Mercurial > public > mk2
changeset 512:e7893664bd29
BUGFIX Spurious stop order when simulating deadly fast ascent.
author | JeanDo |
---|---|
date | Sun, 04 Dec 2011 17:45:51 +0100 |
parents | 2a6293641d51 |
children | c9f19a546e64 |
files | code_part1/OSTC_code_c_part2/p2_deco.c |
diffstat | 1 files changed, 7 insertions(+), 1 deletions(-) [+] |
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--- a/code_part1/OSTC_code_c_part2/p2_deco.c Fri Nov 25 01:56:17 2011 +0100 +++ b/code_part1/OSTC_code_c_part2/p2_deco.c Sun Dec 04 17:45:51 2011 +0100 @@ -758,9 +758,15 @@ { // Compute tolerated depth, for the leading tissue [metre]: overlay float depth_tol = (sim_lead_tissue_limit - pres_surface) * BAR_TO_METER; + overlay unsigned char first_stop; + + // If ascent is VERY fast, this can be lower than the actual depth... Because + // this happends only in simulation, just forget about it: + if( depth_tol > depth ) + depth_tol = depth; // Deepest stop, in multiples of 3 metres. - overlay unsigned char first_stop = 3 * (short)(0.99999 + depth_tol * 0.33333 ); + first_stop = 3 * (short)(0.99999 + depth_tol * 0.33333 ); assert( first_stop < 128 ); // Is it a new deepest needed stop ? If yes this is the reference for