view code_part1/OSTC_code_asm_part1/aa_wordprocessor.asm @ 118:a5eacfafd37f

add p2_deco.o
author heinrichsweikamp
date Sun, 26 Dec 2010 17:02:59 +0100
parents 14a074e1a375
children 6a94f96e9cea
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;=============================================================================
;
;    File aa_wordprocessor.asm
;
;    Anti-aliased word processor
;
;    This program is free software: you can redistribute it and/or modify
;    it under the terms of the GNU General Public License as published by
;    the Free Software Foundation, either version 3 of the License, or
;    (at your option) any later version.
;
;    This program is distributed in the hope that it will be useful,
;    but WITHOUT ANY WARRANTY; without even the implied warranty of
;    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;    GNU General Public License for more details.
;
;    You should have received a copy of the GNU General Public License
;    along with this program.  If not, see <http://www.gnu.org/licenses/>.
;
;    Copyright (c) 2010, JD Gascuel.
;=============================================================================
; HISTORY
;  2010-11-22 : [jDG] Creation.
;  2010-12-01 : [jDG] Adding 3bits antialiased fonts.
;
; BUGS :
;  * If the three fonts are not in the same half of the PROM memory, TBLPTRU
;    will be badly set, and font48 or font90 will display giberish...
;=============================================================================
;
; MEMORY FOOTPRINT:
;------------------
;
; wp_wordprocessor : 8KB, including fonts.
; aa_wordprocessor : 0.5KB code
;                  + 3.5KB aa_font28 (reduced to 99 chars)
;                  + 1.6KB aa_font48
;                  + 2.2KB aa_font90
;                  = 7.9 KB including fonts...
;
; Input registers:
;	letter:26				String to print.
;	win_font				Font size (0=small, 1=medium, 2=large)
;	win_color1:2			16bits unpacked color
;	win_top, win_leftx2		Position on screen
;	win_inverse				Inverse video mode.
;
; Available general purpose registers:
;   PRODH, PRODL	(needed for array indexing)
;   FSRx            12bits. Usefull as RAM pointers.
;=============================================================================

; Flags allocation:
#define		aa_antialias	aa_flags,0
#define		aa_color_quart	aa_flags,1
#define		aa_color_half	aa_flags,2

; Extracted from p3_wordprocessor includes:
#include	aa_fonts.asm
aa_wp		code							; Mark segment into the .map file

;------------------------------------------------------------------------------
; Setup pointers for a char:
; Inputs	WREG = char to draw, win_font
; Output	aa_start, aa_end, aa_height, aa_flags
; Trashed	PRODH, PRODL, TBLPTR, TABLAT
;
aa_char_setup:
			movwf	PRODL,A				; save char into PROD for now.

			movf	win_font,W,BANKED	; Get font number (updates Z flag)
			bnz		aa_char_1

			; SMALL font -----------------------------------------------------
			; Font SMALL character folding...
aa_char_0:
			movlw	LOW aa_font28_block
			movwf	TBLPTRL,A
			movlw	HIGH aa_font28_block
			movwf	TBLPTRH,A
			bra		aa_char_3

			; MEDIUM font ----------------------------------------------------				
aa_char_1:
			decfsz	WREG,A				; This is medium font ???
			bra		aa_char_2

			; Font MEDIUM block:
			movlw	LOW aa_font48_block
			movwf	TBLPTRL,A
			movlw	HIGH aa_font48_block
			movwf	TBLPTRH,A
			bra		aa_char_3

			; LARGE font -----------------------------------------------------
aa_char_2:
			; Font LARGE block:
			movlw	LOW aa_font90_block
			movwf	TBLPTRL,A
			movlw	HIGH aa_font90_block
			movwf	TBLPTRH,A

			; Execute font block ---------------------------------------------
aa_char_3:
            ; This is safe iff the three fonts are in the same code segment
            ; (and that segment do not span the 64K edge...)
			movlw	UPPER aa_font28_block
			movwf	TBLPTRU,A

            ; Proceed to character substitutions
aa_char_30:
			tblrd*+						; Read FROM char
			movf	TABLAT,W			; Get it, and set Z,N
			bz		aa_char_32			; Break at end of translations
			
			tblrd*+						; Read TO char
			cpfseq	PRODL,A				; FROM == current char ? 
			bra		aa_char_30			; Different: loop
			movff	TABLAT, PRODL		; make substitution
			bra		aa_char_30			; Loop.

