view code_part1/OSTC_code_asm_part1/aa_fonts.asm @ 233:2cbaa01dac26

Hunting for NoFly (bug BB13)... not found yet... + In DEBUG compile, keep simulated dives in logbook, desat and nofly time, etc.
author JeanDo
date Tue, 15 Mar 2011 19:16:34 +0100
parents f720ce017244
children 8147c35da3ca
line wrap: on
line source

;=============================================================================
;
;    File aa_fonts.asm
;
;    Font-data for the anti-aliased word processor
;
;    This program is free software: you can redistribute it and/or modify
;    it under the terms of the GNU General Public License as published by
;    the Free Software Foundation, either version 3 of the License, or
;    (at your option) any later version.
;
;    This program is distributed in the hope that it will be useful,
;    but WITHOUT ANY WARRANTY; without even the implied warranty of
;    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;    GNU General Public License for more details.
;
;    You should have received a copy of the GNU General Public License
;    along with this program.  If not, see <http://www.gnu.org/licenses/>.
;
;    Copyright (c) 2010, JD Gascuel.
;=============================================================================
; HISTORY
;  2010-11-23 : [jDG] Creation with the original 1.72 fonts repacked.
;  2010-12-01 : [jDG] Adding 3bits antialiased fonts.
;=============================================================================

; Original fonts where byte swapped in PROM memory, but the repacked don't...
; AA_BYTE_SWAP		EQU	1

;---- SMALL font description and data ----------------------------------------
aa_fonts	code_pack
aa_font28_block:
			DB	'°', 0x7F               ; Remap a few ASCII chars, to avoid
			DB	'ö', 0x80               ; holes in the character table...
			DB	'ä', 0x81
			DB	'ü', 0x82
			DB	'ß', 0x83
			DB	'é', 0x84               ; French accents
			DB	'è', 0x85
			DB	'ê', 0x86
			DB	'ç', 0x87
			DB	'á', 0x88               ; Spanish accents
			DB	'í', 0x89
			DB	'ó', 0x8A
			DB	'ú', 0x8B
			DB	'ñ', 0x8C
			DB	'¡', 0x8D
			DB	'¿', 0x8E
			DB	'¤', 0x8F               ; Unused
			; 90, 91 are the logo.
			DB	0xB7,0x92		        ; Cursor
			DB	0xB8,0x93		        ; Dimmed cursor.
			DB	0				; End of translation table
			DB	aa_font28_firstChar			; To be substracted
			DB	aa_font28_chars				; Max value
			DB	0x83-aa_font28_firstChar; replace by ¤ when unknown.
			DB	aa_font28_height + 0x80
;
#include	"aa_font28_idx.inc"				; SHOULD FOLLOW !
#include	"aa_font28.inc"
aa_font28_end:
; Make sure this is coherent...
	if aa_font28_nbbits != 3
		error SMALL fount should be encoded with anti-aliasing...
	endif

;---- MEDIUM font description and data ---------------------------------------
aa_font48_block:
			DB	0x27, 0x3B					; ' char
			DB	'"', 0x3C
			DB	'm', 0x3D
			DB	' ', 0x3E
			DB	0
			DB	aa_font48_firstChar
			DB	aa_font48_chars
			DB	0x3E-aa_font48_firstChar
			DB	aa_font48_height + 0x80		; AA flag.
;
#include	"aa_font48_idx.inc"
#include	"aa_font48.inc"
aa_font48_end:
; Make sure this is coherent...
	if aa_font48_nbbits != 3
		error MEDIUM fount should be encoded with 3bits anti-aliasing...
	endif

;---- LARGE font description and data ----------------------------------------
aa_font90_block:
			DB	' ', 0x2F
			DB	0
			DB	aa_font90_firstChar
			DB	aa_font90_chars
			DB	0x2F-aa_font90_firstChar
			DB	aa_font90_height + 0x80		; AA flag.
;
#include	"aa_font90_idx.inc"
#include	"aa_font90.inc"
aa_font90_end:
; Make sure this is coherent...
	if aa_font90_nbbits != 3
		error SMALL fount should be encoded with 3bits anti-aliasing...
	endif

;=============================================================================