Mercurial > public > mk2
view code_part1/OSTC_code_asm_part1/aa_wordprocessor.asm @ 807:c50296c3059e
BUGFIX: Divetime had unwanted "." behind the minutes
Change Copyright info
3.02 release
author | heinrichsweikamp |
---|---|
date | Sat, 07 Feb 2015 12:37:04 +0100 |
parents | f32b9ad6244c |
children | 2750099bf5bb |
line wrap: on
line source
;============================================================================= ; ; File aa_wordprocessor.asm ; ; Anti-aliased word processor ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see <http://www.gnu.org/licenses/>. ; ; Copyright (c) 2010, JD Gascuel. ;============================================================================= ; HISTORY ; 2010-11-22 : [jDG] Creation. ; 2010-12-01 : [jDG] Adding 3bits antialiased fonts. ; 2010-12-30 : [jDG] Revised to put temp into ACCESSRAM0 ; ; BUGS : ; * If the three fonts are not in the same half of the PROM memory, TBLPTRU ; will be badly set, and font48 or font90 will display giberish... ;============================================================================= ; ; MEMORY FOOTPRINT: ;------------------ ; ; wp_wordprocessor : 8KB, including fonts. ; aa_wordprocessor : 0.5KB code ; + 3.5KB aa_font28 (reduced to 99 chars) ; + 1.6KB aa_font48 ; + 2.2KB aa_font90 ; = 7.9 KB including fonts... ; ; Input registers: ; letter:26 String to print. ; win_font Font size (0=small, 1=medium, 2=large) ; win_color1:2 16bits unpacked color ; win_top, win_leftx2 Position on screen ; win_inverse Inverse video mode. ; ; Available general purpose registers: ; PRODH, PRODL (needed for array indexing) ; FSRx 12bits. Usefull as RAM pointers. ;============================================================================= ; Temporary variables are overlayed in bank 0 ACCESS, used also by C-code ; (p2_deco), MPLAB math and stdlib libraries. CBLOCK 0x000 aa_flags ; Various flags for aa_wordprocessor aa_width:2 ; Width in pixels (0..319) aa_bitlen ; Count of pixels when decoding bitmaps. aa_start:2 ; PROM ptr to start of encoded bitmap aa_end:2 ; and end of it. aa_temp:2 ; Current color, divided by 2 or 4 ENDC ; Flags allocation: #define aa_antialias aa_flags,0 #define aa_color_quart aa_flags,1 #define aa_color_half aa_flags,2 ;------------------------------------------------------------------------------ ; Setup pointers for a char: ; Inputs WREG = char to draw, win_font ; Output aa_start, aa_end, win_height, aa_flags ; Trashed PRODH, PRODL, TBLPTR, TABLAT ; aa_char_setup: movwf PRODL,A ; save char into PROD for now. movf win_font,W,BANKED ; Get font number (updates Z flag) bnz aa_char_1 ; SMALL font --------------------------------------------------------- ; Font SMALL character folding... aa_char_0: movlw LOW aa_font28_block movwf TBLPTRL,A movlw HIGH aa_font28_block movwf TBLPTRH,A bra aa_char_3 ; MEDIUM font -------------------------------------------------------- aa_char_1: decfsz WREG,A ; This is medium font ??? bra aa_char_2 ; Font MEDIUM block: movlw LOW aa_font48_block movwf TBLPTRL,A movlw HIGH aa_font48_block movwf TBLPTRH,A bra aa_char_3 ; LARGE font --------------------------------------------------------- aa_char_2: decfsz WREG,A ; This is medium font ??? bra aa_char_2a ; Font LARGE block: movlw LOW aa_font90_block movwf TBLPTRL,A movlw HIGH aa_font90_block movwf TBLPTRH,A bra aa_char_3 ; HUGE font --------------------------------------------------------- aa_char_2a: ; Font HUGE block: movlw