Mercurial > public > mk2
view code_part1/OSTC_code_asm_part1/aa_wordprocessor.asm @ 85:8b813f67220f
renaming "Max Depth" to "max."
author | heinrichsweikamp |
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date | Wed, 08 Dec 2010 08:37:03 +0100 |
parents | 3e351e25f5d1 |
children | 3bcccb697bce |
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;============================================================================= ; ; file aa_wordprocessor.asm ; brief Anti-aliased word processor ; author JD Gascuel. ; ; copyright (c) 2010, JD Gascuel. All rights reserved. ; $Id: aa_wordprocessor.asm 72 2010-11-29 22:45:12Z gascuel $ ;============================================================================= ; HISTORY ; 2010-11-22 : [jDG] Creation. ; ; BUGS : None known yet... ;============================================================================= ; ; MEMORY FOOTPRINT: ;------------------ ; ; wp_wordprocessor : 8KB, including fonts. ; aa_wordprocessor : 0.5KB code ; + 3.5KB aa_font28 (reduced to 99 chars) ; + 1.6KB aa_font48 ; + 2.2KB aa_font90 ; = 7.9 KB including fonts... ; ; Input registers: ; letter:26 String to print. ; win_font Font size (0=small, 1=medium, 2=large) ; win_color1:2 16bits unpacked color ; win_top, win_leftx2 Position on screen ; win_inverse Inverse video mode. ; ; Available general purpose registers: ; PRODH, PRODL (needed for array indexing) ; FSRx 12bits. Usefull as RAM pointers. ;============================================================================= ; Flags allocation: #define aa_antialias aa_flags,0 #define aa_color_quart aa_flags,1 #define aa_color_half aa_flags,2 ; Extracted from p3_wordprocessor includes: #include aa_fonts.asm aa_wp code ; Mark segment into the .map file ;------------------------------------------------------------------------------ ; Setup pointers for a char: ; Inputs WREG = char to draw, win_font ; Output aa_start, aa_end, aa_height, aa_flags ; Trashed PRODH, PRODL, TBLPTR, TABLAT ; aa_char_setup: movwf PRODL,A ; save char into PROD for now. movf win_font,W,BANKED ; Get font number (updates Z flag) bnz aa_char_1 ; SMALL font ----------------------------------------------------- ; Font SMALL character folding... aa_char_0: ; movlw 0x7E ; Skip chars between ~ and ¡ ; cpfsgt PRODL,A ; Compare with char; ; bra aa_char_01 ; movlw -.34 ; substract 34 (decimal!) ; addwf PRODL,F,A ; put back to PRODL ;aa_char_01: movlw LOW aa_font28_block movwf TBLPTRL,A movlw HIGH aa_font28_block movwf TBLPTRH,A bra aa_char_3 ; MEDIUM font ---------------------------------------------------- aa_char_1: decfsz WREG,A ; This is medium font ??? bra aa_char_2 ; Font MEDIUM block: movlw LOW aa_font48_block movwf TBLPTRL,A movlw HIGH aa_font48_block movwf TBLPTRH,A bra aa_char_3 ; LARGE font ----------------------------------------------------- aa_char_2: ; Font LARGE block: movlw LOW aa_font90_block movwf TBLPTRL,A movlw HIGH aa_font90_block movwf TBLPTRH,A ; Execute font block --------------------------------------------- aa_char_3: movlw UPPER aa_font28_block movwf TBLPTRU,A aa_char_30: tblrd*+ ; Read FROM char movf TABLAT,W ; Get it, and set Z,N bz aa_char_32 ; Break at end of translations tblrd*+ ; Read TO char cpfseq PRODL,A ; FROM == current char ? bra aa_char_30 ; Different: loop movff TABLAT, PRODL ; make substitution bra aa_char_30 ; Loop. aa_char_32: tblrd*+ ; Read first char movf TABLAT,W ; get it. subwf PRODL,F ; (char - first) --> PRODL tblrd*+ ; Read nb chars movf TABLAT,W ; nbchars --> WREG tblrd*+ ; Read default char cpfslt PRODL ; if char > WREG ? movff TABLAT,PRODL ; replace PRODL aa_char_33: clrf aa_flags,BANKED ; Default to no AA tblrd*+ ; Read font height + AA flag movf TABLAT,W ; into WREG bnn aa_char_34 ; High bit set ? bsf aa_antialias,BANKED ; YES : then the font is AA. aa_char_34 andlw 0x7F ; Keep just font height, movwf aa_height,BANKED ; then save it (its a register) movf PRODL,W ; Read back char mullw 2 ; PROD = 2*(char - base), TBLPTR=idx movf PRODL,W addwf TBLPTRL,F ; Add into TBLPTR (low byte) movf PRODH,W addwfc TBLPTRH,F ; and high byte. tblrd*+ ; aa_start = PROM16(*tblptr++) movff TABLAT,aa_start ; Read low byte tblrd*+ movff TABLAT,aa_start+1 ; and high byte tblrd*+ ; aa_end = PROM16(*tblptr++) movff TABLAT,aa_end ; Read low byte tblrd*+ movff TABLAT,aa_end+1 ; and high byte return ;------------------------------------------------------------------------------ ; Character width ; Inputs aa_start, aa_end, aa_width, aa_height, aa_flags ; Output width added to aa_width ; Trashed aa_bitlen, TBLPTR, TABLAT ; aa_char_width: movff aa_start, TBLPTRL ; TBLPTR = aa_start movff aa_start+1, TBLPTRH clrf aa_bitlen,BANKED ; clear reminders... ; Read bitmap byte, and decode length: aa_char_width_1: ifdef AA_BYTE_SWAP btg TBLPTRL,0,A ; Toggle low ptr bit. tblrd* movf TABLAT,W,A ; Store to WREG btg TBLPTRL,0,A ; Get is back tblrd*+ ; then increment (but trash TABLAT) movwf TABLAT,A ; Then restore copy to TABLAT. else tblrd*+ ; Normal read... movf TABLAT,W,A ; Store copy to WREG endif btfss aa_antialias,BANKED ; Antialiased font ? bra aa_char_width_10 ; No: always 7 bits count bn aa_char_width_10 ; Non-white pixels ? andlw 0x1F ; Yes : 5 bits count. aa_char_width_10: andlw 0x7F ; No: 7 bit count. incf WREG,A ; WREG = repetition count addwf aa_bitlen,F,BANKED ; Add remaining pixels from last code. movf aa_height,W,BANKED ; WREG = - height negf WREG,A ; This is a hand-made division by successive substraction of height aa_char_width_2: addwf aa_bitlen,F,BANKED ; Try to substract aa_height bn aa_char_width_3 ; If neg it was a bad idea... infsnz aa_width,F,BANKED ; Succeded: do a 12bit increment incf aa_width+1,F,BANKED ; on the aa_width counter. bra aa_char_width_2 ; and loop. aa_char_width_3: negf WREG,A ; WREG = +height addwf aa_bitlen,F,BANKED ; Restore true reminder. ; Are we done ? movf TBLPTRL,W,A ; Compare TBLPTR to aa_end cpfseq aa_end,BANKED bra aa_char_width_1 ; Loop if LOW is different movf TBLPTRH,W,A cpfseq aa_end+1,BANKED ; Loop to if HIGH is different bra aa_char_width_1 return ;------------------------------------------------------------------------------ ; String width ; Inputs letter (SHOULD BE NULL TERMINATED) ; Output aa_width, aa_height ; Trashed PROD, TBLPTR, FSR2, aa_bitlen, aa_start, aa_end, aa_flags ; aa_string_width: lfsr FSR2, letter ; FSR2 pointer to start of string. clrf aa_width,BANKED ; Clear width sum. clrf aa_width+1,BANKED ; (12 bit counter) aa_string_width_1: movf POSTINC2,W,A ; WREG = *FSR2++ bz aa_string_width99 ; Exit