 500ms */
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15 #define MOVE_DELTA_SPEED 4 /* Delta speed needed to identify a valid movement */
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16 #define SHAKE_DELTA_COUNT 10 /* Delta count needed to identify a valid minima / maxima */
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17 #define SHAKE_DELTA_END 10 /* Delta allowed between start and end position */
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18
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19 static detectionState_t detectionState = DETECT_NOTHING;
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20
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21 /* Detect if user is generating an pitch including return to starting position (shake) */
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22 /* This is done by feeding the past movements value per value into a state machine */
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23 detectionState_t detectShake(float currentPitch)
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24 {
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25 static uint8_t stableCnt = 0;
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26 static float lastPitch = 0.0;
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27 static float startPitch = 0.0;
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28 static float minmax = 0.0;
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29 float curSpeed;
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30
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31 if((detectionState == DETECT_NEG_SHAKE) || (detectionState == DETECT_POS_SHAKE)) /* discard last detection */
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32 {
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33 detectionState = DETECT_NOTHING;
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34 }
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35
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36 curSpeed = currentPitch - lastPitch;
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37
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38 /* feed value into state machine */
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39 switch (detectionState)
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40 {
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41 case DETECT_NOTHING: if(fabsf(curSpeed) < MOVE_DELTA_SPEED) /* detect a stable condition before evaluating for the next move */
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42 {
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43 stableCnt++;
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44 }
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45 if(stableCnt > STABLE_STATE_COUNT)
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46 {
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47 detectionState = DETECT_START;
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48 stableCnt = 0;
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49 }
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50 break;
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51 case DETECT_START: if(fabsf(curSpeed) > MOVE_DELTA_SPEED)
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52 {
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53 if(curSpeed > 0)
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54 {
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55 detectionState = DETECT_POS_MOVE;
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56 }
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57 else
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58 {
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59 detectionState = DETECT_NEG_MOVE;
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60 }
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61 stableCnt = 0;
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62 startPitch = lastPitch;
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63 }
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64 break;
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65 case DETECT_NEG_MOVE:
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66 case DETECT_POS_MOVE: if(fabsf(curSpeed) > MOVE_DELTA_SPEED )
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67 {
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68 stableCnt++;
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69 }
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70 else
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71 {
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72 if(stableCnt >= STABLE_STATE_COUNT) /* debounce movement */
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73 {
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74 if(fabsf(startPitch - currentPitch) > SHAKE_DELTA_COUNT)
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75 {
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76 detectionState++;
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77 minmax = lastPitch;
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78 }
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79 else
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80 {
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81 detectionState = DETECT_NOTHING;
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82 }
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83 }
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84 else
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85 {
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86 detectionState = DETECT_NOTHING;
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87 }
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88 stableCnt = 0;
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89 }
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90 break;
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91 case DETECT_MINIMA:
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92 case DETECT_MAXIMA: if(fabsf(currentPitch - minmax ) < SHAKE_DELTA_COUNT) /* stay at maximum for short time to add a pattern for user interaction */
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93 {
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94 stableCnt++;
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95 }
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96 else
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97 {
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98 if(stableCnt > 0)
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99 {
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100 detectionState++;
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101 }
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102 else
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103 {
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104 detectionState = DETECT_NOTHING;
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105 }
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106 stableCnt = 0;
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107 }
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108 break;
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109 case DETECT_RISEBACK:
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110 case DETECT_FALLBACK: if(fabsf(curSpeed) < MOVE_DELTA_SPEED)
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111 {
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112 if(fabsf(startPitch - currentPitch) < SHAKE_DELTA_END)
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113 {
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114 detectionState++;
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115 }
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116 }
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117 stableCnt++;
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118 break;
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119 default:
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120 detectionState = DETECT_NOTHING;
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121 break;
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122
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123 }
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124 if(stableCnt > STABLE_STATE_TIMEOUT)
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125 {
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126 detectionState = DETECT_NOTHING;
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127 stableCnt = 0;
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128 }
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129
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130 lastPitch = currentPitch;
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131 return detectionState;
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132 }