LOW aa_font120_block movwf TBLPTRL,A movlw HIGH aa_font120_block movwf TBLPTRH,A ; Execute font block ------------------------------------------------- aa_char_3: ; This is safe iff the three fonts are in the same code segment ; (and that segment do not span the 64K edge...) movlw UPPER aa_font28_block movwf TBLPTRU,A ; Proceed to character substitutions aa_char_30: tblrd*+ ; Read FROM char movf TABLAT,W ; Get it, and set Z,N bz aa_char_32 ; Break at end of translations tblrd*+ ; Read TO char cpfseq PRODL,A ; FROM == current char ? bra aa_char_30 ; Different: loop movff TABLAT, PRODL ; make substitution bra aa_char_30 ; Loop. ; Make sure char is in the available range aa_char_32: tblrd*+ ; Read first char movf TABLAT,W ; get it. subwf PRODL,F ; (char - first) --> PRODL tblrd*+ ; Read nb chars movf TABLAT,W ; nbchars --> WREG tblrd*+ ; Read default char cpfslt PRODL ; if char > WREG ? movff TABLAT,PRODL ; replace PRODL ; Decode font height and anti-aliasing mode clrf aa_flags,ACCESS ; Default to no AA tblrd*+ ; Read font height + AA flag movf TABLAT,W ; into WREG bnn aa_char_34 ; High bit set ? bsf aa_antialias,ACCESS ; YES : then the font is AA. aa_char_34: andlw 0x7F ; Keep just font height, movwf win_height,BANKED ; then save it (its a register) ; Set PROM pointer to the char index movf PRODL,W ; Read back char mullw 2 ; PROD = 2*(char - base), TBLPTR=idx movf PRODL,W addwf TBLPTRL,F ; Add into TBLPTR (low byte) movf PRODH,W addwfc TBLPTRH,F ; and high byte. ; Read start and stop pointers tblrd*+ ; aa_start = PROM16(*tblptr++) movff TABLAT,aa_start+0 ; Read low byte tblrd*+ movff TABLAT,aa_start+1 ; and high byte tblrd*+ ; aa_end = PROM16(*tblptr++) movff TABLAT,aa_end+0 ; Read low byte tblrd*+ movff TABLAT,aa_end+1 ; and high byte return ;------------------------------------------------------------------------------ ; Character width ; Inputs aa_start, aa_end, aa_width, win_height, aa_flags ; Output width added to aa_width ; Trashed aa_bitlen, TBLPTR, TABLAT ; aa_char_width: movff aa_start+0, TBLPTRL ; TBLPTR = aa_start movff aa_start+1, TBLPTRH clrf aa_bitlen,ACCESS ; clear reminders... ; Read bitmap byte, and decode length: aa_char_width_1: ifdef AA_BYTE_SWAP btg TBLPTRL,0,A ; Toggle low ptr bit. tblrd* movf TABLAT,W,A ; Store to WREG btg TBLPTRL,0,A ; Get is back tblrd*+ ; then increment (but trash TABLAT) movwf TABLAT,A ; Then restore copy to TABLAT. else tblrd*+ ; Normal read... movf TABLAT,W,A ; Store copy to WREG endif btfss aa_antialias,ACCESS ; Antialiased font ? bra aa_char_width_10 ; No: always 7 bits count bn aa_char_width_10 ; Non-white pixels ? andlw 0x1F ; Yes : 5 bits count. aa_char_width_10: andlw 0x7F ; No: 7 bit count. incf WREG,A ; WREG = repetition count addwf aa_bitlen,F,ACCESS ; Add remaining pixels from last code. movf win_height,W,BANKED ; WREG = - height negf WREG,A ; This is a hand-made division by successive substraction of height aa_char_width_2: addwf aa_bitlen,F,ACCESS ; Try to substract win_height bn aa_char_width_3 ; If neg it was a bad idea... infsnz aa_width+0,F,ACCESS ; Succeded: do a 16bit increment incf aa_width+1,F,ACCESS ; on the aa_width counter. bra aa_char_width_2 ; and loop. aa_char_width_3: negf WREG,A ; WREG = +height addwf aa_bitlen,F,ACCESS ; Restore true reminder. ; Are we done ? movf TBLPTRL,W,A ; Compare TBLPTR to aa_end cpfseq aa_end+0,ACCESS bra aa_char_width_1 ; Loop if LOW is different movf TBLPTRH,W,A cpfseq