if null byte encountered. rcall aa_char_setup ; setup aa_start / aa_end rcall aa_char_width ; sum-up width into aa_width bra aa_string_width_1 ; and loop. aa_string_width99: return ;------------------------------------------------------------------------------ ; Fast macros to write to OLED display. ; Adding a call/return adds 3 words and a pipeline flush, hence make it ; nearly twice slower... ; ; Input : commande as macro parameter. ; Output : NONE ; Trash : WREG ; AA_CMD_WRITE macro cmd movlw cmd bcf oled_rs ; Cmd mode movwf PORTD,A bcf oled_rw ; Tick the clock bsf oled_rw endm ; ; Input : PRODH:L as 16bits data. ; Output : NONE ; Trash : NONE ; AA_DATA_WRITE_PROD macro bsf oled_rs ; Data mode movff PRODH,PORTD ; NOTE: OLED is BIGENDIAN! bcf oled_rw ; Tick the clock bsf oled_rw movff PRODL,PORTD bcf oled_rw ; Tick the clock bsf oled_rw endm ;------------------------------------------------------------------------------ ; Output OLED Window Address commands. ; Inputs : win_top, win_leftx2, aa_height, aa_width. ; Output : PortD commands. ; Trashed: PROD ; aa_box_cmd: movf win_leftx2,W,BANKED ; Compute left = 2*leftx2 mullw 2 AA_CMD_WRITE 0x35 ; this is the left border AA_DATA_WRITE_PROD movf aa_width,W,BANKED ; right = left + width - 1 addwf PRODL,F,A movf aa_width+1,W,BANKED addwfc PRODH,F,A decf PRODL,F,A ; decrement result bc aa_box_cmd_1 ; No borrow (/Carry) ? skip propagating. decf PRODH,F,A aa_box_cmd_1: AA_CMD_WRITE 0x36 ; Write and the right border AA_DATA_WRITE_PROD movf win_top,W,BANKED ; Write top / bottom window movwf PRODH,A ; (remember PRODH output first) addwf aa_height,W,BANKED decf WREG,A movwf PRODL,A ; And PRODL is later... AA_CMD_WRITE 0x37 AA_DATA_WRITE_PROD movf win_leftx2,W,BANKED ; Start ptr left mullw 2 AA_CMD_WRITE 0x20 AA_DATA_WRITE_PROD movf win_top,W,BANKED ; Start ptr top mullw 1 ; Load into PRODH:L AA_CMD_WRITE 0x21 AA_DATA_WRITE_PROD return ;------------------------------------------------------------------------------ ; Decode a compressed char. ; Inputs aa_start, aa_end, aa_height, win_invert, win_color1, win_color2 ; Output none ; Trashed TBLPTR, TABLAT, PROD, aa_bitlen, aa_flags, aa_colorDir:2 ; aa_decode_char: movff aa_start, TBLPTRL ; TBLPTR = aa_start movff aa_start+1, TBLPTRH ; Read bitmap byte, and decode color & length aa_decode_1: ifdef AA_BYTE_SWAP btg TBLPTRL,0,A ; Toggle low ptr bit. tblrd* movf TABLAT,W,A ; Store to WREG btg TBLPTRL,0,A ; Get is back tblrd*+ ; then increment (but trash TABLAT) movwf TABLAT,A ; Then restore copy to TABLAT. else tblrd*+ ; Normal read... movf TABLAT,W,A ; Store copy to WREG endif btfss aa_antialias,BANKED ; Antialiased font ? bra aa_decode_10 ; No: always 7 bits count bn aa_decode_10 ; Non-white pixels ? andlw 0x1F ; Yes : 5 bits count. aa_decode_10: andlw 0x7F ; No: 7 bit count. incf WREG,A movwf aa_bitlen,BANKED ; repetition count --> aa_bitlen ;---- COLOR DECODING --------------------------------------------- ; ; Code Normal Inverse ; 1xx 0% 100% : Managed by aa_decode_13 ; 011 25% 75% ; 010 50% 50% ; 001 75% 25% ; 000 100% 0% : Managed by aa_decode_13 too. ; movf TABLAT,W,A ; Get back code btfss aa_antialias,BANKED ; Antialiased font ? bra aa_decode_13 ; NO: 1bit case ; Asymetry test: 1xx code is another case for 1bit