            ; Make sure char is in the available range
aa_char_32:
			tblrd*+						; Read first char
			movf	TABLAT,W			; get it.
			subwf	PRODL,F				; (char - first) --> PRODL

			tblrd*+						; Read nb chars
			movf	TABLAT,W			; nbchars --> WREG
			tblrd*+						; Read default char
			cpfslt	PRODL				; if char > WREG ?
			movff	TABLAT,PRODL		; replace PRODL

            ; Decode font height and anti-aliasing mode
			clrf	aa_flags,BANKED		; Default to no AA
			tblrd*+						; Read font height + AA flag
			movf	TABLAT,W			; into WREG
			bnn		aa_char_34			; High bit set ?
			bsf		aa_antialias,BANKED	; YES : then the font is AA.
aa_char_34
			andlw	0x7F				; Keep just font height,
			movwf	aa_height,BANKED	; then save it (its a register)

            ; Set PROM pointer to the char index
			movf	PRODL,W				; Read back char
			mullw	2					; PROD = 2*(char - base), TBLPTR=idx
			movf	PRODL,W
			addwf	TBLPTRL,F			; Add into TBLPTR (low byte)
			movf	PRODH,W
			addwfc	TBLPTRH,F			; and high byte.

            ; Read start and stop pointers
			tblrd*+						; aa_start = PROM16(*tblptr++)
			movff	TABLAT,aa_start		; Read low byte
			tblrd*+
			movff	TABLAT,aa_start+1	; and high byte

			tblrd*+						; aa_end = PROM16(*tblptr++)
			movff	TABLAT,aa_end		; Read low byte
			tblrd*+
			movff	TABLAT,aa_end+1		; and high byte

			return

;------------------------------------------------------------------------------
; Character width
; Inputs	aa_start, aa_end, aa_width, aa_height, aa_flags
; Output	width added to aa_width
; Trashed	aa_bitlen, TBLPTR, TABLAT
;
aa_char_width:
			movff	aa_start, TBLPTRL	;	TBLPTR = aa_start
			movff	aa_start+1, TBLPTRH
			clrf	aa_bitlen,BANKED		; clear reminders...

			; Read bitmap byte, and decode length:
aa_char_width_1:
	ifdef AA_BYTE_SWAP
			btg		TBLPTRL,0,A			; Toggle low ptr bit.
			tblrd*
			movf	TABLAT,W,A			; Store to WREG
			btg		TBLPTRL,0,A			; Get is back
			tblrd*+						; then increment (but trash TABLAT)
			movwf	TABLAT,A			; Then restore copy to TABLAT.
	else
			tblrd*+						; Normal read...
			movf	TABLAT,W,A			; Store copy to WREG
	endif
			btfss	aa_antialias,BANKED	; Antialiased font ?
			bra		aa_char_width_10	; No: always 7 bits count

			bn		aa_char_width_10	; Non-white pixels ?
			andlw	0x1F				; Yes : 5 bits count.
aa_char_width_10:
			andlw	0x7F				; No: 7 bit count.
			incf	WREG,A				; WREG = repetition count
			addwf	aa_bitlen,F,BANKED	; Add remaining pixels from last code.
			
			movf	aa_height,W,BANKED	; WREG = - height
			negf	WREG,A

			; This is a hand-made division by successive substraction of height
aa_char_width_2:
			addwf	aa_bitlen,F,BANKED	; Try to substract aa_height
			bn		aa_char_width_3		; If neg it was a bad idea...

			infsnz	aa_width,F,BANKED	; Succeded: do a 12bit increment
			incf	aa_width+1,F,BANKED	; on the aa_width counter.
			bra		aa_char_width_2		; and loop.

aa_char_width_3:
			negf	WREG,A				; WREG = +height
			addwf	aa_bitlen,F,BANKED	; Restore true reminder.

			; Are we done ?
			movf	TBLPTRL,W,A			; Compare TBLPTR to aa_end
			cpfseq	aa_end,BANKED
			bra		aa_char_width_1		; Loop if LOW is different
			movf	TBLPTRH,W,A
			cpfseq	aa_end+1,BANKED		; Loop to if HIGH is different
			bra		aa_char_width_1

			return

;------------------------------------------------------------------------------
; String width
; Inputs	letter (SHOULD BE NULL TERMINATED)
; Output	aa_width, aa_height
; Trashed	PROD, TBLPTR, FSR2, aa_bitlen, aa_start, aa_end, aa_flags
;
aa_string_width:
			lfsr	FSR2, letter		; FSR2 pointer to start of string.

			clrf	aa_width,BANKED		; Clear width sum.
			clrf	aa_width+1,BANKED	; (12 bit counter)

aa_string_width_1:
			movf	POSTINC2,W,A		; WREG = *FSR2++
			bz		aa_string_width99	; Exit if null byte encountered.

			rcall	aa_char_setup		; setup aa_start / aa_end
			rcall	aa_char_width		; sum-up width into aa_width
			bra		aa_string_width_1	; and loop.

