Mercurial > public > mk2
view code_part1/OSTC_code_asm_part1/aa_fonts.asm @ 831:0cf00ecf3532
CHANGE: Color-code battery % display in surface mode (Charge, Full, Normal)
author | heinrichsweikamp |
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date | Tue, 08 Dec 2015 13:44:39 +0100 |
parents | f32b9ad6244c |
children |
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;============================================================================= ; ; File aa_fonts.asm ; ; Font-data for the anti-aliased word processor ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see <http://www.gnu.org/licenses/>. ; ; Copyright (c) 2010, JD Gascuel. ;============================================================================= ; HISTORY ; 2010-11-23 : [jDG] Creation with the original 1.72 fonts repacked. ; 2010-12-01 : [jDG] Adding 3bits antialiased fonts. ;============================================================================= ; Original fonts where byte swapped in PROM memory, but the repacked don't... ; AA_BYTE_SWAP EQU 1 ;---- SMALL font description and data ---------------------------------------- aa_fonts code_pack #ifndef RUSSIAN aa_font28_block: DB '°', 0x7F ; Remap a few ASCII chars, to avoid DB 'ö', 0x80 ; holes in the character table... DB 'ä', 0x81 DB 'ü', 0x82 DB 'ß', 0x83 DB 'é', 0x84 ; French accents DB 'è', 0x85 DB 'ê', 0x86 DB 'ç', 0x87 DB 'á', 0x88 ; Spanish accents DB 'í', 0x89 DB 'ó', 0x8A DB 'ú', 0x8B DB 'ñ', 0x8C DB '¡', 0x8D DB '¿', 0x8E DB '¤', 0x8F ; Unused ; 90, 91 are the logo. DB 0xB7,0x92 ; Cursor DB 0xB8,0x93 ; Dimmed cursor. DB 0 ; End of translation table DB aa_font28_firstChar ; To be substracted DB aa_font28_chars ; Max value DB 0x8F-aa_font28_firstChar; replace by ¤ when unknown. DB aa_font28_height + 0x80 ; #include "aa_font28_idx.inc" ; SHOULD FOLLOW ! #include "aa_font28.inc" aa_font28_end: #else aa_font28_block: DB 0xC0, 0x41 DB 0xC2, 0x42 DB 0xD1, 0x43 DB 0xC5, 0x45 DB 0xCD, 0x48 DB 0xCA, 0x4B DB 0xCC, 0x4D DB 0xCE, 0x4F DB 0xD0, 0x50 DB 0xD2, 0x54 DB 0xD5, 0x58 DB 0xE0, 0x61 DB 0xF1, 0x63 DB 0xE5, 0x65 DB 0xEE, 0x6F DB 0xF0, 0x70 DB 0xF5, 0x78 DB 0xF3, 0x79 DB 0xB7, 0x92 DB 0xB8, 0x93 DB 0xBA, 0x7F DB 0xC1, 0x80 DB 0xC3, 0x81 DB 0xC4, 0x82 DB 0xC6, 0x83 DB 0xC7, 0x84 DB 0xC8, 0x85 DB 0xC9, 0x86 DB 0xCB, 0x87 DB 0xCF, 0x88 DB 0xD3, 0x89 DB 0xD4, 0x8A DB 0xD6, 0x8B DB 0xD7, 0x8C DB 0xD8, 0x8D DB 0xD9, 0x8E DB 0xDA, 0x8F DB 0xDB, 0x96 DB 0xDC, 0x97 DB 0xDD, 0x98 DB 0xDE, 0x99 DB 0xDF, 0x9A DB 0xE1, 0x9B DB 0xE2, 0x9C DB 0xE3, 0x9D DB 0xE4, 0x9E DB 0xE6, 0x9F DB 0xE7, 0xA0 DB 0xE8, 0xA1 DB 0xE9, 0xA2 DB 0xEA, 0xA3 DB 0xEB, 0xA5 DB 0xEC, 0xA6 DB 0xED, 0xA7 DB 0xEF, 0xA8 DB 0xF2, 0xA9 DB 0xF4, 0xAA DB 0xF6, 0xAB DB 0xF7, 0xAC DB 0xF8, 0xAD DB 0xF9, 0xAF DB 0xFA, 0xB1 DB 0xFB, 0xB2 DB 0xFC, 0xB3 DB 0xFD, 0xB4 DB 0xFE, 0xB5 DB 0xFF, 0xB6 DB 0 ; End of translation table DB aa_font28_firstChar ; To be substracted DB aa_font28_chars ; Max value DB 0xA4-aa_font28_firstChar ; replace by ¤ when unknown. DB aa_font28_height + 0x80 ; #include "aa_font28_idx_rus.inc" ; SHOULD FOLLOW ! #include "aa_font28_rus.inc" aa_font28_end: #endif ; Make sure this is coherent... if aa_font28_nbbits != 3 error SMALL fount should be encoded with anti-aliasing... endif ;---- MEDIUM font description and data --------------------------------------- #ifndef RUSSIAN aa_font48_block: DB 0x27, 0x3B ; ' char DB '"', 0x3C DB 'm', 0x3D DB ' ', 0x3E DB 0 DB aa_font48_firstChar DB aa_font48_chars DB 0x3E-aa_font48_firstChar DB aa_font48_height + 0x80 ; AA flag. ; #include "aa_font48_idx.inc" #include "aa_font48.inc" aa_font48_end: #else aa_font48_block: DB 0x27, 0x3B DB 0x22, 0x3C DB 0xEC, 0x3D DB 0x20, 0x3E DB 0 ; End of translation table DB aa_font48_firstChar ; To be substracted DB aa_font48_chars ; Max value DB 0x3E-aa_font48_firstChar DB aa_font48_height + 0x80 ; #include "aa_font48_idx_rus.inc" ; SHOULD FOLLOW ! #include "aa_font48_rus.inc" aa_font48_end: #endif ; Make sure this is coherent... if aa_font48_nbbits != 3 error MEDIUM fount should be encoded with 3bits anti-aliasing... endif ;---- LARGE font description and data ---------------------------------------- aa_font90_block: DB ' ', 0x2F DB 0 DB aa_font90_firstChar DB aa_font90_chars DB 0x2F-aa_font90_firstChar DB aa_font90_height + 0x80 ; AA flag. ; #include "aa_font90_idx.inc" #include "aa_font90.inc" aa_font90_end: ; Make sure this is coherent... if aa_font90_nbbits != 3 error LARGE fount should be encoded with 3bits anti-aliasing... endif ;---- HUGE font description and data ---------------------------------------- aa_font120_block: DB ' ', 0x2F DB 0 DB c120_aa_firstChar DB c120_aa_chars DB 0x2F-c120_aa_firstChar DB c120_aa_height + 0x80 ; AA flag. ; #include "c120_aa_idx.inc" #include "c120_aa.inc" aa_font92_end: ; Make sure this is coherent... if aa_font90_nbbits != 3 error HUGE fount should be encoded with 3bits anti-aliasing... endif ;=============================================================================