color. ; This have to be done before inverse video, because ; of the asymetric processing ! bn aa_decode_13 ; decode as not-aa ; Manage 000 special case too: andlw 0xE0 ; Select color bits bz aa_decode_13 ; That's a 000 ! ; Apply reverse video, in a reversed way btfss win_invert,0 ; Inverse video mode ? sublw 0x80 ; Move the two bits to aa_color_half and aa_color_quarter: swapf WREG ; --> 0000.0LL0 byte iorlw b'001' ; We are in AA mode, don't forget it ! movwf aa_flags ; save that to aa_color_(half/quad)/AA flags. ;---- 2 bit x RGB(16bits) computation ---------------------------- clrf PRODL ; We will accumulate result here... clrf PRODH ; Take color div 2 into aa_colorDiv. Max red = 15/31 rrcf win_color1,W,BANKED ; xRRRRxGG andlw b'01111011' ; 0RRRR0GG (don't change C) movwf aa_colorDiv+0,BANKED rrcf win_color2,W,BANKED ; GGGxBBBB andlw b'11101111' ; GGG0BBBB movwf aa_colorDiv+1,BANKED btfss aa_color_half bra aa_decode_12 movff aa_colorDiv+0,PRODH ; Add color/2 if bit set. movff aa_colorDiv+1,PRODL ; OLED is big endian, so swap here. aa_decode_12: btfss aa_color_quart bra aa_decode_3 ; Divide it once again by 2. Max red = 7/31. rrcf aa_colorDiv+0,W,BANKED ; xxRRRxxG andlw b'00111001' ; 00RRR00G (don't change C) movwf aa_colorDiv+0,BANKED rrcf aa_colorDiv+1,W,BANKED ; GGGxxBBB andlw b'11100111' ; GGG00BBB movwf aa_colorDiv+1,BANKED movf aa_colorDiv+1,W,BANKED ; Add color/4 addwf PRODL,F ; NOTE: 7/31+15/31=22/31, movf aa_colorDiv+0,W,BANKED ; hence composants won't overlap. addwfc PRODH,F ; In right order, to propagate carry. bra aa_decode_3 ; Done. ; ---- Simple BLACK and WHITE cases ------------------------------ aa_decode_13: ; Got a 1xx or a 000 code... btfsc win_invert,0 ; Inverse video mode ? xorlw 0x80 ; YES: invert levels. bn aa_decode_2 ; Then test high bit. ; WHITE pixel (ie. full color) movff win_color1,PRODH ; current draw color movff win_color2,PRODL ; (rem: OLED is big endian) bra aa_decode_3 aa_decode_2: clrf PRODH,A ; BLACK pixel clrf PRODL,A aa_decode_3: ;---- PIXEL WRITE LOOP ------------------------------------------- AA_DATA_WRITE_PROD decf aa_bitlen,BANKED bnz aa_decode_3 ;---- BYTE-CODE LOOP --------------------------------------------- ; Are we done ? movf TBLPTRL,W,A ; Compare TBLPTR to aa_end cpfseq aa_end,BANKED bra aa_decode_1 ; Loop if LOW is different movf TBLPTRH,W,A cpfseq aa_end+1,BANKED ; Loop to if HIGH is different bra aa_decode_1 return ;------------------------------------------------------------------------------ ; Setup pointers for a char: ; Inputs : letter : string to print (SHOULD BE NULL TERMINATED) ; Output : OLED commands on port D + clocks. ; aa_wordprocessor: ; Make sure context is well known movlb HIGH aa_start ; Switch to bank 0... rcall aa_string_width ; Set aa_height, compute aa_width rcall aa_box_cmd ; Use that for the box. ; Restart the loop for each char to print lfsr FSR2, letter ; FSR2 pointer to start of string. ; DATA bloc commande: AA_CMD_WRITE 0x22 aa_wordprocessor_1: movf POSTINC2,W,A ; WREG = *FSR2++ bz aa_wordprocessor_99 ; Exit if null byte encountered. rcall aa_char_setup ; setup aa_start / aa_end rcall aa_decode_char ; sum-up width into aa_width bra aa_wordprocessor_1 ; and loop. aa_wordprocessor_99: ; END of bloc commande AA_CMD_WRITE 0x00 return