aa_string_width99:
			return

;------------------------------------------------------------------------------
; Fast macros to write to OLED display.
; Adding a call/return adds 3 words and a pipeline flush, hence make it
; nearly twice slower...
;
; Input	 : commande as macro parameter.
; Output : NONE
; Trash  : WREG
;
AA_CMD_WRITE macro cmd
			movlw	cmd
			bcf		oled_rs				; Cmd mode
			movwf	PORTD,A
			bcf		oled_rw				; Tick the clock
			bsf		oled_rw
			endm
;
; Input	 : PRODH:L as 16bits data.
; Output : NONE
; Trash  : NONE
;
AA_DATA_WRITE_PROD	macro
			bsf		oled_rs				; Data mode
			movff	PRODH,PORTD			; NOTE: OLED is BIGENDIAN!
			bcf		oled_rw				; Tick the clock
			bsf		oled_rw
			movff	PRODL,PORTD
			bcf		oled_rw				; Tick the clock
			bsf		oled_rw
			endm

;------------------------------------------------------------------------------
; Output OLED Window Address commands.
; Inputs : win_top, win_leftx2, aa_height, aa_width.
; Output : PortD commands.
; Trashed: PROD
;
aa_box_cmd:
			movf	win_leftx2,W,BANKED	; Compute left = 2*leftx2
			mullw	2
			AA_CMD_WRITE	0x35		; this is the left border
			AA_DATA_WRITE_PROD

			movf	aa_width,W,BANKED	; right = left + width - 1
			addwf	PRODL,F,A
			movf	aa_width+1,W,BANKED
			addwfc	PRODH,F,A
			decf	PRODL,F,A			; decrement result
			bc		aa_box_cmd_1		; No borrow (/Carry) ? skip propagating.
			decf	PRODH,F,A
aa_box_cmd_1:			
			AA_CMD_WRITE	0x36		; Write and the right border
			AA_DATA_WRITE_PROD

			movf	win_top,W,BANKED	; Write top / bottom window
			movwf	PRODH,A				; (remember PRODH output first)
			addwf	aa_height,W,BANKED
			decf	WREG,A
			movwf	PRODL,A				; And PRODL is later...
			AA_CMD_WRITE	0x37
			AA_DATA_WRITE_PROD

			movf	win_top,W,BANKED	; Start ptr top
			mullw	1					; Load into PRODH:L
			AA_CMD_WRITE	0x20
			AA_DATA_WRITE_PROD

			movf	win_leftx2,W,BANKED	; Start ptr left
			mullw	2
			AA_CMD_WRITE	0x21
			AA_DATA_WRITE_PROD

			return

;------------------------------------------------------------------------------
; Decode a compressed char.
; Inputs	aa_start, aa_end, aa_height, win_invert, win_color1, win_color2
; Output	none
; Trashed	TBLPTR, TABLAT, PROD, aa_bitlen, aa_flags, aa_colorDir:2
;
aa_decode_char:
			movff	aa_start, TBLPTRL	;	TBLPTR = aa_start
			movff	aa_start+1, TBLPTRH

			; Read bitmap byte, and decode color & length
aa_decode_1:
	ifdef AA_BYTE_SWAP
			btg		TBLPTRL,0,A			; Toggle low ptr bit.
			tblrd*
			movf	TABLAT,W,A			; Store to WREG
			btg		TBLPTRL,0,A			; Get is back
			tblrd*+						; then increment (but trash TABLAT)
			movwf	TABLAT,A			; Then restore copy to TABLAT.
	else
			tblrd*+						; Normal read...
			movf	TABLAT,W,A			; Store copy to WREG
	endif
			btfss	aa_antialias,BANKED	; Antialiased font ?
			bra		aa_decode_10		; No: always 7 bits count
			bn		aa_decode_10		; Non-white pixels ?
			andlw	0x1F				; Yes : 5 bits count.
aa_decode_10:
			andlw	0x7F				; No: 7 bit count.
			incf	WREG,A				
			movwf	aa_bitlen,BANKED	; repetition count --> aa_bitlen

			;---- COLOR DECODING ---------------------------------------------
			;
			;   Code    Normal    Inverse
			;   1xx        0%      100%	: Managed by aa_decode_13
			;   011       25%       75%
			;   010       50%       50%
			;   001       75%       25%
			;   000      100%        0% : Managed by aa_decode_13 too.
			;
			movf	TABLAT,W,A			; Get back code
			btfss	aa_antialias,BANKED	; Antialiased font ?
			bra		aa_decode_13		; NO: 1bit case

			; Asymetry test: 1xx code is another case for 1bit color.
			; This have to be done before inverse video, because
			; of the asymetric processing !
			bn		aa_decode_13		; decode as not-aa

			; Manage 000 special case too:
			andlw	0xE0				; Select color bits
			bz		aa_decode_13		; That's a 000 !

