Mercurial > public > mk2
view code_part1/OSTC_code_asm_part1/aa_fonts.asm @ 347:ba0f30f3d560
Ignore depths>130m in PC simulation
author | heinrichsweikamp |
---|---|
date | Wed, 25 May 2011 20:44:29 +0200 |
parents | f720ce017244 |
children | 8147c35da3ca |
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;============================================================================= ; ; File aa_fonts.asm ; ; Font-data for the anti-aliased word processor ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see <http://www.gnu.org/licenses/>. ; ; Copyright (c) 2010, JD Gascuel. ;============================================================================= ; HISTORY ; 2010-11-23 : [jDG] Creation with the original 1.72 fonts repacked. ; 2010-12-01 : [jDG] Adding 3bits antialiased fonts. ;============================================================================= ; Original fonts where byte swapped in PROM memory, but the repacked don't... ; AA_BYTE_SWAP EQU 1 ;---- SMALL font description and data ---------------------------------------- aa_fonts code_pack aa_font28_block: DB '°', 0x7F ; Remap a few ASCII chars, to avoid DB 'ö', 0x80 ; holes in the character table... DB 'ä', 0x81 DB 'ü', 0x82 DB 'ß', 0x83 DB 'é', 0x84 ; French accents DB 'è', 0x85 DB 'ê', 0x86 DB 'ç', 0x87 DB 'á', 0x88 ; Spanish accents DB 'í', 0x89 DB 'ó', 0x8A DB 'ú', 0x8B DB 'ñ', 0x8C DB '¡', 0x8D DB '¿', 0x8E DB '¤', 0x8F ; Unused ; 90, 91 are the logo. DB 0xB7,0x92 ; Cursor DB 0xB8,0x93 ; Dimmed cursor. DB 0 ; End of translation table DB aa_font28_firstChar ; To be substracted DB aa_font28_chars ; Max value DB 0x83-aa_font28_firstChar; replace by ¤ when unknown. DB aa_font28_height + 0x80 ; #include "aa_font28_idx.inc" ; SHOULD FOLLOW ! #include "aa_font28.inc" aa_font28_end: ; Make sure this is coherent... if aa_font28_nbbits != 3 error SMALL fount should be encoded with anti-aliasing... endif ;---- MEDIUM font description and data --------------------------------------- aa_font48_block: DB 0x27, 0x3B ; ' char DB '"', 0x3C DB 'm', 0x3D DB ' ', 0x3E DB 0 DB aa_font48_firstChar DB aa_font48_chars DB 0x3E-aa_font48_firstChar DB aa_font48_height + 0x80 ; AA flag. ; #include "aa_font48_idx.inc" #include "aa_font48.inc" aa_font48_end: ; Make sure this is coherent... if aa_font48_nbbits != 3 error MEDIUM fount should be encoded with 3bits anti-aliasing... endif ;---- LARGE font description and data ---------------------------------------- aa_font90_block: DB ' ', 0x2F DB 0 DB aa_font90_firstChar DB aa_font90_chars DB 0x2F-aa_font90_firstChar DB aa_font90_height + 0x80 ; AA flag. ; #include "aa_font90_idx.inc" #include "aa_font90.inc" aa_font90_end: ; Make sure this is coherent... if aa_font90_nbbits != 3 error SMALL fount should be encoded with 3bits anti-aliasing... endif ;=============================================================================