aa_end+1,ACCESS ; Loop to if HIGH is different bra aa_char_width_1 return ;------------------------------------------------------------------------------ ; String width ; Inputs letter (SHOULD BE NULL TERMINATED) ; Output aa_width, win_height ; Trashed PROD, TBLPTR, FSR2, aa_bitlen, aa_start, aa_end, aa_flags ; aa_string_width: lfsr FSR2, letter ; FSR2 pointer to start of string. clrf aa_width+0,ACCESS ; Clear width sum. clrf aa_width+1,ACCESS ; (16 bit counter) aa_string_width_1: movf POSTINC2,W,A ; WREG = *FSR2++ bz aa_string_width99 ; Exit if null byte encountered. rcall aa_char_setup ; setup aa_start / aa_end rcall aa_char_width ; sum-up width into aa_width bra aa_string_width_1 ; and loop. aa_string_width99: return ;------------------------------------------------------------------------------ ; Decode a compressed char. ; Inputs aa_start, aa_end, win_height, win_invert, win_color1, win_color2 ; Output none ; Trashed TBLPTR, TABLAT, PROD, aa_bitlen, aa_flags, aa_colorDir:2 ; aa_decode_char: movff aa_start+0, TBLPTRL ; TBLPTR = aa_start movff aa_start+1, TBLPTRH ; Read bitmap byte, and decode color & length aa_decode_1: ifdef AA_BYTE_SWAP btg TBLPTRL,0,A ; Toggle low ptr bit. tblrd* movf TABLAT,W,A ; Store to WREG btg TBLPTRL,0,A ; Get is back tblrd*+ ; then increment (but trash TABLAT) movwf TABLAT,A ; Then restore copy to TABLAT. else tblrd*+ ; Normal read... movf TABLAT,W,A ; Store copy to WREG endif btfss aa_antialias,ACCESS ; Antialiased font ? bra aa_decode_10 ; No: always 7 bits count bn aa_decode_10 ; Non-white pixels ? andlw 0x1F ; Yes : 5 bits count. aa_decode_10: andlw 0x7F ; No: 7 bit count. incf WREG,A movwf aa_bitlen,ACCESS ; repetition count --> aa_bitlen ;---- COLOR DECODING ------------------------------------------------- ; ; Code Normal Inverse ; 1xx 0% 100% : Managed by aa_decode_13 ; 011 25% 75% ; 010 50% 50% ; 001 75% 25% ; 000 100% 0% : Managed by aa_decode_13 too. ; movf TABLAT,W,A ; Get back code btfss aa_antialias,ACCESS ; Antialiased font ? bra aa_decode_13 ; NO: 1bit case ; Asymetry test: 1xx code is another case for 1bit color. ; This have to be done before inverse video, because ; of the asymetric processing ! bn aa_decode_13 ; decode as not-aa ; Manage 000 special case too: andlw 0xE0 ; Select color bits bz aa_decode_13 ; That's a 000 ! ; Apply reverse video, in a reversed way btfss win_invert,0 ; Inverse video mode ? sublw 0x80 ; Move the two bits to aa_color_half and aa_color_quarter: swapf WREG ; --> 0000.0LL0 byte iorlw b'001' ; We are in AA mode, don't forget it ! movwf aa_flags,ACCESS ; save that to aa_color_(half/quad)/AA flags. ;---- 2 bit x RGB(16bits) computation -------------------------------- clrf PRODL ; We will accumulate result here... clrf PRODH ; Take color div 2 into aa_temp. Max red = 15/31 rrcf win_color1,W,BANKED ; xRRRRxGG andlw b'01111011' ; 0RRRR0GG (don't change C) movwf aa_temp+0,ACCESS rrcf win_color2,W,BANKED ; GGGxBBBB andlw b'11101111' ; GGG0BBBB movwf aa_temp+1,ACCESS btfss aa_color_half,ACCESS bra aa_decode_12 movff aa_temp+0,PRODH ; Add color/2 if bit set. movff aa_temp+1,PRODL ; DISPLAY is big endian, so swap here. aa_decode_12: btfss aa_color_quart,ACCESS bra aa_decode_12b ; Divide it once again by 2. Max red = 7/31. rrcf aa_temp+0,W,ACCESS ; xxRRRxxG andlw b'00111001' ; 00RRR00G (don't change C) movwf aa_temp+0,ACCESS rrcf aa_temp+1,W,ACCESS ; GGGxxBBB andlw b'11100111' ; GGG00BBB movwf aa_temp+1,ACCESS