			; Apply reverse video, in a reversed way
			btfss	win_invert,0		; Inverse video mode ?
			sublw	0x80

			; Move the two bits to aa_color_half and aa_color_quarter:
			swapf	WREG				; --> 0000.0LL0 byte
			iorlw	b'001'				; We are in AA mode, don't forget it !
			movwf	aa_flags			; save that to aa_color_(half/quad)/AA flags.

			;---- 2 bit x RGB(16bits) computation ----------------------------
			clrf	PRODL				; We will accumulate result here...
			clrf	PRODH

			; Take color div 2 into aa_colorDiv. Max red = 15/31
			rrcf	win_color1,W,BANKED	; xRRRRxGG
			andlw	b'01111011'			; 0RRRR0GG (don't change C)
			movwf	aa_colorDiv+0,BANKED
			rrcf	win_color2,W,BANKED	; GGGxBBBB
			andlw	b'11101111'			; GGG0BBBB
			movwf	aa_colorDiv+1,BANKED

			btfss	aa_color_half
			bra		aa_decode_12

			movff	aa_colorDiv+0,PRODH	; Add color/2 if bit set.
			movff	aa_colorDiv+1,PRODL	; OLED is big endian, so swap here.
aa_decode_12:
			btfss	aa_color_quart
			bra		aa_decode_3

			; Divide it once again by 2. Max red = 7/31.
			rrcf	aa_colorDiv+0,W,BANKED	; xxRRRxxG
			andlw	b'00111001'			; 00RRR00G (don't change C)
			movwf	aa_colorDiv+0,BANKED
			rrcf	aa_colorDiv+1,W,BANKED ; GGGxxBBB
			andlw	b'11100111'			; GGG00BBB
			movwf	aa_colorDiv+1,BANKED

			movf	aa_colorDiv+1,W,BANKED ; Add color/4
			addwf	PRODL,F				; NOTE: 7/31+15/31=22/31,
			movf	aa_colorDiv+0,W,BANKED ; hence composants won't overlap.
			addwfc	PRODH,F				; In right order, to propagate carry.

			bra		aa_decode_3			; Done.

			; ---- Simple BLACK and WHITE cases ------------------------------
aa_decode_13:							; Got a 1xx or a 000 code...
			btfsc	win_invert,0		; Inverse video mode ?
			xorlw	0x80				; YES: invert levels.
			bn		aa_decode_2			; Then test high bit.

			; WHITE pixel (ie. full color)
			movff	win_color1,PRODH	; current draw color
			movff	win_color2,PRODL	; (rem: OLED is big endian)
			bra		aa_decode_3

aa_decode_2:
			clrf	PRODH,A				; BLACK pixel
			clrf	PRODL,A

aa_decode_3:
			;---- PIXEL WRITE LOOP -------------------------------------------
			AA_DATA_WRITE_PROD
			decf	aa_bitlen,BANKED
			bnz		aa_decode_3

			;---- BYTE-CODE LOOP ---------------------------------------------
			; Are we done ?
			movf	TBLPTRL,W,A			; Compare TBLPTR to aa_end
			cpfseq	aa_end,BANKED
			bra		aa_decode_1         ; Loop if LOW is different
			movf	TBLPTRH,W,A
			cpfseq	aa_end+1,BANKED		; Loop to if HIGH is different
			bra		aa_decode_1
			
			return

;------------------------------------------------------------------------------
; Setup pointers for a char:
; Inputs : letter : string to print (SHOULD BE NULL TERMINATED)
; Output : OLED commands on port D + clocks.
; 
aa_wordprocessor:
			; Make sure context is well known
			movlb	HIGH aa_start		; Switch to bank 0...

			rcall	aa_string_width		; Set aa_height, compute aa_width
			rcall	aa_box_cmd			; Use that for the box.

			; Restart the loop for each char to print
			lfsr	FSR2, letter		; FSR2 pointer to start of string.

			; DATA bloc commande:
			AA_CMD_WRITE	0x22

aa_wordprocessor_1:
			movf	POSTINC2,W,A		; WREG = *FSR2++
			bz		aa_wordprocessor_99	; Exit if null byte encountered.

			rcall	aa_char_setup		; setup aa_start / aa_end
			rcall	aa_decode_char		; sum-up width into aa_width
			bra		aa_wordprocessor_1	; and loop.

aa_wordprocessor_99:
			; END of bloc commande
			AA_CMD_WRITE	0x00

			return