movf aa_temp+1,W,ACCESS ; Add color/4 addwf PRODL,F ; NOTE: 7/31+15/31=22/31, movf aa_temp+0,W,ACCESS ; hence composants won't overlap. addwfc PRODH,F ; In right order, to propagate carry. aa_decode_12b: movff win_flags,WREG ; BEWARE: bank0 bit-test btfss WREG,1 ; Display1? bra aa_decode_3 ; No, Done. ; Convert 16Bit RGB b'RRRRRGGG GGGBBBBB' into 24Bit RGB b'RRRRRR00 GGGGGG00 BBBBBB00' ; PRODH PRODL win_color4 win_color5 win_color6 ; Blue movff PRODL,win_color6 bcf STATUS,C rlcf win_color6,F ; = UUBBBBB0 bcf STATUS,C rlcf win_color6,F ; = UBBBBB00 bcf STATUS,C rlcf win_color6,F ; = BBBBB000 btfsc win_color6,7 bsf win_color6,2 ; Green rrcf PRODH,F rrcf PRODL,F rrcf PRODH,F rrcf PRODL,F rrcf PRODH,F ; = UUURRRRR rrcf PRODL,F ; = GGGGGGUU bcf PRODL,1 ; = GGGGGG0U bcf PRODL,0 ; = GGGGGG00 movff PRODL,win_color5 ; Red bcf STATUS,C rlcf PRODH,F ; = UURRRRR0 bcf STATUS,C rlcf PRODH,F ; = URRRRR00 bcf STATUS,C rlcf PRODH,F ; = RRRRR000 btfsc PRODH,7 bsf PRODH,2 movff PRODH,win_color4 bra aa_decode_3 ; Done. ; ---- Simple BLACK and WHITE cases ------------------------------ aa_decode_13: ; Got a 1xx or a 000 code... btfsc win_invert,0 ; Inverse video mode ? xorlw 0x80 ; YES: invert levels. bn aa_decode_2 ; Then test high bit. ; WHITE pixel (ie. full color) movff win_color1,PRODH ; current draw color movff win_color2,PRODL ; (rem: DISPLAY is big endian) bra aa_decode_12b aa_decode_2: clrf PRODH,A ; BLACK pixel clrf PRODL,A clrf win_color4 clrf win_color5 clrf win_color6 aa_decode_3: ;---- PIXEL WRITE LOOP ----------------------------------------------- ; AA_DATA_WRITE_PROD bsf DISPLAY_rs ; Data! movff win_flags,WREG ; Display1? win_flags is in bank0... btfsc WREG,1 ; Display1? bra aa_decode_3_display1 ; Yes. movff PRODH,PORTD ; Move high byte to PORTD (DISPLAY is bigendian) bcf DISPLAY_rw bsf DISPLAY_rw movff PRODL,PORTD ; Move low byte to PORTD bra aa_decode_3_done aa_decode_3_display1: movff win_color4,PORTD ; Move high byte to PORTD (DISPLAY is bigendian) bcf DISPLAY_rw bsf DISPLAY_rw movff win_color5,PORTD ; Move low byte to PORTD bcf DISPLAY_rw bsf DISPLAY_rw movff win_color6,PORTD ; Move low(est) byte to PORTD aa_decode_3_done: bcf DISPLAY_rw bsf DISPLAY_rw decf aa_bitlen,F,ACCESS bnz aa_decode_3 ;---- BYTE-CODE LOOP ------------------------------------------------- ; Are we done ? movf TBLPTRL,W,A ; Compare TBLPTR to aa_end cpfseq aa_end+0,ACCESS bra aa_decode_1 ; Loop if LOW is different movf TBLPTRH,W,A cpfseq aa_end+1,ACCESS ; Loop to if HIGH is different bra aa_decode_1 return ;------------------------------------------------------------------------------ ; Setup pointers for a char: ; Inputs : letter : string to print (SHOULD BE NULL TERMINATED) ; Output : DISPLAY commands on port D + clocks. ; global aa_wordprocessor ; Callable from C-code. aa_wordprocessor: ; Make sure context is well known movlb HIGH win_top ; Switch to bank 0... rcall aa_string_width ; Set win_height, compute win_width call DISP_box_write ; Use that for the box. ; Restart the loop for each char to print lfsr FSR2, letter ; FSR2 pointer to start of string. ; DATA bloc commande: AA_CMD_WRITE 0x22 aa_wordprocessor_1: movf POSTINC2,W,A ; WREG = *FSR2++ bz aa_wordprocessor_99 ; Exit if null byte encountered. rcall aa_char_setup ; setup aa_start / aa_end rcall aa_decode_char ; write pixels to screen bra aa_wordprocessor_1 ; and loop. aa_wordprocessor_99: ; END of bloc commande AA_CMD_WRITE 0x00 return